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Warscroll Battalion
Fellwing Flock
Fellwing Flocks are packs of aerial predators marked by the Soulblight curse. These creatures dive upon the foe without pause or warning, taking a bestial satisfaction in the slaughter that follows.
Unit Size: - Points: 80 Battlefield Role: Warscroll Battalion
BATTALIONS
This warscroll battalion can be used in the following warscroll battalions: • Legion of Shyish
ABILITIES
Swooping Predators: These vicious winged monstrosities soar over the shambling horde, diving down and tearing apart their prey with a merciless fury. Add 1 to hitrolls for attacks made with meleeweapons by units in this battalion if those units made a chargemove in the same turn.
Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).
Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.
When a friendly unit fights, you must make combat attacks with all of the melee weapons the models in the unit are armed with that they are allowed to use (including melee weapons used by the unit’s mounts, if there are any).
The target of a combat attack must be within a number of inches of the attacking model equal to the Range characteristic of the weapon being used to make the attack (the target does not have to be visible).
11.1 Charge Moves
When you attempt a charge with a unit, make a charge roll for the unit by rolling 2D6. You can then make a charge move with each model in that unit by moving the model a distance in inches that is equal to or less than the charge roll. The first model you move in a unit attempting a charge must finish the move within 1/2" of an enemy unit. If this is impossible, no models in the unit can make a charge move.
You do not have to pick a target for a charge attempt before making the charge roll.