Mobs of Ardboys plough into the fray to the sound of booming war drums and the clatter of heavy iron plate. ’Each Ardboy is a ferocious, battle-scarred fighter that smashes their way through the ranks of the enemy with a variety of crude but deadly weapons.
Unit Size: 10 Points: 190
Battlefield Role: Battleline
Base size: 32mm
Each model in an Orruk Ardboys unit is armed with 1 of the following weapon options: Ardboy Choppas; or Ardboy Stikkas. All models in the unit must be armed with the same weapon option.
BATTALIONS: This warscroll can be used in the following warscroll battalions:
•
Ardfist •
Ironfist •
Weirdfist •
Da Bossfist •
Dakkbad’s Brawl •
Moggorz’s Rekrootin’ Krew
CHAMPION: 1 model in this unit can be an Ardboy Boss. Add 1 to the Attacks characteristic of that model’s melee weapons.
STANDARD BEARER: 1 in every 10 models in this unit can be a Gorkamorka Glyph Bearer. Add 1 to the Bravery characteristic of this unit if it includes any Gorkamorka Glyph Bearers.
’Ere We Go!: Ardboys who favour choppas usually have little patience in battle; the first to wade in, they swing their weapons to lop heads off shoulders.
Add 1 to the Attacks characteristic of this unit’s Ardboy Choppas if this unit made a
charge move in the same turn.
Da Stikkas: Charging a unit of Ardboys with stikkas can be a daunting prospect as their crude weapons punch through armour with ease.
Improve the Rend characteristic of this unit’s Ardboy Stikkas by 1 if the target made a
charge move in the same turn.
Shield Bash: Each time this unit fights, after all of its attacks have been resolved, pick 1 enemy unit within 1" of this unit and roll a dice for each model in this unit within 1" of
Each time this unit fights, after all of its attacks have been resolved, pick 1 enemy unit within 1" of this unit and roll a dice for each model in this unit within 1" of that unit. These dice rolls are referred to as shield bash rolls. For each shield bash roll of 6+, that enemy unit suffers 1
mortal wound.