Unit Size: 1 Points: 270
Battlefield Role: Leader, Behemoth
Base size: 120 x 92mm
Notes: Single, Unique
Swampboss Skumdrekk is armed with a Spiked Snatcha-stikk.
BATTALIONS: This warscroll can be used in the following warscroll battalions:
•
Trophy Finga
MOUNT: This unit’s Sludgeraker Beast is armed with Grasping Talons, a Noisome Bite and a Thrashing Tail. The
Venom-encrusted Weapons battle trait applies to attacks made with a Sludgeraker Beast’s Grasping Talons and Noisome Bite even though it is a
mount.
Bet-master: Skumdrekk and his hobgrot kountin’ krew take bets at the start of a battle as to which of the lads will die first. If they win, as more often than not they do, they gloat loudly about their good judgement and the takings they will rake in at battle’s end.
If this unit is part of your army, after deployment but before the first battle round begins, you can pick 1 friendly
HOBGROT unit to be the Kountin’ Krew and 1 friendly unit to be the bet. You cannot pick this unit or the Kountin’ Krew to be the bet.
If the bet is the first friendly unit to be destroyed during the battle, you can pick 1 extra
triumph enhancement for your army that can be used during the battle and even if the points total of your army is not less than that of your opponent’s army. The unit that is chosen to benefit from the
triumph must be either this unit or the Kountin’ Krew.
Sludgeraker Venom: The underbelly of a Sludgeraker Beast is coated in rotting detritus, encrusted marsh-slime and the beast’s own excretions - a highly virulent mixture which is used by nearby Kruleboyz to coat their weapons.
Add 1 to the number of
mortal wounds caused by the
Venom-encrusted Weapons battle trait if the unmodified
hit roll was 6 and the attacking unit is wholly within 12" of any friendly units with this ability.
Designer’s Note: If a unit is affected by this ability and has been given a poison from the Swampcalla Shaman’s Poisons and Elixirs ability, this ability does not affect unmodified hit rolls of 5 and only affects unmodified hit rolls of 6.
Expert Snatch and Grab: Skumdrekk and Sloppklaw work together with terrifying precision to seize a victim, disarm them and stuff them into a waiting cage.
Once per battle, at the end of the
combat phase, you can pick 1 enemy model that has a Wounds characteristic of 7 or less, does not have a
mount and is within 3" of this unit, and roll 2D6. If the roll is equal to or greater than that enemy model’s Wounds characteristic, it is slain.