A spine-chilling shadow against the sky, the Abhorrant Ghoul King and his Terrorgheist embody the eternal darkness of undeath. From the gaping maw of the massive bat-beast, a shrill scream cuts across the battlefield, turning blood to ice.
Unit Size: 1 Points: 450
Battlefield Role: Leader, Behemoth
Base size: 130mm
An Abhorrant Ghoul King on Royal Terrorgheist is a single model armed with Gory Talons and Fangs.
This model’s Royal Terrorgheist attacks with its Death Shriek, Skeletal Claws and Fanged Maw.
Death Shriek: The terrifying shriek of a Terrorgheist is enough to stop a warrior’s heart.
Do not use the attack sequence for an attack made with this model’s Death Shriek. Instead roll a dice and add the Death Shriek value shown on this model’s damage table. If the total is higher than the target unit’s Bravery characteristic, the target unit suffers a number of mortal wounds
equal to the difference between its Bravery characteristic and the total.
Gaping Maw: This horrific creature bites a great chunk out of its prey, or even swallows it whole.
If the unmodified hit roll
for an attack made with this model’s Fanged Maw is 6, that attack inflicts 6 mortal wounds
on the target unit and the attack sequence ends (do not make a wound or save roll
Infested: When a Terrorgheist is finally destroyed, it explodes into a swarm of bats that feast on those nearby.
If this model is slain, before this model is removed from play each unit within 3" of this model suffers D3 mortal wounds
Royal Blood: The vampiric blood that courses through a Ghoul King’s veins can heal even the most terrible wounds.
In your hero phase
, you can heal
up to D3 wounds allocated to this model.
This model is a WIZARD
. It can attempt to cast
one spell in your hero phase
, and attempt to unbind
one spell in the enemy hero phase. It knows the Arcane Bolt
, Mystic Shield
and Unholy Vitality
Unholy Vitality: The Abhorrant Ghoul King infuses the crooked bodies of his minions with dark magic, making it nigh impossible for their enemies to stop their ravenous onslaught.
Unholy Vitality has a casting value
of 6. If successfully cast, pick 1 friendly FLESH-EATER COURTS
unit wholly within 24" of the caster and visible to them. Until your next hero phase
, roll a dice each time you allocate a wound
or mortal wound
to that unit. On a 5+ that wound or mortal wound is negated.
Summon Royal Guard: With a snarled command, the Ghoul King calls forth his most elite retainers.
You can use this command ability
at the end of your movement phase
. If you do so, pick 1 friendly model that has this command ability and has not used it before in the battle. That model summons 1 unit of up to 3 KNIGHTS
to the battlefield. The summoned unit is added to your army, and must be set up wholly within 6" of the edge of the battlefield and more than 9" from any enemy units.