Flesh-eater Courts – Crypt Horrors
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7"
4
5+
10
WARSCROLL

Crypt Horrors

Each sweep of a Crypt Horror’s claws ladles heaps of dripping meat into its gaping maw. Blessed by the abhorrant’s blood, their own flesh heals quickly, and even mortal wounds close over as if they never were.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Club and Septic Talons
Club and Septic Talons1"34+3+-2
PITCHED BATTLE PROFILE

Unit Size: 3      Points: 125
Battlefield Role: None
Base size: 50mm
Notes: Battleline in a Hollowmourne army or if general is a Crypt Haunter Courtier

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Abattoir
 • Attendants at Court
 • King’s Ghouls
 • Royal Mordants
 • Mortevell’s Helcourt

DESCRIPTION

A unit of Crypt Horrors has any number of models, each armed with a Club and Septic Talons.

CRYPT HAUNTER: The leader of this unit is a Crypt Haunter. Add 1 to the Attacks characteristic of a Crypt Haunter’s Club and Septic Talons.

ABILITIES

Chosen of the King: Crypt Horrors are the most devoted servants in a Ghoul King’s army.
You can re-roll hit rolls for attacks made by this unit while it is wholly within 18" of any friendly ABHORRANT.

Noble Blood: The blood of their liege grants Crypt Horrors a supernatural ability to heal any damage that they suffer.
In your hero phase, you can heal 1 wound allocated to this unit.

Warrior Elite: Crypt Horrors are amongst the most deadly warriors in a court.
If the unmodified wound roll for an attack made with a Club and Septic Talons is 6, that attack has a Damage characteristic of 3 instead of 2.

KEYWORDS
DEATH, MORDANT, FLESH-EATER COURTS, KNIGHTS, CRYPT HORRORS
Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.

The ABHORRANT keyword is used in the following Flesh-eater Courts warscrolls:

Leader
Leader, Behemoth
14.4 Healing Wounds
Some abilities allow you to heal wounds that have been allocated to a model. For each wound that is healed, reduce the number of wounds allocated to the model by 1, to a minimum of 0. You cannot heal wounds on a model that is slain.
Wound Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Wound characteristic, the attack wounds the target and your opponent must make a save roll. If not, the attack fails and the attack sequence ends. An unmodified wound roll of 1 always fails and an unmodified wound roll of 6 always wounds. A wound roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

The MORDANT keyword is used in the following Flesh-eater Courts warscrolls:

None
Battleline
Leader

The KNIGHTS keyword is used in the following Flesh-eater Courts warscrolls:

None
© Vyacheslav Maltsev 2013-2021