Filled with the power of the Waaagh!, the Wurrgog Prophets lead the endless beast hunts of the Bonesplitter warclans. The magic of these powerful wizards is awe-inspiring to behold – that is, for those not on the receiving end of their destructive spells.
Unit Size: 1 Points: 170
Battlefield Role: Leader
Base size: 32mm
Notes: Single
A Wurrgog Prophet is armed with a Wurrgog Staff.
WIZARD: This unit can attempt to
cast 2 spells in your
hero phase and attempt to
unbind 2 spells in the enemy hero phase.
COMPANION: This unit is accompanied by a Squiggly Beast that is armed with a Fanged Maw.
Wurrgog Mask: By tapping into the power of this mask, the wearer can shoot deadly green bolts from their eyes - but if they stare too long, their head may explode!
At the start of your
hero phase, instead of attempting to
dispel an
endless spell or
cast any spells with this unit in that phase, you can pick 1 enemy unit within 12" of this unit that is visible it and roll a dice. On a 3+, that enemy unit suffers D3
mortal wounds.
If you wish, you can say that this unit will continue staring at the enemy unit. If you do so, roll an additional dice. On a 3+, the enemy unit suffers D3 mortal wounds, but on a 1-2, this unit suffers D6 mortal wounds. You can keep rolling additional dice in this way until the enemy unit is destroyed, this unit is destroyed or you decide to stop.
Fists of Gork: Great green fists rain down from the sky to pummel the foe.
Fists of Gork is a spell that has a
casting value of 5 and a range of 24". If successfully cast, pick 1 enemy unit within range and visible to the caster, and roll a number of dice equal to the number of models in that unit. For each 6, that unit suffers 1
mortal wound. If the
casting roll was 10+, that unit suffers 1 mortal wound for each 4+ instead of each 6.