Bael-Grimnir is the undisputed lord of the Vostarg, a stern patriarch who has ruled his lodge for centuries. Mounted atop his loyal Magmadroth, Flamespitter, the Runefather’s stubborn defiance and battle prowess is an inspiration to those of his kin who fight beside him.
Unit Size: 1 Points: 300
Battlefield Role: Leader, Behemoth
Notes: Single, Unique.
Bael-Grimnir on Flamespitter is a single model armed with Hrathling and Fyresteel Throwing Axes.
MOUNT: Flamespitter attacks with its Claws and Horns, Blazing Maw and a Roaring Fyrestream.
Furious Endurance: Bael-Grimnir’s refusal to submit to injury burns with the same white-hot intensity as the sacred runes that adorn his skin.
Roll a dice each time you
allocate a wound or
mortal wound to this model. On a 6 that wound or mortal wound is negated.
Roaring Fyrestream: Throwing back its head, a Magmadroth can spew a wave of flaming bile that sears through armour as though it were wax.
Do not use the
attack sequence for an attack made with a Roaring Fyrestream. Instead, make the dice roll shown on the damage table above. If the roll is equal to or less than the number of models in the target unit, that unit suffers D3
mortal wounds. If the roll is equal to or less than the number of models in the target unit, and the target unit is within 6" of this model, the target unit suffers D6 mortal wounds instead.
Lashing Tail: Magmadroths can use their muscular spiked tails to pulverise scores of lesser prey with a single swipe.
At the end of the
combat phase, roll a dice for each enemy unit within 3" of this model. If the roll is less than the number of models in that unit, it suffers D3
mortal wounds.
Volcanic Blood: Magmadroths pulse with the throbbing heat of the volcanic caverns where they make their fyrenests.
Roll a dice each time a wound is allocated to this model that was inflicted by a melee weapon. On a 4+ the attacking unit suffers 1
mortal wound.
Stare Down: Bael-Grimnir’s stern gaze can bring doubt to the mind of the most stalwart warrior.
In your
hero phase, pick an enemy unit within 3" of this model. Subtract D3 from that unit’s Bravery characteristic until the start of your next hero phase.
Hrathling: The traditional weapon of the Vostarg’s master, Hrathling’s fearsome sharpness and intricate design sees it sunder enemy weapons with frightful ease.
At the end of the
combat phase, pick an enemy
HERO within 3" of this model and roll a dice. On a 5+, pick one of the melee weapons that model is armed with; the weapon cannot be one used by the model’s
mount (if it has one). Subtract 1 from
hit rolls for attacks made with that weapon for the rest of the battle. You cannot pick the same weapon to be affected by this ability more than once per battle.
Flamespitter’s Fury: This legendary Magmadroth can incinerate foes at a distance its brethren cannot hope to rival.
Add 6" to the Range characteristic of this model’s Roaring Fyrestream if this model did not move in the
movement phase of the same turn.
Runefather’s Favour: Champions of the Vostarg who catch Bael-Grimnir’s eye fight all the harder, each seeking to excel and lay low the mightiest of foes to earn a nod of approval from the legendary Runefather.
You can use this
command ability at the start of your
hero phase. If you do so, pick 1 friendly
VOSTARG HERO within 12" of this model, other than this model, and roll a dice. On a 4+ that
HERO can immediately
pile-in and attack with all of the melee weapons it is armed with. You cannot pick the same
HERO to benefit from this ability more than once per hero phase.