Soulblight Gravelords – Gorslav the Gravekeeper

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Gorslav the Gravekeeper

The macabre creature known as Gorslav the Gravekeeper lorded over the many cemeteries and mausoleums of Ulfenkarn. In battle, he leads hordes of shambling Deadwalkers that hurl themselves at the foe, infused with a rabid determination.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Gravekeeper’s Spade
Gravekeeper’s Spade2"53+3+-12

Unit Size: 1      Points: 140
Battlefield Role: Leader
Base size: 40mm
Notes: Single, Unique

Gorslav the Gravekeeper is armed with a Gravekeeper’s Spade.

Keeper of the Corpse-gardens: Those buried within the crypts and charnel pits of Ulfenkarn are bound to Gorslav through death magic. In battle, he can call upon his Deadwalker minions to throw themselves into enemy attacks and blunt their blades.
If this unit is within 3" of any friendly VYRKOS DEADWALKER ZOMBIES units, before you allocate a wound or mortal wound to this unit, or instead of making a ward roll for a wound or mortal wound that would be allocated to this unit, roll a dice. On a 2+, that wound or mortal wound is allocated to 1 of those friendly units instead of this unit.

Arise! Arise!: With a rasping cry, the Gravekeeper beckons his freshly buried victims to arise as undead and defend the walls of Ulfenkarn.
Once per turn, at the end of your movement phase, you can pick 1 friendly VYRKOS DEADWALKER ZOMBIES unit that has been destroyed. A new replacement unit with half of the models from the unit that was destroyed (rounding up) is added to your army. Replacement units must be set up wholly within 9" of this unit and more than 9" from all enemy units. Each destroyed unit can only be replaced once - replacement units cannot themselves be replaced.

14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.

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14.3 Wards
Some abilities allow you to roll a dice to negate a wound or mortal wound, or to allocate a wound or mortal wound to a unit other than the original target. Abilities of this type are referred to as wards, and the dice roll is referred to as a ward roll. Unless stated otherwise, the ward roll is made before the wound is allocated to the model in question. Up to 1 ward roll can be made for each wound or mortal wound, unless specified otherwise. If the ward roll is successful, the wound or mortal wound is negated and has no effect on the model. If a wound or mortal wound cannot be negated, you cannot make a ward roll for that wound or mortal wound.
© Vyacheslav Maltsev 2013-2024