From atop macabre conveyances known as Bloodseeker Palanquins, the Sanguinarchs refine the art of blood-blending. In battle, they violently exsanguinate worthy champions, using their ichor in crimson concoctions to invigorate their vampiric kin.
Unit Size: 1 Points: 250
Battlefield Role: Leader, Behemoth
Base size: 120 x 92mm
This warscroll can be used in the following warscroll battalions:
• Red Banqueters
A Bloodseeker Palanquin is a single model ridden by a Sanguinarch armed with a Bloodletting Blade.
This model’s Spectral Host attacks with their Wail of the Damned and Spectral Claws and Blades.
A Fine Vintage: Sanguinarchs are obsessed with sampling the finest blood vintages and can further refine and blend such rich pickings to augment their followers.
If an enemy HERO is slain within 9" of this model, add 1 to the Attacks characteristic of melee weapons
used by friendly VAMPIRE
units wholly within 12" of this model until your next hero phase
Frightful Touch: The malign spirits that surround the Bloodseeker Palanquin can freeze an opponent’s blood with a single touch.
If the unmodified hit roll
for an attack made with this model’s Spectral Claws and Blades is 6, that attack inflicts 1 mortal wound
on the target and the attack sequence ends (do not make a wound or save roll
Wail of the Damned: Unnerving howls follow this carriage wherever it roams. Should an enemy get close enough, the spectral host unleashes a deafening wail that tears the soul apart.
Do not use the attack sequence for an attack made with a Wail of the Damned. Instead, roll a dice for each enemy unit within range of this model’s Wail of the Damned. On a 4+, that unit suffers D3 mortal wounds
This model is a WIZARD
. It can attempt to cast
1 spell in your hero phase
and attempt to unbind
1 spell in the enemy hero phase. It knows the Arcane Bolt
, Mystic Shield
and Blood Siphon
Blood Siphon: With a contemptuous gesture, the Sanguinarch calls forth a torrent of blood from their victim’s eyes, nose and mouth.
Blood Siphon has a casting value
of 6. If successfully cast, pick 1 enemy HERO within 12" of the caster that is visible to them and roll a dice. On a 1-2, the target suffers 1 mortal wound
. On a 3-4, the target suffers D3 mortal wounds. On a 5-6, the target suffers D6 mortal wounds.