Soulblight Gravelords – King Morlak Velmorn

This warscroll does not meet the selection criteria (see Settings tab).
4"
5
3+
10
WARSCROLL

King Morlak Velmorn

When the Ghurish city of Sentarion was swallowed by the Gnarlwood, King Velmorn sought to defeat the monstrous trees using the Tyrant’s Crown. Yet the sorcerous relic cursed him to a hateful unlife, though his will remains formidable.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Baleful Tomb Blade
Baleful Tomb Blade1"53+3+-12
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 230
Battlefield Role: Leader
Base size: 32mm
Notes: Single, Unique. King Morlak Velmorn and The Sons of Velmorn units must be taken as a set. Although taken as a set, each is a separate unit.

King Morlak Velmorn is armed with a Baleful Tomb Blade.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Deathmarch

Beheading Strike: A Wight King’s blade is leaden with dire curses that can snuff out life with a single cut.
If the unmodified hit roll for an attack made with a Baleful Tomb Blade is 6, that attack causes 2 mortal wounds to the target in addition to any damage it inflicts.

Deadly Command: King Morlak holds unquestioned command over his four sons, wielding them almost as extensions of himself.
Once per turn, this unit can issue a command to a friendly THE SONS OF VELMORN unit without a command point being spent.

Undying Dynasty: Empowered by the cursed crown upon his brow, King Velmorn ensures that his sons have no reprieve from service in his name.
At the start of the combat phase, roll a dice for each slain model from a friendly THE SONS OF VELMORN unit wholly within 12" of this unit. On a 4+, you can return 1 slain model to that unit.

KEYWORDS
DEATH, SOULBLIGHT GRAVELORDS, DEATHRATTLE, HERO, SUMMONABLE, WIGHT KING, KING MORLAK VELMORN
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.
Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.

Disable Ads



Boosty subscribers may disable ads:
1. Enter e-mail you have used to login on Boosty.
2. Press Get pin code button (if you don’t have it already)
3. Enter pin code.

Note that login database updated once a day. So, if you are a new booster - try tomorrow. And thank you!
14.2 Slain Models
Once the number of wounds allocated to a model equals its Wounds characteristic, the model is slain and you cannot allocate any more wounds to it. A slain model is removed from play (see 1.2.2) after all of the wounds caused to its unit have been allocated and all attacks that inflicted damage on the unit have been resolved.

The DEATHRATTLE keyword is used in the following Soulblight Gravelords warscrolls:

Leader
Battleline
None

The SUMMONABLE keyword is used in the following Soulblight Gravelords warscrolls:

Leader
Battleline
None

The WIGHT KING keyword is used in the following Soulblight Gravelords warscrolls:

Leader
6.1 Using Command Abilities
To use a command ability, you must spend 1 command point, pick 1 friendly model to issue the command, and pick 1 friendly unit to receive the command. Unless noted otherwise, the models that can issue commands and the units they can issue them to are as follows:
  • Unit champions can issue commands to their own unit (see 22.3.2).
  • HEROES can issue commands to units that are wholly within 12" of them.
  • Generals can issue commands to units that are wholly within 18" of them.
  • TOTEMS can issue commands to units that are wholly within 18" of them.
Each command ability will say when it can be used and what effect it has on the unit that receives it. A model cannot issue more than 1 command in the same phase and a unit cannot receive more than 1 command in the same phase. In addition, you cannot use the same command ability more than once in the same phase (even for different units).
© Vyacheslav Maltsev 2013-2024