Flesh-eater Courts – Crypt Infernal Courtier

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Crypt Infernal Courtier

Leathery wings tucked against its body, the Crypt Infernal Courtier dives down from the sky, shrieking its rage. Plunging into the midst of its enemies with killing force, the vicious beast impales its prey in a shower of steaming gore.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Foetid Breath
Foetid Breath9"14+3+-1D3
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Skewering Talons
Skewering Talons1"54+3+-12

Unit Size: 1      Points: 130
Battlefield Role: Leader
Base size: 50mm
Notes: Single


This warscroll can be used in the following warscroll battalions:
 • Deadwatch
 • Mortevell’s Helcourt


A Crypt Infernal Courtier is a single model armed with Foetid Breath and Skewering Talons.

FLY: This model can fly.


Skewering Strike: Sometimes a Crypt Infernal Courtier will strike with such force that the victim is skewered upon its piercing talons.
If the unmodified hit roll for an attack made with Skewering Talons is 6, that attack inflicts 1 mortal wound on the target in addition to any normal damage.

Muster Royal Guard: With a cry, the courtier calls forth more of the Ghoul King’s minions.
In your hero phase, roll 6 dice for each friendly CRYPT INFERNAL COURTIER on the battlefield. For each 5+ you can return 1 slain model to a friendly CRYPT FLAYERS unit that is within 10" of that CRYPT INFERNAL COURTIER. Slain models can be returned to more than one unit if you wish, but each successful dice roll can only be used to return a model to a single unit.


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The MORDANT keyword is used in the following Flesh-eater Courts warscrolls:


The COURTIER keyword is used in the following Flesh-eater Courts warscrolls:

Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.
9.4 Flying
If the warscroll used by a model says that it can fly, you can ignore other models and terrain features when you trace the path of its move across the battlefield (it flies over them). In addition, when a model that can fly starts or finishes a move on a terrain feature, instead of tracing its move across the battlefield, you can trace it ‘through the air’, as shown in the diagram below.

A flying model cannot finish a move on top of another model or finish a normal move, run or retreat within 3" of an enemy unit.
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.
© Vyacheslav Maltsev 2013-2023