Flesh-eater Courts – Crypt Haunter Courtier
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7"
6
4+
10
WARSCROLL

Crypt Haunter Courtier

A Crypt Haunter Courtier charges into the fray to the sound of ripping flesh and splintering bones. Broken and battered, their foes die by the dozen, even as the carrion knight’s own misshapen body knits itself back together again with terrifying speed.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Massive Bone Club
Massive Bone Club1"34+3+-3
Rancid Talons
Rancid Talons1"24+3+-1
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 110
Battlefield Role: Leader
Base size: 50mm
Notes: Single

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Abattoir
 • Attendants at Court
 • Mortevell’s Helcourt

DESCRIPTION

A Crypt Haunter Courtier is a single model armed with a Massive Bone Club and Rancid Talons.

ABILITIES

Noble Blood: The blood of their liege grants Crypt Haunter Courtiers a supernatural ability to heal any damage they suffer.
In your hero phase, you can heal 1 wound allocated to this model.

Chosen of the King: Crypt Haunters are amongst the most ardent of courtiers.
You can re-roll hit rolls for attacks made by this model while it is within 18" of any friendly ABHORRANTS.

Muster King’s Chosen: With a cry, the courtier calls forth more of the Ghoul King’s minions.
In your hero phase, roll 6 dice for each friendly CRYPT HAUNTER COURTIER on the battlefield. For each 5+ you can return 1 slain model to a friendly CRYPT HORRORS unit that is within 10" of that CRYPT HAUNTER COURTIER. Slain models can be returned to more than one unit if you wish, but each successful dice roll can only be used to return a model to a single unit.

KEYWORDS
DEATH, MORDANT, FLESH-EATER COURTS, COURTIER, HERO, CRYPT HAUNTER COURTIER

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Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.

The ABHORRANT keyword is used in the following Flesh-eater Courts warscrolls:

Leader, Behemoth
Leader

The MORDANT keyword is used in the following Flesh-eater Courts warscrolls:

Leader
Battleline
None
14.4 Healing Wounds
Some abilities allow you to heal wounds that have been allocated to a model. For each wound that is healed, reduce the number of wounds allocated to the model by 1, to a minimum of 0. You cannot heal wounds on a model that is slain.

The COURTIER keyword is used in the following Flesh-eater Courts warscrolls:

Leader

The CRYPT HAUNTER COURTIER keyword is used in the following Flesh-eater Courts warscrolls:

Leader

The CRYPT HORRORS keyword is used in the following Flesh-eater Courts warscrolls:

None
© Vyacheslav Maltsev 2013-2023