Soulblight Gravelords – Vampire Lord on Zombie Dragon

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Vampire Lord on Zombie Dragon

The proudest and most martial of vampires take to battle astride terrifying undead drakes. Armed with such a potent mount, they are capable of turning the tide of battle alone, striking down their rivals and supping their blood from enchanted goblets.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Pestilential Breath
Pestilential Breath12"D63+3+-13
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Deathlance
Deathlance2"33+3+-22
Vampiric Sword
Vampiric Sword1"53+2+-12
Snapping Maw
Snapping Maw3"34+3+-33
Sword-like Claws
Sword-like Claws2"4+3+-12
DAMAGE TABLE
Wounds SufferedMoveSword-like Claws
0-614"7
7-812"6
9-1110"5
12+8"4
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 480
Battlefield Role: Leader, Behemoth
Base size: 130mm
Notes: Single

A Vampire Lord on Zombie Dragon is armed with 1 of the following weapon options: Deathlance; or Vampiric Sword.

WIZARD: This unit can attempt to cast 1 spell in your hero phase and attempt to unbind 1 spell in the enemy hero phase.

FLY: This unit can fly.

MOUNT: This unit’s Zombie Dragon is armed with Pestilential Breath, a Snapping Maw and Sword-like Claws.

The Hunger: Those who bear the Soulblight curse constantly crave blood and are empowered by feasting upon their foes.
Each time this unit fights, after all of its attacks have been resolved, you can heal up to a number of wounds allocated to this unit equal to the number of wounds and mortal wounds caused by those attacks that were allocated to enemy units (to a maximum of 6).

Deathlance Charge: This ancient lance is even more deadly when wielded on the charge.
This unit’s Deathlance has a Rend characteristic of -3 and a Damage characteristic of 3 if this unit made a charge move in the same turn.

Terror: This terrifying monstrosity strikes fear into the hearts of its foes.
Enemy units cannot receive the Inspiring Presence command while they are within 3" of any friendly units with this ability.

Curse of Exsanguination: Speaking an incantation from the Sixth Book of Nagash, the vampire commands an enemy’s blood to burst from their body in an explosive shower of gore.
Curse of Exsanguination is a spell that has a casting value of 7 and a range of 18". If successfully cast, pick 1 enemy unit within range and visible to the caster. That unit suffers 1 mortal wound. If that mortal wound is allocated to a model in that unit and the model is not slain by that mortal wound, roll a dice. On a 3+, that model suffers 1 mortal wound, and you can roll another dice if that mortal wound is allocated and the model is not slain. Keep rolling dice in this way until no mortal wound is caused, the mortal wound is negated or the model is slain.

KEYWORDS
DEATH, SOULBLIGHT GRAVELORDS, VAMPIRE, HERO, MONSTER, WIZARD, ZOMBIE DRAGON, VAMPIRE LORD
14.4 Healing Wounds
Some abilities allow you to heal wounds that have been allocated to a model. For each wound that is healed, reduce the number of wounds allocated to the model by 1, to a minimum of 0. You cannot heal wounds on a model that is slain.
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.

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19.1 Casting Spells
In your hero phase, you can attempt to cast spells with friendly WIZARDS. You cannot attempt to cast the same spell more than once in the same hero phase, even with a different WIZARD. In order to attempt to cast a spell, pick a friendly WIZARD, say which of the spells that they know will be attempted, and then make a casting roll by rolling 2D6. If the casting roll is equal to or greater than the casting value of the spell, the spell is successfully cast.
19.1.2 Unbinding Spells
If a spell is successfully cast, your opponent can pick 1 of their WIZARDS that is within 30" of the caster to attempt to unbind the spell before its effects are applied. In order to attempt to unbind a spell, first say which WIZARD will attempt to unbind it. Then make an unbinding roll by rolling 2D6. If the unbinding roll is greater than the roll used to cast the spell, then the spell is unbound and its effects are not applied. The number of spells a WIZARD can attempt to unbind is noted on their warscroll. Only 1 unbinding attempt can be made for each spell.
9.4 Flying
If the warscroll used by a model says that it can fly, you can ignore other models and terrain features when you trace the path of its move across the battlefield (it flies over them). In addition, when a model that can fly starts or finishes a move on a terrain feature, instead of tracing its move across the battlefield, you can trace it ‘through the air’, as shown in the diagram below.

A flying model cannot finish a move on top of another model or finish a normal move, run or retreat within 3" of an enemy unit.
11.1 Charge Moves
When you attempt a charge with a unit, make a charge roll for the unit by rolling 2D6. You can then make a charge move with each model in that unit by moving the model a distance in inches that is equal to or less than the charge roll. The first model you move in a unit attempting a charge must finish the move within 1/2" of an enemy unit. If this is impossible, no models in the unit can make a charge move.

You do not have to pick a target for a charge attempt before making the charge roll.
Inspiring Presence
The stoic leaders of these mighty warriors never falter, inspiring their comrades to fight no matter the odds.
You can use this command ability at the start of the battleshock phase. The unit that receives the command does not have to take battleshock tests in that phase.

The ZOMBIE DRAGON keyword is used in the following Soulblight Gravelords warscrolls:

Leader, Behemoth
Behemoth

The VAMPIRE LORD keyword is used in the following Soulblight Gravelords warscrolls:

Leader, Behemoth
Leader
© Vyacheslav Maltsev 2013-2024