Even for Kruleboyz, Swampcalla Shamans are foul creatures. These spell-flingers have an innate connection to the mires they inhabit, which they channel into noisome spells of debilitation while brewing up vile elixirs to aid their green-skinned kin.
Unit Size: 1
Points: 100
Battlefield Role: Leader
|
Swampcalla Shaman | 40mm |
Pot-grot | 25mm |
Notes: Single
A Swampcalla Shaman and Pot-grot is armed with a Bogbark Staff.
BATTALIONS: This warscroll can be used in the following warscroll battalions:
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WIZARD: This unit can attempt to
cast 1 spell in your
hero phase and attempt to
unbind 1 spell in the enemy hero phase.
COMPANION: This unit’s Pot-grot is armed with a Back-up Stabba. The Pot-grot must remain within 1" of the Swampcalla Shaman. For rules purposes, the Swampcalla Shaman and Pot-grot are treated as a single model.
Poisons and Elixirs: Swampcalla Shamans brew up deadly poisons and disgusting but life-saving elixirs, which they distribute to their Kruleboy mates to aid them in battle.
At the start of your
hero phase, if this unit is more than 3" from all enemy units you can say that it is brewing either a poison or an elixir. If you do so, pick 1 friendly
KRULEBOYZ ORRUK unit wholly within 12" of this unit, more than 3" from all enemy units and that has at least 1 model within 3" of this unit to be given that poison or elixir. A unit that has been given a poison or elixir cannot be given another poison or elixir in the same hero phase.
If that unit is given a poison, until your next hero phase, when you use the
Venom-encrusted Weapons battle trait for that unit,
mortal wounds are caused on an unmodified
hit roll of 5+ instead of 6. If that unit is given an elixir, add 1 to
save rolls for attacks that target that unit until your next hero phase.
Summon Boggy Mist: Raising their hands with a guttural belch, the Swampcalla transmutes the ground into marshland. As they do so, thick and foul-smelling swamp mists smother the field, distracting enemies and aiding the Kruleboyz in a stealthy advance.
Summon Boggy Mist is a spell that has a
casting value of 7. If successfully cast, until your next
hero phase, add 1 to
charge rolls for friendly
KRULEBOYZ ORRUK units on the battlefield and subtract 1 from charge rolls for other units on the battlefield.