Flesh-eater Courts – Crypt Flayers

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Crypt Flayers

Having gorged on the flesh of monsters and the blood of vampires, Crypt Flayers have mutated into winged abominations. Other ghouls exalt them for their boldness and the ‘purity’ of their voices - sonic screeches that can kill outright.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Death Scream
Death Scream10"44+3+-21
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Piercing Talons
Piercing Talons2"44+3+-11

Unit Size: 3      Points: 160
Battlefield Role: None
Base size: 50mm
Notes: Battleline in a Blisterskin army

Each model in a Crypt Flayers unit is armed with a Death Scream and Piercing Talons.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Deadwatch
 • Royal Mordants
 • Mortevell’s Helcourt

FLY: This unit can fly.

CHAMPION: 1 model in this unit can be a Crypt Infernal. Add 1 to the Attacks characteristic of that model’s Piercing Talons.

Death Scream: Crypt Flayers can unleash an ultrasonic cry that can kill or debilitate their victims.
Add 1 to wound rolls for attacks made with a Death Scream if the target unit has a Bravery characteristic of 6 or less.

Escort Courtier: There are many ghoulish legends of Crypt Flayers winging down to lift noble heroes into the sky, either plucking them from danger or carrying them into the fray.
When you pick this unit to move in the movement phase, you can pick 1 friendly FLESH-EATER COURTS HERO that has a Wounds characteristic of 7 or less, that cannot fly, and that is wholly within 3" of this unit. If you do so, remove that HERO from the battlefield. After this unit has finished moving, set up that HERO wholly within 3" of this unit and more than 3" from all enemy units.


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The MORDANT keyword is used in the following Flesh-eater Courts warscrolls:

Wound Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Wound characteristic, the attack wounds the target and your opponent must make a save roll. If not, the attack fails and the attack sequence ends. An unmodified wound roll of 1 always fails and an unmodified wound roll of 6 always wounds. A wound roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).
9.4 Flying
If the warscroll used by a model says that it can fly, you can ignore other models and terrain features when you trace the path of its move across the battlefield (it flies over them). In addition, when a model that can fly starts or finishes a move on a terrain feature, instead of tracing its move across the battlefield, you can trace it ‘through the air’, as shown in the diagram below.

A flying model cannot finish a move on top of another model or finish a normal move, run or retreat within 3" of an enemy unit.

The KNIGHTS keyword is used in the following Flesh-eater Courts warscrolls:

© Vyacheslav Maltsev 2013-2024