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The scream of a single Tomb Banshee can kill even the mightiest warrior. When backed by a screeching hell-choir of Myrmourn Banshees and Dreadscythe Harridans, that shrieking builds to an unholy cacophony – an unnatural sound that often serves to break opposing forces already beset by the horror of a Nighthaunt procession.
Mournful Wailing: The wailing of so many tormented souls is enough to fill even the most disciplined heart with melancholy. Re-roll battleshockrolls of 1 for enemy units that are within 6" of any units from this battalion at the start of the battleshock phase. In addition, the InspiringPresence command ability cannot be used on enemy units that are within 6" of any units from this battalion.
15.1 Battleshock Tests
You must make a battleshock roll for each friendly unit that has to take a battleshock test. To make a battleshock roll, roll a dice and add the number of models in the unit that were slain in that turn to the roll. If the battleshock roll is greater than the unit’s Bravery characteristic, the battleshock test has been failed. If the test is failed, for each point by which the battleshock roll exceeds the unit’s Bravery characteristic, 1 model in that unit must flee. You decide which models flee. A model that flees is removed from play.
If a slain model is returned to its unit in the same turn that it is slain, it still counts as having been slain in that battle round for the purposes of battleshock tests.
The stoic leaders of these mighty warriors never falter, inspiring their comrades to fight no matter the odds. You can use this command ability at the start of the battleshock phase. The unit that receives the command does not have to take battleshock tests in that phase.