Soulblight Gravelords – Corpse Cart

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Corpse Cart

Corpse Carts are rattling, mobile altars of undeath pulled by moaning Deadwalkers. The cackling of the Corpsemaster echoes across the battlefield as the necromantic aura surrounding them sees the dead rise to their feet once more.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Corpse Goad
Corpse Goad2"24+4+-1
Corpse Lash
Corpse Lash1"34+4+-1
Rusty Blades
Rusty Blades1"2D65+5+-1

Unit Size: 1      Points: 100
Battlefield Role: None
Base size: 105 x 70mm
Notes: Single

A Corpse Cart is driven by a Corpsemaster armed with 1 of the following weapon options: Corpse Goad; or Corpse Lash.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Deathstench Drove

MOUNT: This unit’s zombies are armed with Rusty Blades.

SHYISHAN RELIC: This unit can have an Unholy Lodestone or a Balefire Brazier.

Add 1 to casting rolls for friendly SOULBLIGHT GRAVELORDS WIZARDS wholly within 12" of any friendly units that have an Unholy Lodestone.

Subtract 1 from casting rolls for enemy WIZARDS within 12" of any friendly units that have a Balefire Brazier.

Locus of Undeath: Corpse Carts are wellsprings of necromantic power that bestow greater vigour upon the resurrected corpses of the freshly slain.
If the unmodified wound roll for an attack made by a friendly DEADWALKER ZOMBIES unit wholly within 12" of any friendly units with this ability is 6, that attack causes 1 mortal wound to the target in addition to any damage it inflicts.

14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.
Wound Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Wound characteristic, the attack wounds the target and your opponent must make a save roll. If not, the attack fails and the attack sequence ends. An unmodified wound roll of 1 always fails and an unmodified wound roll of 6 always wounds. A wound roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

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19.1 Casting Spells
In your hero phase, you can attempt to cast spells with friendly WIZARDS. You cannot attempt to cast the same spell more than once in the same hero phase, even with a different WIZARD. In order to attempt to cast a spell, pick a friendly WIZARD, say which of the spells that they know will be attempted, and then make a casting roll by rolling 2D6. If the casting roll is equal to or greater than the casting value of the spell, the spell is successfully cast.

The DEADWALKERS keyword is used in the following Soulblight Gravelords warscrolls:

© Vyacheslav Maltsev 2013-2024