Flesh-eater Courts – Varghulf Courtier

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10"
8
4+
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WARSCROLL

Varghulf Courtier

Varghulfs are the most degenerate of all Ushoran’s vampiric brood, their bestial nature reflected in their unholy form. Nevertheless, to the ghouls, the Varghulfs are saintly champions indeed, and they follow them to battle with a rapturous joy.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Immense Claws
Immense Claws2"53+3+-12
Dagger-like Fangs
Dagger-like Fangs2"13+2+-23
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 160
Battlefield Role: Leader
Base size: 60mm
Notes: Single

A Varghulf Courtier is a single model armed with Immense Claws and Dagger-like Fangs.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Royal Mordants
 • Mortevell’s Helcourt

King’s Champion: A Varghulf enters a terrifying frenzy when surrounded on all sides by foes.
At the start of the combat phase, you can say that this unit will use this ability. If you do so, in that phase, you can add 2 to the Attacks characteristic of this unit’s melee weapons, but it can only target units that have a Wounds characteristic of 1 or 2 and do not have a mount.

Bounding Strides: Varghulfs leap and bound across the battlefield with uncanny bestial agility.
When this unit makes a move, it can pass across terrain features in the same manner as a model that can fly.

Victory Feast: A Varghulf rampages through the enemy’s ranks at will, its wounds sealing with unholy rapidity as it guzzles the flesh of the savaged foe.
At the end of the combat phase, if any enemy models were slain by wounds caused by this unit’s attacks in that phase, you can heal up to D6 wounds allocated to this unit. In addition, at the end of the combat phase, this unit can immediately retreat.

KEYWORDS
DEATH, FLESH-EATER COURTS, VAMPIRE, COURTIER, HERO, VARGHULF COURTIER

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The COURTIER keyword is used in the following Flesh-eater Courts warscrolls:

Leader
9.4 Flying
If the warscroll used by a model says that it can fly, you can ignore other models and terrain features when you trace the path of its move across the battlefield (it flies over them). In addition, when a model that can fly starts or finishes a move on a terrain feature, instead of tracing its move across the battlefield, you can trace it ‘through the air’, as shown in the diagram below.

A flying model cannot finish a move on top of another model or finish a normal move, run or retreat within 3" of an enemy unit.
14.4 Healing Wounds
Some abilities allow you to heal wounds that have been allocated to a model. For each wound that is healed, reduce the number of wounds allocated to the model by 1, to a minimum of 0. You cannot heal wounds on a model that is slain.
22.3.1 Mounts, Companions and Crew
Sometimes the description on a warscroll will say whether the models in the unit have mounts, companions or a crew. When a model attacks, its mount, companions and crew attack too, and when the model is removed from play, its mount, companions and crew are removed too. For rules purposes, companions and crew are treated in the same manner as mounts.
8.2 Retreat
When you pick a unit to retreat, you can move each model in that unit a distance in inches equal to or less than the Move characteristic shown on the unit’s warscroll. The unit must end the move more than 3" from all enemy units. You cannot shoot or attempt a charge later in the turn with a unit that has retreated. Units cannot retreat if they are not within 3" of an enemy unit.
© Vyacheslav Maltsev 2013-2024