Soulblight Gravelords – Mortis Engine
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WARSCROLL

Mortis Engine

Within each Mortis Engine is bound the remains of a powerful liche-lord. Death magic is drawn to these constructs, a reservoir of power that can be tapped into by fellow practitioners or else unleashed in a burst of lethal energy.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Wail of the Damned
Wail of the Damned
See below
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Mortis Staff
Mortis Staff1"24+3+-1D3
Spectral Claws and Blades
Spectral Claws and Blades1"5+4+-1
DAMAGE
Wounds SufferedMoveWail of the DamnedSpectral Claws and Blades
0-214"12"12
3-412"10"10
5-710"8"8
8-98"6"6
10+6"4"4
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 200
Battlefield Role: Behemoth
Base size: 120 x 92mm
Notes: Single

DESCRIPTION

A Mortis Engine is a single model driven by a Corpsemaster armed with a Mortis Staff.

MOUNT: This model’s Spectral Host attacks with their Wail of the Damned and Spectral Claws and Blades.

FLY: This model can fly.

ABILITIES

Frightful Touch: The malign spirits that surround the Mortis Engine can freeze an opponent’s blood with a single touch.
If the unmodified hit roll for an attack made with this model’s Spectral Claws and Blades is 6, that attack inflicts 1 mortal wound on the target and the attack sequence ends (do not make a wound or save roll).

Wail of the Damned: Unnerving howls follow this carriage wherever it roams. Should an enemy get close enough, the spectral host unleashes a deafening wail that tears the soul apart.
Do not use the attack sequence for an attack made with a Wail of the Damned. Instead, roll a dice for each enemy unit within range of this model’s Wail of the Damned. On a 4+, that unit suffers D3 mortal wounds.

The Reliquary: The Corpsemaster custodian of a Mortis Engine can unleash the thrumming amethyst magics that surge through it in a lethal shockwave.
Once per battle, in your hero phase, you can say that this model will unleash the energies of its reliquary. If you do so, roll a dice for each unit within 12" of this model. On a 2+, that unit suffers D3 mortal wounds. DEATH units are not affected by this ability.

Bound Necromancer: Mortis Engines are constructed around the remains of a slain master Necromancer, who acts as a locus of forbidden power for other undead to draw upon.
Add 1 to casting rolls for friendly SOULBLIGHT GRAVELORDS WIZARDS wholly within 12" of any friendly models with this ability.

KEYWORDS
DEATH, MALIGNANT, SOULBLIGHT GRAVELORDS, DEATHMAGES, MORTIS ENGINE
9.4 Flying
If the warscroll used by a model says that it can fly, you can ignore other models and terrain features when you trace the path of its move across the battlefield (it flies over them). In addition, when a model that can fly starts or finishes a move on a terrain feature, instead of tracing its move across the battlefield, you can trace it ‘through the air’, as shown in the diagram below.

A flying model cannot finish a move on top of another model or finish a normal move, run or retreat within 3" of an enemy unit.
Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.
Wound Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Wound characteristic, the attack wounds the target and your opponent must make a save roll. If not, the attack fails and the attack sequence ends. An unmodified wound roll of 1 always fails and an unmodified wound roll of 6 always wounds. A wound roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).
19.1 Casting Spells
In your hero phase, you can attempt to cast spells with friendly WIZARDS. You cannot attempt to cast the same spell more than once in the same hero phase, even with a different WIZARD. In order to attempt to cast a spell, pick a friendly WIZARD, say which of the spells that they know will be attempted, and then make a casting roll by rolling 2D6. If the casting roll is equal to or greater than the casting value of the spell, the spell is successfully cast.

The MALIGNANT keyword is used in the following Soulblight Gravelords warscrolls:

Leader, Behemoth
Behemoth

The DEATHMAGES keyword is used in the following Soulblight Gravelords warscrolls:

Leader
Behemoth
© Vyacheslav Maltsev 2013-2021