Soulblight Gravelords – Dire Wolves
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Dire Wolves

It is said that to hear a Dire Wolf’s howl is to be damned. These lupine undead are tireless hunters, and when they finally run their prey to ground, their powerful jaws ensure that the kill comes swiftly indeed.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Rotting Fangs and Claws
Rotting Fangs and Claws1"24+4+-1

Unit Size: 10      Points: 135
Battlefield Role: Battleline
Base size: 60 x 35mm


This warscroll can be used in the following warscroll battalions:
 • Deathstench Drove


A unit of Dire Wolves has any number of models, each armed with Rotting Fangs and Claws.

CHAMPION: 1 in every 10 models in this unit must be a Doom Wolf. Add 1 to the Attacks characteristic of that model’s Rotting Fangs and Claws.


Slavering Charge: A charging Dire Wolf can swiftly overwhelm its prey in a storm of snapping jaws and raking claws.
Add 1 to hit and wound rolls for attacks made with melee weapons by this unit if it made a charge move in the same turn.

Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.
13.1.2 Combat Attacks
When a friendly unit fights, you must make combat attacks with all of the melee weapons the models in the unit are armed with that they are allowed to use (including melee weapons used by the unit’s mounts, if there are any).

The target of a combat attack must be within a number of inches of the attacking model equal to the Range characteristic of the weapon being used to make the attack (the target does not have to be visible).
11.1 Charge Moves
When you attempt a charge with a unit, make a charge roll for the unit by rolling 2D6. You can then make a charge move with each model in that unit by moving the model a distance in inches that is equal to or less than the charge roll. The first model you move in a unit attempting a charge must finish the move within 1/2" of an enemy unit. If this is impossible, no models in the unit can make a charge move.

You do not have to pick a target for a charge attempt before making the charge roll.

The DEADWALKERS keyword is used in the following Soulblight Gravelords warscrolls:


The SUMMONABLE keyword is used in the following Soulblight Gravelords warscrolls:

© Vyacheslav Maltsev 2013-2021