Soulblight Gravelords – Wight King on Skeletal Steed
This warscroll does not meet the selection criteria (see Settings tab).
12"
7
3+
10
WARSCROLL

Wight King on Skeletal Steed

Some Wight Kings take to battle atop ancient skeletal steeds clad in rusted barding. These Deathrattle monarchs typically ride at the very forefront of the undead advance, stampeding the enemy into dust and driving their lances into the hearts of the living.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Tomb Lance
Tomb Lance2"33+3+-1D3
Hooves and Teeth
Hooves and Teeth1"24+4+-1
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 110
Battlefield Role: Leader
Base size: 75 x 42mm
Notes: Single

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Deathmarch

DESCRIPTION

A Wight King on Skeletal Steed is a single model armed with a Tomb Lance.

MOUNT: This model’s Skeletal Steed attacks with its Hooves and Teeth.

ABILITIES

Deathly Charge: Mounted upon its swift skeletal steed, the Wight King is capable of attaining a deadly momentum before its lance strikes home.
After this model makes a charge move, you can pick 1 enemy unit within 1" of this model and roll a dice. On a 2+, that enemy unit suffers D3 mortal wounds.

COMMAND ABILITIES

Lord of Bones: At the rasped command of their king, the Deathrattle hordes lay about the enemy with a tireless focus.
You can use this command ability at the start of the combat phase. If you do so, pick 1 friendly DEATHRATTLE unit wholly within 12" of this model. Until the end of that phase, you can re-roll hit rolls of 1 for attacks made with melee weapons by that unit.

KEYWORDS
DEATH, SOULBLIGHT GRAVELORDS, DEATHRATTLE, HERO, WIGHT KING, WIGHT KING ON SKELETAL STEED
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.
Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.

Disable Ads



Boosty subscribers may disable ads:
1. Enter e-mail you have used to login on Boosty.
2. Press Get pin code button (if you don’t have it already)
3. Enter pin code.

Note that login database updated once a day. So, if you are a new booster - try tomorrow. And thank you!

The DEATHRATTLE keyword is used in the following Soulblight Gravelords warscrolls:

Leader
Battleline
None
13.1.2 Combat Attacks
When a friendly unit fights, you must make combat attacks with all of the melee weapons the models in the unit are armed with that they are allowed to use (including melee weapons used by the unit’s mounts, if there are any).

The target of a combat attack must be within a number of inches of the attacking model equal to the Range characteristic of the weapon being used to make the attack (the target does not have to be visible).
6.1 Using Command Abilities
To use a command ability, you must spend 1 command point, pick 1 friendly model to issue the command, and pick 1 friendly unit to receive the command. Unless noted otherwise, the models that can issue commands and the units they can issue them to are as follows:
  • Unit champions can issue commands to their own unit (see 22.3.2).
  • HEROES can issue commands to units that are wholly within 12" of them.
  • Generals can issue commands to units that are wholly within 18" of them.
  • TOTEMS can issue commands to units that are wholly within 18" of them.
Each command ability will say when it can be used and what effect it has on the unit that receives it. A model cannot issue more than 1 command in the same phase and a unit cannot receive more than 1 command in the same phase. In addition, you cannot use the same command ability more than once in the same phase (even for different units).
11.1 Charge Moves
When you attempt a charge with a unit, make a charge roll for the unit by rolling 2D6. You can then make a charge move with each model in that unit by moving the model a distance in inches that is equal to or less than the charge roll. The first model you move in a unit attempting a charge must finish the move within 1/2" of an enemy unit. If this is impossible, no models in the unit can make a charge move.

You do not have to pick a target for a charge attempt before making the charge roll.

The WIGHT KING keyword is used in the following Soulblight Gravelords warscrolls:

Leader
© Vyacheslav Maltsev 2013-2023