Heirs to ancient martial traditions, the vampires of the Askurgan Trueblades seek to draw strength from their curse by hunting monsters and drinking their gore. Yet for all their formidable will, their true savage nature fights to be released…
|Askurgan Exemplar, 2 x Askurgan Ascetics, Askurgan Pariah||32mm|
|3 x Askurgan Acolytes||28.5mm|Each model in an Askurgan Trueblades unit is armed with Askurgan Weapons. CHAMPION:
1 model in this unit can be an Askurgan Exemplar. That model has a Wounds characteristic of 4 and is armed with Paired Askurgan Blades instead of Askurgan Weapons.
1 in every 8 models in this unit can be a Curseblood. A Curseblood has a Wounds characteristic of 4 and is armed with Elongated Claws and Slavering Maw instead of Askurgan Weapons.
The Hunger: Those who bear the Soulblight curse constantly crave blood and are empowered by feasting upon their foes.
Each time this unit fights, after all of its attacks have been resolved, you can heal
up to a number of wounds allocated to this unit equal to the number of wounds and mortal wounds
caused by those attacks that were allocated to enemy units.
Gut-wrenching Howl: The howl of a Curseblood resounds with the force of long-repressed bloodlust finally finding release, staggering even the bravest souls.
At the end of the charge phase
, if this unit includes any Cursebloods, you can pick 1 enemy unit within 1" of this unit and say that the Curseblood will unleash a gut-wrenching howl. If you do so, roll a dice. Add 1 to the roll for each Curseblood in this unit. On a 4+, the strike-last effect
applies to that enemy unit in the following combat phase
Creed of the Beast: The Trueblades test themselves against the most powerful adversaries, feasting solely on monstrous blood to bolster their strength and speed.
Subtract 1 from hit rolls
and wound rolls
for attacks made with melee weapons by enemy MONSTERS
that target this unit. In addition, each time an enemy MONSTER
unit is destroyed by attacks made by this unit, add 3" to this unit’s Move characteristic and add 1 to the Attacks characteristic of this unit’s melee weapons for the rest of the battle.