With crackling green light spilling from their eyes, Weirdnob Shamans channel the savage energy of the Waaagh!. In battle, they unleash this power with glee, letting loose blasts of searing force that tear through the enemy ranks like a choppa through flesh.
Unit Size: 1 Points: 90
Battlefield Role: Leader
Base size: 40mm
Notes: Single
An Orruk Weirdnob Shaman is armed with a Waaagh! Staff.
BATTALIONS: This warscroll can be used in the following warscroll battalions:
•
Weirdfist •
Da Bossfist •
Dakkbad’s Brawl •
Moggorz’s Rekrootin’ Krew
WIZARD: This unit can attempt to
cast 1 spell in your
hero phase and attempt to
unbind 1 spell in the enemy hero phase.
Brutal Power: A Weirdnob Shaman channels the Waaagh! energy emitted by nearby orruk mobs.
If this unit is within 12" of 10 or more other friendly
IRONJAWZ models at the end of your
hero phase, it can attempt to
cast the
Green Puke spell in addition to any other spells it can cast, and even if a
WIZARD has already attempted to cast the
Green Puke spell in that hero phase.
Green Puke: The Weirdnob vomits forth a green river of searing ectoplasm.
Green Puke is a spell that has a
casting value of 6 and a range of 2D6". If successfully cast, pick 1 point on the battlefield within range and visible to the caster. Draw a straight line between that point and the closest point on the caster’s base. Each unit that has models passed across by that line suffers D3
mortal wounds.