Flesh-eater Courts – Crypt Flayers
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Crypt Flayers

Monstrous predators of the sky, Crypt Flayers flock together in a beating of dark wings and hissing maws. Enemies are snatched up by their sudden strikes and torn asunder while the creatures’ keening call is enough to break a warrior’s spirit.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Death Scream
Death Scream10"1
See below
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Piercing Talons
Piercing Talons1"44+3+-11

Unit Size: 3      Points: 180
Battlefield Role: None
Base size: 50mm
Notes: Battleline in a Blisterskin army or if general is a Crypt Infernal Courtier


This warscroll can be used in the following warscroll battalions:
 • Deadwatch
 • Royal Mordants
 • Mortevell’s Helcourt


A unit of Crypt Flayers has any number of models, each armed with a Death Scream and Piercing Talons.

CRYPT INFERNAL: The leader of this unit is a Crypt Infernal. Add 1 to the Attacks characteristic of a Crypt Infernal’s Piercing Talons.

FLY: This unit can fly.


Death Scream: Crypt Flayers can unleash an ultrasonic cry that can kill or debilitate their victims.
Do not use the attack sequence for an attack made with a Death Scream. Instead roll 2D6. Subtract 2 if the target unit is more than 3" from the attacking model. If the result is higher than the target unit’s Bravery characteristic, the target unit suffers a number of mortal wounds equal to the difference between its Bravery characteristic and the result.

Skewering Strike: Sometimes a Crypt Flayer will strike with such force that the victim is skewered upon its piercing talons.
If the unmodified hit roll for an attack made with Piercing Talons is 6, that attack inflicts 1 mortal wound on the target in addition to any normal damage.


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Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.

The MORDANT keyword is used in the following Flesh-eater Courts warscrolls:

9.4 Flying
If the warscroll used by a model says that it can fly, you can ignore other models and terrain features when you trace the path of its move across the battlefield (it flies over them). In addition, when a model that can fly starts or finishes a move on a terrain feature, instead of tracing its move across the battlefield, you can trace it ‘through the air’, as shown in the diagram below.

A flying model cannot finish a move on top of another model or finish a normal move, run or retreat within 3" of an enemy unit.
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.

The KNIGHTS keyword is used in the following Flesh-eater Courts warscrolls:

© Vyacheslav Maltsev 2013-2023