Soulblight Gravelords – Lady Annika, the Thirsting Blade

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Lady Annika, the Thirsting Blade

Even amongst the Soulblight vampires, Lady Annika’s thirst for blood is legendary. In battle, she attacks as a sanguine blur, her enchanted rapier reaping a red harvest as her foes fatally stumble and slip in the gore that inevitably pools about her feet.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Blade Proboscian
Blade Proboscian1"53+3+-12
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 110
Battlefield Role: Leader
Base size: 60 x 35mm
Notes: Single, Unique

Lady Annika, the Thirsting Blade, is armed with the Blade Proboscian.

The Hunger: Those who bear the Soulblight curse constantly crave blood and are empowered by feasting upon their foes.
Each time this unit fights, after all of its attacks have been resolved, you can heal up to a number of wounds allocated to this unit equal to the number of wounds and mortal wounds caused by those attacks that were allocated to enemy units.

Supernatural Speed: Many foes have mistaken Annika’s slender form for a fragile target, little appreciating the manic agility granted by her curse.
This unit has a ward of 4+. During deployment, instead of setting up this unit on the battlefield, you can place it to one side and say that it is set up in ambush as a reserve unit. If you do so, at the end of your movement phase, you can set up this unit anywhere within enemy territory and more than 9" from all enemy units.

Kiss of the Blade Proboscian: This pitted and corroded blade should not endure - and yet, it does. The same cannot be said for anything scratched by its mouldering point.
At the end of any phase, if any wounds caused by attacks made with this unit’s Blade Proboscian in that phase were allocated to an enemy HERO or MONSTER, and that enemy unit has not been destroyed, worsen the Save characteristic of that unit by 1 (to a minimum of 6+) for the rest of the battle.

KEYWORDS
DEATH, SOULBLIGHT GRAVELORDS, VAMPIRE, VYRKOS, HERO, LADY ANNIKA
14.4 Healing Wounds
Some abilities allow you to heal wounds that have been allocated to a model. For each wound that is healed, reduce the number of wounds allocated to the model by 1, to a minimum of 0. You cannot heal wounds on a model that is slain.
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.

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14.3 Wards
Some abilities allow you to roll a dice to negate a wound or mortal wound, or to allocate a wound or mortal wound to a unit other than the original target. Abilities of this type are referred to as wards, and the dice roll is referred to as a ward roll. Unless stated otherwise, the ward roll is made before the wound is allocated to the model in question. Up to 1 ward roll can be made for each wound or mortal wound, unless specified otherwise. If the ward roll is successful, the wound or mortal wound is negated and has no effect on the model. If a wound or mortal wound cannot be negated, you cannot make a ward roll for that wound or mortal wound.
3.1 Reserve Units and Summoned Units
Sometimes a rule will allow you to set up a unit in a location other than the battlefield as a reserve unit. A unit that is added to your army once the battle is underway is called a summoned unit.

When you set up a reserve unit, either during deployment or once the battle is underway, you must tell your opponent that the unit is in reserve and keep it to one side instead of placing it on the battlefield. At the start of the fourth battle round, units that are still in reserve are destroyed. Units cannot cast spells or use abilities while they are in reserve unless the spell or ability specifically says it can be used by reserve units.

Reserve units are picked as part of your army before the battle begins, while summoned units are units added to your army once the battle is underway. Models that have been removed from play can be used as part of a summoned unit.
© Vyacheslav Maltsev 2013-2024