Soulblight Gravelords – Coven Throne
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Coven Throne

From atop the morbid Coven Thrones, a vampire and their acolytes mark the most intriguing foes. Those chosen are beguiled even as they are torn asunder, their blood drained into a mystical font and used to scry the tangled paths to victory.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Needle-sharp Poniards
Needle-sharp Poniards1"63+3+-11
Spectral Claws and Blades
Spectral Claws and Blades1"5+4+-1
Wounds SufferedMoveSpectral Claws and Blades

Unit Size: 1      Points: 260
Battlefield Role: Leader, Behemoth
Base size: 120 x 92mm
Notes: Single

A Coven Throne is ridden by a vampire armed with a Stiletto.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Red Banqueters

WIZARD: This unit can attempt to cast 1 spell in your hero phase and attempt to unbind 1 spell in the enemy hero phase.

FLY: This unit can fly.

MOUNT: This unit’s spectral host is armed with Spectral Claws and Blades.

COMPANION: This unit is accompanied by acolytes armed with Needle-sharp Poniards.

The Hunger: Those who bear the Soulblight curse constantly crave blood and are empowered by feasting upon their foes.
Each time this unit fights, after all of its attacks have been resolved, you can heal up to a number of wounds allocated to this unit equal to the number of wounds and mortal wounds caused by those attacks that were allocated to enemy units (to a maximum of 6).

Tactical Insight: The vampire and their acolytes employ their divinatory abilities to manipulate and aid their undying servants.
This unit can issue the same command up to 2 times in the same phase. If it does so, each command must be received by a friendly SOULBLIGHT GRAVELORDS SUMMONABLE unit. No command point is spent the second time this unit issues that command in that phase.

Scrying Pool: Within this pool of shimmering gore, the vampire foresees the shape of the battle to come.
If you take the first turn in the current battle round, this unit can attempt to cast 1 extra spell in your hero phase. If you take the second turn in the current battle round, you receive 1 extra command point.

Undying Servitude: After transfixing their prey with a beguiling gaze, the vampire violently grants them the blood kiss. The most worthy will rise again as a dreadful undead champion in service to their master.
Undying Servitude is a spell that has a casting value of 7 and a range of 12". If successfully cast, pick 1 enemy HERO with a Wounds characteristic of 6 or less within range and visible to the caster. That unit suffers D3 mortal wounds. If that HERO is slain by this spell, before removing that HERO from play, you can add 1 Vampire Lord to your army. Set up that unit within 3" of the slain HERO, and then remove the slain HERO from play.

14.4 Healing Wounds
Some abilities allow you to heal wounds that have been allocated to a model. For each wound that is healed, reduce the number of wounds allocated to the model by 1, to a minimum of 0. You cannot heal wounds on a model that is slain.
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.

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19.1 Casting Spells
In your hero phase, you can attempt to cast spells with friendly WIZARDS. You cannot attempt to cast the same spell more than once in the same hero phase, even with a different WIZARD. In order to attempt to cast a spell, pick a friendly WIZARD, say which of the spells that they know will be attempted, and then make a casting roll by rolling 2D6. If the casting roll is equal to or greater than the casting value of the spell, the spell is successfully cast.
19.1.2 Unbinding Spells
If a spell is successfully cast, your opponent can pick 1 of their WIZARDS that is within 30" of the caster to attempt to unbind the spell before its effects are applied. In order to attempt to unbind a spell, first say which WIZARD will attempt to unbind it. Then make an unbinding roll by rolling 2D6. If the unbinding roll is greater than the roll used to cast the spell, then the spell is unbound and its effects are not applied. The number of spells a WIZARD can attempt to unbind is noted on their warscroll. Only 1 unbinding attempt can be made for each spell.
9.4 Flying
If the warscroll used by a model says that it can fly, you can ignore other models and terrain features when you trace the path of its move across the battlefield (it flies over them). In addition, when a model that can fly starts or finishes a move on a terrain feature, instead of tracing its move across the battlefield, you can trace it ‘through the air’, as shown in the diagram below.

A flying model cannot finish a move on top of another model or finish a normal move, run or retreat within 3" of an enemy unit.

The SOULBLIGHT GRAVELORDS and SUMMONABLE keywords are used in the following Soulblight Gravelords warscrolls:

6.1 Using Command Abilities
To use a command ability, you must spend 1 command point, pick 1 friendly model to issue the command, and pick 1 friendly unit to receive the command. Unless noted otherwise, the models that can issue commands and the units they can issue them to are as follows:
  • Unit champions can issue commands to their own unit (see 22.3.2).
  • HEROES can issue commands to units that are wholly within 12" of them.
  • Generals can issue commands to units that are wholly within 18" of them.
  • TOTEMS can issue commands to units that are wholly within 18" of them.
Each command ability will say when it can be used and what effect it has on the unit that receives it. A model cannot issue more than 1 command in the same phase and a unit cannot receive more than 1 command in the same phase. In addition, you cannot use the same command ability more than once in the same phase (even for different units).

The MALIGNANT keyword is used in the following Soulblight Gravelords warscrolls:

Leader, Behemoth
© Vyacheslav Maltsev 2013-2023