Flesh-eater Courts – Crypt Haunter Courtier

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7"
6
4+
10
WARSCROLL

Crypt Haunter Courtier

Masters of a kingdom’s knightly echelons, Crypt Haunters are amongst the most physically powerful of an abhorrant’s courtiers. They lead their misbegotten kin in bone-crunching charges, and revel in tearing foes’ limb from bloody limb.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Massive Bone Club and Rancid Talons
Massive Bone Club and Rancid Talons2"54+3+-23
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 140
Battlefield Role: Leader
Base size: 50mm
Notes: Single

A Crypt Haunter Courtier is armed with a Massive Bone Club and Rancid Talons.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Abattoir
 • Attendants at Court
 • Mortevell’s Helcourt

Noble Blood: The blood of their liege grants Crypt Haunters a supernatural regenerative capacity.
In your hero phase, you can heal up to D3 wounds allocated to this unit.

Knightly Retinue: A Crypt Haunter Courtier forms the lance-tip for a charging pack of Crypt Horrors, their impact heralding the blood-spraying orgy of violence that follows.
In the combat phase, after this unit has fought for the first time in that phase, you can pick 1 friendly CRYPT HORRORS unit that has not yet fought in that phase, is within 3" of an enemy unit and is wholly within 9" of this unit. That unit can fight immediately.

KEYWORDS
DEATH, FLESH-EATER COURTS, MORDANT, COURTIER, HERO, CRYPT HAUNTER COURTIER

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The MORDANT keyword is used in the following Flesh-eater Courts warscrolls:

Leader
Battleline
None

The COURTIER keyword is used in the following Flesh-eater Courts warscrolls:

Leader
14.4 Healing Wounds
Some abilities allow you to heal wounds that have been allocated to a model. For each wound that is healed, reduce the number of wounds allocated to the model by 1, to a minimum of 0. You cannot heal wounds on a model that is slain.
© Vyacheslav Maltsev 2013-2024