Flesh-eater Courts – Crypt Horrors

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Crypt Horrors

Creatures of truly imposing size and might, Crypt Horrors are formidable linebreakers. In their own minds they are valorous knights, and their hunger to perform worthy deeds under their lord’s gaze drives them into a rabid frenzy.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Club and Septic Talons
Club and Septic Talons2"44+3+-2

Unit Size: 3      Points: 130
Battlefield Role: None
Base size: 50mm
Notes: Battleline in a Hollowmourne army

Each model in a Crypt Horrors unit is armed with a Club and Septic Talons

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Abattoir
 • Attendants at Court
 • King’s Ghouls
 • Royal Mordants
 • Mortevell’s Helcourt

CHAMPION: 1 model in this unit can be a Crypt Haunter. Add 1 to the Attacks characteristic of that model’s Club and Septic Talons.

Noble Blood: The blood of their liege grants Crypt Horrors a supernatural regenerative capacity.
In your hero phase, you can heal up to D3 wounds allocated to this unit.

Chosen of the King: Crypt Horrors are the most devoted servants in a Ghoul King’s army.
Improve the Rend characteristic of this unit’s melee weapons by 1 while it is wholly within 6" of any friendly COURTIERS or 18" of any friendly ABHORRANTS.

Warrior Elite: Crypt Horrors are amongst the most deadly warriors in a court.
If the unmodified wound roll for an attack made with a Club and Septic Talons is 6, that weapon has a Damage characteristic of 3 instead of 2 for that attack.


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The MORDANT keyword is used in the following Flesh-eater Courts warscrolls:


The COURTIER keyword is used in the following Flesh-eater Courts warscrolls:

Wound Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Wound characteristic, the attack wounds the target and your opponent must make a save roll. If not, the attack fails and the attack sequence ends. An unmodified wound roll of 1 always fails and an unmodified wound roll of 6 always wounds. A wound roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).
14.4 Healing Wounds
Some abilities allow you to heal wounds that have been allocated to a model. For each wound that is healed, reduce the number of wounds allocated to the model by 1, to a minimum of 0. You cannot heal wounds on a model that is slain.

The KNIGHTS keyword is used in the following Flesh-eater Courts warscrolls:

© Vyacheslav Maltsev 2013-2024