Soulblight Gravelords – Ivya Volga, the Outcast

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Ivya Volga, the Outcast

Though she is an elder of the Vyrkos dynasty, Ivya Volga spurns the company of her kin. Accompanied by her loyal swarm of bats, she ranges far and wide across the realms, testing her strength against the most ferocious creatures.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Heirloom Axe
Heirloom Axe1"53+3+-12
Needling Fangs
Needling Fangs1"2D64+4+-11

Unit Size: 1      Points: 130
Battlefield Role: Leader
Base size: 32mm
Notes: Single, Unique

Ivya Volga, the Outcast, is armed with an Heirloom Axe.

COMPANION: This unit is accompanied by a bat swarm armed with Needling Fangs.

The Hunger: Those who bear the Soulblight curse constantly crave blood and are empowered by feasting upon their foes.
Each time this unit fights, after all of its attacks have been resolved, you can heal up to a number of wounds allocated to this unit equal to the number of wounds and mortal wounds caused by those attacks that were allocated to enemy units.

Shrieking Swarm: Wherever Ivya travels, a flight of screeching bats accompanies her. The Outcast’s bond with these creatures is powerful, and they will fight with rabid ferocity to defend their mistress.
Subtract 1 from hit rolls for attacks that target this unit. In addition, if this unit has any wounds allocated to it, the Attacks characteristic of this unit’s Needling Fangs is 12 instead of 2D6.

Behemoth’s Bane: Ivya has spent centuries roaming the haunted forests of Shyish and beyond, and she has triumphed over some of the most heinous beasts imaginable.
If any enemy MONSTERS are within 3" of this unit, this unit counts as 10 models for the purposes of contesting objectives. In addition, while an enemy MONSTER is within 3" of this unit, the Attacks characteristic of that MONSTER’s melee weapons is 1.

14.4 Healing Wounds
Some abilities allow you to heal wounds that have been allocated to a model. For each wound that is healed, reduce the number of wounds allocated to the model by 1, to a minimum of 0. You cannot heal wounds on a model that is slain.
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.
Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.

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