Flesh-eater Courts – Abhorrant Archregent

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6"
7
4+
10
WARSCROLL

Abhorrant Archregent

An Abhorrant Archregent rules over an entire empire of crazed cannibals. These vampires, amongst the oldest and most formidable of Ushoran’s brood, are unliving beacons of madness, commanding the devotion of innumerable ghouls.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Gory Talons and Fangs
Gory Talons and Fangs1"53+3+-12
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 150
Battlefield Role: Leader
Base size: 40mm
Notes: Single

An Abhorrant Archregent is armed with Gory Talons and Fangs.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Royal Family
 • Mortevell’s Helcourt

WIZARD: Uris unit can attempt to cast 2 spells in your hero phase and attempt to unbind 2 spells in the enemy hero phase.

Royal Blood: The vampiric blood that courses through an abhorrant’s veins can heal even the most terrible wounds.
In your hero phase, you can heal up to D3 wounds allocated to this unit.

Countless Servants: With a chilling shriek, the Archregent summons some of their most trusted warriors to the battlefield.
At the start of your hero phase, you can return up to 3 slain models to 1 friendly SERFS unit that is within 18" of this unit, or you can return 1 slain model to 1 friendly KNIGHTS unit that is within 18" of this unit.

Carrion Call: A triumphant bellowing blast echoes across the land, beckoning the ghoulish hordes to battle.
Carrion Call is a spell that has a casting value of 6. If successfully cast, in the following movement phase, friendly FLESH-EATER COURTS units that are set up at the end of the movement phase can immediately move D6".

KEYWORDS
DEATH, FLESH-EATER COURTS, VAMPIRE, ABHORRANT, HERO, WIZARD, ABHORRANT ARCHREGENT

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The SERFS keyword is used in the following Flesh-eater Courts warscrolls:

Battleline
None
14.4 Healing Wounds
Some abilities allow you to heal wounds that have been allocated to a model. For each wound that is healed, reduce the number of wounds allocated to the model by 1, to a minimum of 0. You cannot heal wounds on a model that is slain.
14.2 Slain Models
Once the number of wounds allocated to a model equals its Wounds characteristic, the model is slain and you cannot allocate any more wounds to it. A slain model is removed from play (see 1.2.2) after all of the wounds caused to its unit have been allocated and all attacks that inflicted damage on the unit have been resolved.

The KNIGHTS keyword is used in the following Flesh-eater Courts warscrolls:

None
19.1 Casting Spells
In your hero phase, you can attempt to cast spells with friendly WIZARDS. You cannot attempt to cast the same spell more than once in the same hero phase, even with a different WIZARD. In order to attempt to cast a spell, pick a friendly WIZARD, say which of the spells that they know will be attempted, and then make a casting roll by rolling 2D6. If the casting roll is equal to or greater than the casting value of the spell, the spell is successfully cast.
© Vyacheslav Maltsev 2013-2024