Soulblight Gravelords – Torgillius the Chamberlain

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5"
6
6+
10
WARSCROLL

Torgillius the Chamberlain

This dark magician earned himself a place in Radukar’s court thanks to his mastery of grave-sand and its uses. When called into battle, Torgillius can unleash devastating sorcery that leaves any survivors drained of all strength.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Necrotising Bolts
Necrotising Bolts18"2D64+4+-12
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Claws and Fangs
Claws and Fangs1"44+4+-1
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 180
Battlefield Role: Leader
Base size: 40mm
Notes: Single, Unique

Torgillius the Chamberlain is armed with Necrotising Bolts.

WIZARD: This unit can attempt to cast 1 spell in your hero phase and attempt to unbind 1 spell in the enemy hero phase.

COMPANION: This unit is accompanied by vermin armed with Claws and Fangs.

Trusted Lieutenant: Radukar has granted Torgillius the resources with which to continue his research. In return, the Chamberlain offers his necromantic expertise and the secrets gathered for him by his vermin spies.
Friendly VYRKOS SUMMONABLE units have a ward of 5+ while they are wholly within 12" of this unit.

KEYWORDS
DEATH, SOULBLIGHT GRAVELORDS, DEATHMAGES, VYRKOS, HERO, WIZARD, TORGILLIUS THE CHAMBERLAIN

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19.1 Casting Spells
In your hero phase, you can attempt to cast spells with friendly WIZARDS. You cannot attempt to cast the same spell more than once in the same hero phase, even with a different WIZARD. In order to attempt to cast a spell, pick a friendly WIZARD, say which of the spells that they know will be attempted, and then make a casting roll by rolling 2D6. If the casting roll is equal to or greater than the casting value of the spell, the spell is successfully cast.
14.3 Wards
Some abilities allow you to roll a dice to negate a wound or mortal wound, or to allocate a wound or mortal wound to a unit other than the original target. Abilities of this type are referred to as wards, and the dice roll is referred to as a ward roll. Unless stated otherwise, the ward roll is made before the wound is allocated to the model in question. Up to 1 ward roll can be made for each wound or mortal wound, unless specified otherwise. If the ward roll is successful, the wound or mortal wound is negated and has no effect on the model. If a wound or mortal wound cannot be negated, you cannot make a ward roll for that wound or mortal wound.
19.1.2 Unbinding Spells
If a spell is successfully cast, your opponent can pick 1 of their WIZARDS that is within 30" of the caster to attempt to unbind the spell before its effects are applied. In order to attempt to unbind a spell, first say which WIZARD will attempt to unbind it. Then make an unbinding roll by rolling 2D6. If the unbinding roll is greater than the roll used to cast the spell, then the spell is unbound and its effects are not applied. The number of spells a WIZARD can attempt to unbind is noted on their warscroll. Only 1 unbinding attempt can be made for each spell.

The VYRKOS and SUMMONABLE keywords are used in the following Soulblight Gravelords warscrolls:

Leader
Battleline
None

The DEATHMAGES keyword is used in the following Soulblight Gravelords warscrolls:

Leader
Behemoth
© Vyacheslav Maltsev 2013-2024