Soulblight Gravelords – Grave Guard
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4"
1
5+
10
WARSCROLL

Grave Guard

The elite housecarls of the Deathrattle Kingdoms, Grave Guard march into battle at the side of their lords. Their cursed blades glow with an unearthly light, wreathed in powerful deathly enchantments that allow them to kill with the merest touch.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Wight Blade
Wight Blade1"23+3+-11
Great Wight Blade
Great Wight Blade1"23+4+-12
PITCHED BATTLE PROFILE

Unit Size: 10      Points: 140
Battlefield Role: None
Base size: 25mm
Notes: Battleline if general is a Wight King

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Deathmarch

DESCRIPTION

A unit of Grave Guard has any number of models. The unit is armed with 1 of the following weapon options: Wight Blade and Crypt Shield; or Great Wight Blade.

CHAMPION: 1 model in this unit can be a Seneschal. Add 1 to the Attacks characteristic of that model’s Wight Blade or Great Wight Blade.

STANDARD BEARER: 1 in every 10 models in this unit can be a Standard Bearer. You can re-roll rolls of 1 for the Deathless Minions battle trait for this unit while it has any Standard Bearers.

MUSICIAN: 1 in every 10 models in this unit can be a Hornblower. While this unit has any Hornblowers, charge rolls for this unit of less than 6 are treated as being 6.

ABILITIES

Cursed Weapons: The blades wielded by the Grave Guard carry dire curses that can sever the souls from the bodies of those they touch.
If the unmodified wound roll for an attack made with a melee weapon by this unit is 6, the target suffers 1 mortal wound in addition to any normal damage.

Crypt Shields: Though the shields of the Grave Guard appear worn and tattered, the ancient magics bound into them are capable of resisting the more fearsome blows.
Add 1 to save rolls for attacks that target a unit armed with Wight Blades and Crypt Shields.

KEYWORDS
DEATH, SOULBLIGHT GRAVELORDS, DEATHRATTLE, SUMMONABLE, GRAVE GUARD
11.1 Charge Moves
When you attempt a charge with a unit, make a charge roll for the unit by rolling 2D6. You can then make a charge move with each model in that unit by moving the model a distance in inches that is equal to or less than the charge roll. The first model you move in a unit attempting a charge must finish the move within 1/2" of an enemy unit. If this is impossible, no models in the unit can make a charge move.

You do not have to pick a target for a charge attempt before making the charge roll.
Wound Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Wound characteristic, the attack wounds the target and your opponent must make a save roll. If not, the attack fails and the attack sequence ends. An unmodified wound roll of 1 always fails and an unmodified wound roll of 6 always wounds. A wound roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).
13.1.2 Combat Attacks
When a friendly unit fights, you must make combat attacks with all of the melee weapons the models in the unit are armed with that they are allowed to use (including melee weapons used by the unit’s mounts, if there are any).

The target of a combat attack must be within a number of inches of the attacking model equal to the Range characteristic of the weapon being used to make the attack (the target does not have to be visible).
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.
Save Roll
Your opponent rolls a dice, modifying the roll by the attacking weapon’s Rend characteristic. If the roll equals or beats the target unit’s Save characteristic, the target is saved and the attack sequence ends. If not, the attack is successful and you must determine the damage that is inflicted on the target. An unmodified save roll of 1 always fails. A save roll cannot be modified by more than +1 (this is an exception to the principle that abilities take precedence over core rules).

Designer’s Note: Save rolls do not always succeed on an unmodified roll of 6, and they can be modified by more than -1.

The DEATHRATTLE keyword is used in the following Soulblight Gravelords warscrolls:

None
Battleline
Leader

The SUMMONABLE keyword is used in the following Soulblight Gravelords warscrolls:

None
Battleline
© Vyacheslav Maltsev 2013-2021