Few creatures are as embittered or as cunning as Mannfred von Carstein. There is no stratagem he will not employ in battle, from unceremoniously dragging down the foe beneath hordes of zombies to using their very souls to power his fell magics.
Unit Size: 1 Points: 400
Battlefield Role: Leader, Behemoth
Base size: 120 x 92mm
Notes: Single, Unique
Mannfred von Carstein, Mortarch of Night, is armed with Gheistvor and a Sickle-glaive. WIZARD:
This unit can attempt to cast
in your hero phase
and attempt to unbind
2 spells in the enemy hero phase.
If this unit is included in a Soulblight Gravelords army, it is treated as a general
even if it is not the model picked to be the army’s general.
This unit’s dread abyssal, Ashigaroth, is armed with Ebon Claws.
This unit is accompanied by a host of spirits armed with Spectral Claws and Daggers.
Armour of Templehof: This suit of gothic armour is laden with many a fell enchantment, designed to protect its paranoid bearer from harm.
The first wound or mortal wound
caused to this unit in each phase is negated.
Sword of Unholy Power: This unholy blade drinks deep of its victims souls, bolstering Mannfred’s power and that of his risen minions.
Each time this unit fights, any wounds caused by this unit’s Ebon Claws, Sickle-glaive and Spectral Claws and Daggers must be allocated first, followed by any wounds caused by this unit’s Gheistvor. If any enemy models are slain by wounds caused by this unit’s Gheistvor, until the end of the phase, add 1 to the Attacks characteristic of melee weapons used by friendly LEGION OF NIGHT SUMMONABLE
units while they are wholly within 12" of this unit.
Mortarch of Night: Mannfred’s cunning and tactical nous is legendary, his ability to exploit even the briefest of opportunities rightly infamous throughout the realms.
The strike-first effect
applies to this unit if it makes a charge move
in the same turn. In addition, if this unit receives the Redeploy
command, it can attempt a charge instead of making a D6" move.
The Hunger: Those who bear the Soulblight curse constantly crave blood and are empowered by feasting upon their foes.
Each time this unit fights, after all of its attacks have been resolved, you can heal
up to a number of wounds allocated to this unit equal to the number of wounds and mortal wounds
caused by those attacks that were allocated to enemy units (to a maximum of 6).
Wind of Death: Mannfred conjures a gust of spectral wind that tears the souls from the bodies of those who feel its chilling bite.
Wind of Death is a spell that has a casting value
of 7 and a range of 18". If successfully cast, pick 1 enemy unit within range and visible to the caster. Roll a dice for that unit and each other enemy unit within 6" of that unit. On a 3+, the unit being rolled for suffers D3 mortal wounds