Soulblight Gravelords – Lauka Vai, Mother of Nightmares

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Lauka Vai, Mother of Nightmares

Lauka Vai is the queen of the Avengorii dynasty. Within this monstrous vampire, an eternal battle rages, for though she desires to lead her kin against only the worthiest foes, her thirsts sometimes drive her to the most terrible slaughter.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Askurga Rapier
Askurga Rapier1"53+3+-22
Gore-drenched Talons
Gore-drenched Talons3"33+2+-23
Impaling Tail
Impaling Tail1"D64+4+-11

Unit Size: 1      Points: 300
Battlefield Role: Leader
Base size: 80mm
Notes: Single, Unique

Lauka Vai, Mother of Nightmares, is armed with an Askurga Rapier, Gore-drenched Talons and Impaling Tail.

WIZARD: This unit can attempt to cast 1 spell in your hero phase and attempt to unbind 1 spell in the enemy hero phase.

WARMASTER: If this unit is included in a Soulblight Gravelords army, it is treated as a general even if it is not the model picked to be the army’s general.

FLY: This unit can fly.

A Queen Amongst Monsters: The Mother of Nightmares is served by a menagerie of twisted vampires and monstrous undead titans, creatures empowered by her unholy presence.
Once per turn, at the end of the charge phase, you can pick 1 friendly AVENGORII MONSTER wholly within 12" of this unit. You can carry out 2 different monstrous rampages with that MONSTER in that phase instead of 1.

Nightmare’s Miasma: The strange curse of the Vengorians sees shining blades and hallowed relics crumble and patinate in their presence.
While an enemy unit is within 3" of any friendly units with this ability, worsen the Rend characteristic of that unit’s melee weapons by 1 (to a minimum of ‘-’).

The Hunger: Those who bear the Soulblight curse constantly crave blood and are empowered by feasting upon their foes.
Each time this unit fights, after all of its attacks have been resolved, you can heal up to a number of wounds allocated to this unit equal to the number of wounds and mortal wounds caused by those attacks that were allocated to enemy units (to a maximum of 6).

The Queen’s Dictat: Gesturing with her blade, Lauka channels her bestial rage and uses it to mark a foe, suffusing them with an arcane blood-stink that is intoxicating to the beasts of the grave.
The Queen’s Dictat is a spell that has a casting value of 6 and a range of 24". If successfully cast, pick 1 enemy unit within range and visible to the caster. Until your next hero phase, friendly AVENGORII MONSTERS are eligible to fight in the combat phase if they are within 6" of that enemy unit instead of 3", and they can move an extra 3" when they pile in.

14.4 Healing Wounds
Some abilities allow you to heal wounds that have been allocated to a model. For each wound that is healed, reduce the number of wounds allocated to the model by 1, to a minimum of 0. You cannot heal wounds on a model that is slain.
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.

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19.1 Casting Spells
In your hero phase, you can attempt to cast spells with friendly WIZARDS. You cannot attempt to cast the same spell more than once in the same hero phase, even with a different WIZARD. In order to attempt to cast a spell, pick a friendly WIZARD, say which of the spells that they know will be attempted, and then make a casting roll by rolling 2D6. If the casting roll is equal to or greater than the casting value of the spell, the spell is successfully cast.
1.4.2 Your General
After you have picked your army, you must pick 1 model in your army to be your general. Generals are used to generate command points (see 6.0).
19.1.2 Unbinding Spells
If a spell is successfully cast, your opponent can pick 1 of their WIZARDS that is within 30" of the caster to attempt to unbind the spell before its effects are applied. In order to attempt to unbind a spell, first say which WIZARD will attempt to unbind it. Then make an unbinding roll by rolling 2D6. If the unbinding roll is greater than the roll used to cast the spell, then the spell is unbound and its effects are not applied. The number of spells a WIZARD can attempt to unbind is noted on their warscroll. Only 1 unbinding attempt can be made for each spell.
9.4 Flying
If the warscroll used by a model says that it can fly, you can ignore other models and terrain features when you trace the path of its move across the battlefield (it flies over them). In addition, when a model that can fly starts or finishes a move on a terrain feature, instead of tracing its move across the battlefield, you can trace it ‘through the air’, as shown in the diagram below.

A flying model cannot finish a move on top of another model or finish a normal move, run or retreat within 3" of an enemy unit.

The AVENGORII and MONSTER keywords are used in the following Soulblight Gravelords warscrolls:

Leader, Behemoth
12.2 Pile In
You can move a model making a pile-in move up to 3". When you make a pile-in move with a model, it must finish the move no further from the nearest enemy unit than it was at the start of the move.
© Vyacheslav Maltsev 2013-2024