Angles of offence are critical; enemy operatives are capable of finding shelter behind cover
, therefore advancing into the killzone
to take advantage of vantage points
or lanes of crossfire will offer powerful offensive benefits. Those that advance too far, however, will put themselves at risk of being subjected to deadly charges as the enemy breaks from cover to engage in combat. A deadly duel ensues in which operatives must balance the need to strike or parry, for combat is a reliable and consistent way of dealing damage. Aggressive chargers will quickly lose steam, however, as each enemy strike adds up, so a balanced and thought-out approach is the key to success.
No matter your preferred way to play
, the missions of Kill Team ensure each battle offers exciting new challenges to the players. Operatives may have to perform vital actions
to secure victory such as picking up and carrying key supplies and artefacts, or performing a task at a terminal. Similarly, key areas of the killzone may have to be controlled as your operatives seek to capture a district. The variety of missions mean a player’s plan of attack must vary in kind, adapting to the parameters of the mission for the best route to victory. This is supported by your Kill Team roster
. Rather than having one kill team to complete your missions over and over, you have a list of operatives so that you can choose the right ones for the job.
Missions are supplemented further by Tac Ops
- secret objectives bespoke to each player that are selected before the battle. They are revealed at various times during the battle, so mental jostling ensues as players try to establish and counteract their opponent’s Tac Ops. You will discover that the basics of Kill Team are quick and easy to learn. Combining all this at once, however, will prove a worthy tactical challenge for the aspiring generals. Combining the synergy of your operatives then dividing their output for offense and defence is the key to success. No matter how strong your plan is, however, your opponent is one activation away from neutralising a key part of it, so the best generals must also be able to adapt and overcome to achieve victory.