Soulblight Gravelords – Vargskyr
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8"
8
5+
10
WARSCROLL

Vargskyr

Unable to control the feral aspect of the curse that surges through their blood, Vargskyr are towering, distended creatures. On the hunt, they stalk their prey before descending upon them in a frenzy of slashing claws and razor-sharp fangs.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Talons
Talons2"43+3+-12
Gaping Maw
Gaping Maw1"13+2+-2D3
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 110
Battlefield Role: None
Base size: 50mm
Notes: Single

DESCRIPTION

A Vargskyr is a single model armed with Talons and a Gaping Maw.

ABILITIES

Bounding Leaps: Three times the height of a man and with supernatural strength and reflexes, a Vargskyr covers ground with terrifying speed.
You can attempt to charge with this model if it is within 18" of the enemy instead of 12". Roll 3D6 instead of 2D6 when making a charge roll for this model.

Gnarled Hide: These savage beasts are covered in thick wiry fur and jutting bones that act as natural armour.
Roll a dice each time you allocate a wound or mortal wound to this model. On a 5+, that wound or mortal wound is negated.

KEYWORDS
DEATH, VAMPIRE, SOULBLIGHT GRAVELORDS, VYRKOS DYNASTY, VARGSKYR
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.

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14.1 Allocating Wounds
Wounds are allocated to the models in a unit 1 wound at a time. You can allocate the wounds caused to your units as you see fit. However, once you have allocated a wound to a model, you cannot allocate wounds to other models in the unit until that model is slain (see 14.2). If a unit is destroyed, all wounds that remain to be allocated to the unit are negated and have no effect.
11.1 Charge Moves
When you attempt a charge with a unit, make a charge roll for the unit by rolling 2D6. You can then make a charge move with each model in that unit by moving the model a distance in inches that is equal to or less than the charge roll. The first model you move in a unit attempting a charge must finish the move within 1/2" of an enemy unit. If this is impossible, no models in the unit can make a charge move.

You do not have to pick a target for a charge attempt before making the charge roll.
© Vyacheslav Maltsev 2013-2023