Soulblight Gravelords – Deadwalker Zombies
This warscroll does not meet the selection criteria (see Settings tab).

Deadwalker Zombies

Deadwalker Zombies are the resurrected corpses of the recently slain. Though individually weak, in great numbers, they can overwhelm even the mightiest warriors – and those whom they slay are liable to rise as Deadwalkers themselves.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Crude Weapons and Infectious Bites
Crude Weapons and Infectious Bites1"15+5+-1

Unit Size: 20      Points: 120
Battlefield Role: Battleline
Base size: 25mm


This warscroll can be used in the following warscroll battalions:
 • Deathstench Drove


A unit of Deadwalker Zombies has any number of models, each armed with Crude Weapons and Infectious Bites.


Dragged Down and Torn Apart: Though Deadwalker Zombies are clumsy and slow, they should never be underestimated, for when the foe is near, they can move with an ungainly but disturbingly determined gait.
This unit is eligible to fight in the combat phase if it is within 6" of an enemy unit instead of 3", and it can move an extra 3" when it piles in.

The Newly Dead: Those who fall to a zombie’s bite soon rise to join the unliving horde.
If the unmodified hit roll for an attack made by this unit is 6, that attack inflicts 1 mortal wound on the target and the attack sequence ends. In addition, at the end of the combat phase, you can roll a dice for each enemy model that was slain by wounds inflicted by this unit’s attacks in that phase. For each 2+, you can add 1 DEADWALKER ZOMBIE model to this unit.

Models that are added to this unit must be set up within 1" of a model in this unit. They can only be set up within 3" of an enemy unit if a model in this unit is already within 3" of that enemy unit. Models added to this unit using this ability can take it above its maximum size.


The SUMMONABLE keyword is used in the following Soulblight Gravelords warscrolls:

Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.

The DEADWALKER ZOMBIES keyword is used in the following Soulblight Gravelords warscrolls:


The DEADWALKERS keyword is used in the following Soulblight Gravelords warscrolls:

© Vyacheslav Maltsev 2013-2022