Soulblight Gravelords – Black Knights

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Black Knights

Black Knights are skeletal cavaliers who ride at the vanguard of the Deathrattle hosts. Clad in verdigrised armour and wielding wicked lances, they charge towards the foe, unearthly horns resounding as their lethal momentum slams home.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Barrow Lance
Barrow Lance2"24+3+-1
Skeletal Hooves and Teeth
Skeletal Hooves and Teeth1"24+4+-1

Unit Size: 5      Points: 130
Battlefield Role: None
Base size: 60 x 35mm
Notes: Battleline in a Legion of Blood army

Each model in a Black Knights unit is armed with a Barrow Lance.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Deathmarch

MOUNT: This unit’s skeletal steeds are each armed with Skeletal Hooves and Teeth.

CHAMPION: 1 model in this unit can be a Hellknight. Add 1 to the Attacks characteristic of that model’s Barrow Lance.

STANDARD BEARER: 1 in every 5 models in this unit can be a Standard Bearer. You can re-roll ward rolls of 1 for this unit for the purposes of the Deathless Minions battle trait if this unit includes any Standard Bearers.

MUSICIAN: 1 in every 5 models in this unit can be a Hornblower. Treat charge rolls of less than 6 for this unit as 6 if it includes any Hornblowers.

Deathly Charge: Should they impact with sufficient force, the Black Knights’ cursed lances can smash a foe’s soul from their body.
After this unit makes a charge move, you can pick 1 enemy unit within 1" of this unit. If you do so, roll 2 dice for each model in this unit. For each 5+, the target suffers 1 mortal wound.

14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.

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14.3 Wards
Some abilities allow you to roll a dice to negate a wound or mortal wound, or to allocate a wound or mortal wound to a unit other than the original target. Abilities of this type are referred to as wards, and the dice roll is referred to as a ward roll. Unless stated otherwise, the ward roll is made before the wound is allocated to the model in question. Up to 1 ward roll can be made for each wound or mortal wound, unless specified otherwise. If the ward roll is successful, the wound or mortal wound is negated and has no effect on the model. If a wound or mortal wound cannot be negated, you cannot make a ward roll for that wound or mortal wound.

The DEATHRATTLE keyword is used in the following Soulblight Gravelords warscrolls:


The SUMMONABLE keyword is used in the following Soulblight Gravelords warscrolls:

11.1 Charge Moves
When you attempt a charge with a unit, make a charge roll for the unit by rolling 2D6. You can then make a charge move with each model in that unit by moving the model a distance in inches that is equal to or less than the charge roll. The first model you move in a unit attempting a charge must finish the move within 1/2" of an enemy unit. If this is impossible, no models in the unit can make a charge move.

You do not have to pick a target for a charge attempt before making the charge roll.
© Vyacheslav Maltsev 2013-2024