Accompanied by his rockbrow squig companion, Zoggrok Anvilsmasha commands the power of Gorkamorka. The weapons of nearby orruks are bolstered until they glow green-hot with raging Waaagh! energy, while the choppa he wields in battle can shatter any protective charms or wards.
Unit Size: 1 Points: 150
Battlefield Role: Leader
Notes: Single, Unique
Zoggrok Anvilsmasha is armed with a Skullcrushing Basha and 1 of the following weapon options: Ward-smashing Choppa; or Grunta-tongs.
BATTALIONS: This warscroll can be used in the following warscroll battalions:
•
Da Bossfist •
Dakkbad’s Brawl •
Moggorz’s Rekrootin’ Krew
COMPANION: This unit’s rockbrow squig, Klonk, is armed with a Ramming Head. Klonk must remain within 1" of Zoggrok Anvilsmasha. For rules purposes, Zoggrok Anvilsmasha and Klonk are treated as a single model.
Power of Da Great Green God: Channelling the raw energies of the Waaagh! with his ‘bashin’ tools’, Zoggrok can empower the weapons of orruks gathered around him.
In your
hero phase, you can pick 1 friendly
IRONJAWZ unit wholly within 12" of this unit and roll a dice. Add 2 to the roll if this unit is armed with Grunta-tongs. On a 4+, that unit’s weapons are green-hot until the start of your next hero phase. While a unit’s weapons are green-hot, unmodified
hit rolls of 6 for attacks made with melee weapons by that unit cause 1
mortal wound in addition to any damage they inflict.
Ward-smashing Choppa: A strike from this formidable choppa not only leaves a foe black and blue but also shatters arcane wards and other protections for good.
If the unmodified
hit roll for an attack made with this unit’s Ward-smashing Choppa is 6 and the target has any wards, that unit’s wards are smashed. If a unit’s wards are smashed, for the rest of the battle,
ward rolls cannot be made for that unit.