Flesh-eater Courts – Charnel Throne
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FACTION TERRAIN WARSCROLL

Charnel Throne

Formed from the bones of those killed by an abhorrant’s insane magic, a Charnel Throne exudes madness and necrotic energies. They are the seats of power for Archregents and Ghoul Kings, blazing beacons to mordants, and structures of abject horror for the enemies of the Flesh-eaters.
PITCHED BATTLE PROFILE

Unit Size: -      Points: 0
Battlefield Role: Faction Terrain Feature
Base size: Use model

FACTION TERRAIN: Only Flesh-eater Courts armies can include this faction terrain feature.

SET-UP: After territories are determined, you can set up this faction terrain feature wholly within your territory and more than 3" from all objectives and other terrain features. If both players can set up faction terrain features at the same time, they must roll off and the winner chooses who sets up their faction terrain features first.

DEFENSIBLE: This terrain feature is a defensible terrain feature that can be garrisoned by 1 HERO with a Wounds characteristic of 8 or less.

Ghoulish Landmark: A Ghoul King’s followers are inspired by the presence of a Charnel Throne.
Add 1 to the Bravery characteristic of FLESH-EATER COURTS units that are within 1" of any Charnel Thrones. Subtract 1 from the Bravery characteristic of other units that are within 1" of any Charnel Thrones.

Ruler of All He Surveys: When an abhorrant sits upon a Charnel Throne, his followers flock to his feet.
If you use the Summon Men-at-arms or Summon Imperial Guard command ability and the model you pick to issue the command is within 1" of this terrain feature, you can do so without a command point being spent.
1.5.3 Rolling Off
Sometimes a rule may require the players to roll off. To roll off, each player rolls a dice, and whoever rolls highest wins. If a roll-off is tied, roll off again. You cannot re-roll or modify the dice when you roll off.
6.1 Using Command Abilities
To use a command ability, you must spend 1 command point, pick 1 friendly model to issue the command, and pick 1 friendly unit to receive the command. Unless noted otherwise, the models that can issue commands and the units they can issue them to are as follows:
  • Unit champions can issue commands to their own unit (see 22.3.2).
  • HEROES can issue commands to units that are wholly within 12" of them.
  • Generals can issue commands to units that are wholly within 18" of them.
  • TOTEMS can issue commands to units that are wholly within 18" of them.
Each command ability will say when it can be used and what effect it has on the unit that receives it. A model cannot issue more than 1 command in the same phase and a unit cannot receive more than 1 command in the same phase. In addition, you cannot use the same command ability more than once in the same phase (even for different units).
© Vyacheslav Maltsev 2013-2021