Soulblight Gravelords – Gorslav the Gravekeeper
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Gorslav the Gravekeeper

The macabre creature known as Gorslav the Gravekeeper lords over the many cemeteries and mausoleums of Ulfenkarn. In battle, he leads hordes of shambling Deadwalkers that hurl themselves at the foe, infused with a rabid determination.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Gravekeeper’s Spade
Gravekeeper’s Spade2"34+3+-1D3

Unit Size: 1      Points: 80
Battlefield Role: Leader
Base size: 40mm
Notes: Single, Unique


Gorslav the Gravekeeper is a named character that is a single model. He is armed with a Gravekeeper’s Spade.


Keeper of the Corpse-gardens: Those victims buried within the crypts and charnel pits of Ulfenkarn are bound to Gorslav through death magic. In battle, he can call upon his Deadwalker minions to throw themselves into enemy attacks and blunt their blades.
Roll a dice before you allocate a wound or mortal wound to this model if it is within 3" of any friendly DEADWALKERS units. On a 4+, that wound or mortal wound is allocated to 1 of those units instead of this model.


Arise! Arise!: With a rasping cry, the Gravekeeper beckons his freshly buried victims to arise once more in death and devour any living souls they find before them.
You can use this command ability at the end of your movement phase. If you do so, pick 1 friendly SUMMONABLE DEADWALKERS unit that has been destroyed. A new replacement unit with half of the models from the unit that was destroyed (rounding up) is added to your army. Set up that unit wholly within 9" of a friendly model with this command ability and more than 9" from any enemy units. Each destroyed unit can only be replaced once – replacement units cannot themselves be replaced.

14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.

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14.1 Allocating Wounds
Wounds are allocated to the models in a unit 1 wound at a time. You can allocate the wounds caused to your units as you see fit. However, once you have allocated a wound to a model, you cannot allocate wounds to other models in the unit until that model is slain (see 14.2). If a unit is destroyed, all wounds that remain to be allocated to the unit are negated and have no effect.
6.1 Using Command Abilities
To use a command ability, you must spend 1 command point, pick 1 friendly model to issue the command, and pick 1 friendly unit to receive the command. Unless noted otherwise, the models that can issue commands and the units they can issue them to are as follows:
  • Unit champions can issue commands to their own unit (see 22.3.2).
  • HEROES can issue commands to units that are wholly within 12" of them.
  • Generals can issue commands to units that are wholly within 18" of them.
  • TOTEMS can issue commands to units that are wholly within 18" of them.
Each command ability will say when it can be used and what effect it has on the unit that receives it. A model cannot issue more than 1 command in the same phase and a unit cannot receive more than 1 command in the same phase. In addition, you cannot use the same command ability more than once in the same phase (even for different units).

The DEADWALKERS keyword is used in the following Soulblight Gravelords warscrolls:


The SUMMONABLE and DEADWALKERS keywords are used in the following Soulblight Gravelords warscrolls:

© Vyacheslav Maltsev 2013-2023