Blades Of Khaine

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  Kill Team: Salvation (Blades of Khaine)
  Kill Team: Salvation (Blades of Khaine)Expansion2December 2023
Archetype: *

Blades Of Khaine Kill Team

Below you will find a list of the operatives that make up a BLADES OF KHAINE kill team, including, where relevant, any wargear those operatives must be equipped with.

Operatives

  • 1 operative selected from the following list:
    • DIRE AVENGER EXARCH equipped with one of the following options:
      • Shuriken catapult; fists
      • Twin shuriken catapult; gun butts
      • Or one option from each of the following:
      • Diresword or power weapon
      • Shimmershield or shuriken pistol
    • HOWLING BANSHEE EXARCH equipped with one of the following options:
      • Mirrorswords
      • Shuriken pistol; executioner
      • Shuriken pistol; power weapon
      • Triskele; power weapon
      • Triskele; shuriken pistol
    • STRIKING SCORPION EXARCH equipped with one of the following options:
      • Shuriken pistol; biting blade
      • Shuriken pistol; scorpion’s claw and chainsword
      • Twin shuriken pistols; twin chainswords

* Archetype

This kill team can use the Seek and Destroy archetype or an archetype determined by the most common Aspect keyword of its operatives (if two keywords are equally the most common, you can choose one of those keywords). Aspect keywords and their associated archetypes are as follows:

Abilities

Below, you will find common abilities of the BLADES OF KHAINE kill team.

Aspect Techniques

Aspect Warriors are sublimely skilled fighters dedicated to the pursuit of mastering a particular art of war. Each is trained in myriad killing techniques, movements and progressions. When practised in combat, these forms are as breathtaking to behold as they are lethal to the Aspect Warriors’ foes.

Aspect Techniques are unique abilities you will find over the following pages that are available to BLADES OF KHAINE operatives with the relevant keyword.
  • You cannot use more than one technique per activation.
  • You cannot use each technique more than once per Turning Point.
  • If every friendly BLADES OF KHAINE operative selected for deployment has the same Aspect keyword (e.g. STRIKING SCORPION), you cannot use each technique more than twice per Turning Point instead.

Dire Avenger Aspect Techniques

These warriors deliver death by a thousand cuts in the time it takes a Human to scream. Despite the grisly manner in which they visit destruction upon the foe, Dire Avengers are considered the epitome of the noble warrior - an indication of just how pitiless the craftworlds can be when their anger is roused.


THE SLICING HURRICANE

Trained to embrace supreme tactical flexibility, Dire Avengers are more than capable of unleashing clouds of razor-sharp shuriken while moving to secure ground, slipping out of reach of the foe or racing to intercept a charging enemy.

Use this Aspect Technique during a friendly DIRE AVENGER operative’s Normal Move action. Perform one Shoot action with that operative during that Normal Move action (it must do so in a location it can be placed, and any remaining increments of movement can be used after it does so). You must select a shuriken catapult, shuriken pistol or twin shuriken catapult for that shooting attack.
DEATH OF A THOUSAND BLADES

Dire Avengers can unleash great deluges of monomolecular shuriken from their weapons. These lethal volleys echo the Death of a Thousand Blades - the punishment that Kha i ne meted out upon traitors, cheats and others he deemed unworthy of a clean kill.

Use this Aspect Technique after a friendly DIRE AVENGER operative performs the Shoot action and uses a shuriken catapult or twin shuriken catapult for that shooting attack. Make another shooting attack with that operative using the same weapon against another valid target within of the first target.
VIGILANCE OF THE AVENGER

It is the duty of the noble warrior tasked with punishing the unjust and the criminal to be ever vigilant. Their eyes must be keen and their aim must be true.

Use this Aspect Technique when a friendly DIRE AVENGER operative performs the Shoot action. Until the end of that shooting attack, that operative’s shuriken catapult, shuriken pistol or twin shuriken catapult gains the No Cover special rule, and that operative must make a shooting attack with it against an enemy operative in Cover.
UNSTINTING, IMMOVABLE

Dire Avengers wear armour fashioned from psycho-sensitive thermoplas scales that is reactive to impact, stiffening if suffering a blow to spread the energy across the wearer. On top of this flexible suit, Dire Avengers wear bone-like plates over the most vulnerable areas of their body.

Use this Aspect Technique in the Roll Defence Dice step of a shooting attack made against a friendly DIRE AVENGER operative, if you retain any critical saves and discard one or more failed saves. Select one of your failed saves to be retained as a successful normal save instead.
RAGING HEAT OF THE DYING FLAME

The flames upon shrines of Asuryan possess a searing heat and never burn out, even if they dwindle. Thus does the Dire Avenger strive to imitate these flames, as dangerous to the foe no matter the injuries they sustain.

Use this Aspect Technique when a friendly DIRE AVENGER operative that’s injured or has its APL characteristic negatively modified is activated. Until the start of that operative’s next activation, ignore those modifiers and that operative cannot be injured.

Howling Banshee Aspect Techniques

In their Aspect Shrines, the Howling Banshees practise their lightning assaults each and every day, refining their techniques and acrobatic skills. To them, there is no greater pleasure than turning the poignant fury and despair of the Aeldari race into a weapon - another tool in the arsenal of the craftworlds with which to destroy their foes.


THE WOE

In Aeldari mythology the Banshee is seen as a harbinger of woe. As far as the Howling Banshees are concerned, they are that woe. The lightning speed of their swordplay sees them plunge their blades into flesh and armour with sickening ease, leaping into combat with the next foe before the body of their previous victim has even fallen to the ground.

Use this Aspect Technique during a friendly HOWLING BANSHEE operative’s activation, after it has performed the Charge action, incapacitated an enemy operative in combat and is no longer within Engagement Range of an enemy operative. Perform a free Charge action with that friendly operative using any remaining increments of movement from the first Charge action. This Aspect Technique allows that operative to perform two Charge actions to do so.
RAIN OF TEARS

Those few warriors who survive the Howling Banshees' screams and the slices, cuts and thrusts that ram down upon them find the Aspect Warriors almost impossible to confront. The lithe warriors bend and dive in and out of combat with stunning skill and speed.

Use this Aspect Technique in the Resolve Successful Hits step of a combat, after an active friendly HOWLING BANSHEE operative strikes with a critical hit. Immediately perform a free Dash or Fall Back action with that operative up to as though it can FLY (any remaining attack dice are discarded). Do so even if that operative has performed an action during that activation that prevents it from performing the Dash or Fall Back action (e g. the Charge action).
ACROBATIC

When Howling Banshees traverse the battlefield, few obstacles truly slow them down. With little effort and great beauty they leap and flip over intervening terrain and barricades, driving blades into the foe as they land with peerless poise.

Use this Aspect Technique when a friendly HOWLING BANSHEE operative performs an action in which it moves. It performs that action as though it can FLY, but cannot move more than 3(normal Movement characteristics still apply, e.g. if the operative is injured).
SCREAM-THAT-STEALS

Any hope the Howling Banshees' foes have of retaining the initiative over the terrifying Aspect Warriors is lost the moment the leaping sword-mistresses activate their Banshee masks. Their senses overwhelmed, the enemy are all but hopeless against the Banshees' merciless melee attacks.

Use this Aspect Technique at the start of the Resolve Successful Hits step of a combat involving a friendly HOWLING BANSHEE operative, if you retained any successful hits. Resolve one successful hit before the Attacker; it must be used to parry
SHRIEK-THAT-KILLS

Those Howling Banshees who have learned how to focus their vocal chords correctly can emit a scream so piercing and deafening that it can not only cause permanent injury to a foe, but even kill them.

Use this Aspect Technique when a friendly HOWLING BANSHEE operative performs the Shoot action. Until the end of that shooting attack, that operative is equipped with and must use the following ranged weapon:

 
Name
A
BS/WS
D
Shriek-that-kills
6
3+
1/2
Special Rules
!
Rng , Indirect, No Cover, Torrent
Stun

Striking Scorpion Aspect Techniques

Merciless killers without exception, Striking Scorpions revel in the patient hunt and the sudden kill. They are sinister warriors, expert in becoming one with the shadows to creep up on the foe until they are close enough to drive the whirring teeth of their chainswords into flesh.


PATIENT STALK, SUDDEN BLOW

Carefully concealed in cover or in shadows, Striking Scorpions stalk their completely oblivious prey The Aspect Warriors manoeuvre in complete silence around their targets to select the optimum position to launch a killing strike.

Use this Aspect Technique when a friendly STRIKING SCORPION operative with a Conceal order performs the Normal Move action. During that action, that operative can and must move within Engagement Range of one or more enemy operatives (but it cannot finish that move there). One enemy operative that it moved within Engagement Range of suffers D3+2 mortal wounds.
STRIKE AND FADE

Masters of the hit and run attack, Striking Scorpions withdraw from combat as suddenly as they strike, slipping back into the shadows and disappearing like murderous ghosts.

Use this Aspect Technique after a friendly STRIKING SCORPION operative with an Engage order incapacitates an enemy operative in combat, and is now more than from enemy operatives. Change that friendly operative’s order to Conceal, and you can immediately perform a free Dash action with it. You can do so even if it has performed an action during that activation that prevents it from performing the Dash action (e.g. the Charge action).
SCORPION’S EYE

A Striking Scorpion's shuriken pistol has a viewfinder psychically linked to its bearer. With it, the Aspect Warrior can see through multiple spectra as well as swiftly identify friend from foe.

Use this Aspect Technique when a friendly STRIKING SCORPION operative performs the Shoot action. Until the end of that shooting attack, that operatives twin shuriken pistols or shuriken pistol gains the Indirect special rule, and that operative must make a shooting attack with it against an enemy operative in Cover.
MERCILESS STRIKES

When Striking Scorpions launch their assault, they attack with relentless ferocity, landing blow after blow to grant the enemy no moment of reprieve in which to collect themselves.

Use this Aspect Technique at the start of the Resolve Successful Hits step of a Fight action performed by a friendly STRIKING SCORPION operative, if you retained any critical hits. Until the end of that combat, that operative’s melee weapons gam the Stun critical hit rule.
ONE WITH THE GLOOM

Years of strict practise see Striking Scorpions able to blend uncannily with the shadows, striking out at unsuspecting foes with terrifying accuracy

Use this Aspect Technique when a friendly STRIKING SCORPION operative moves within of a Light or Heavy terrain feature. Until the start of its next activation, while that operative has a Conceal order, it’s always treated as having a Conceal order, regardless of any other rules (e.g. Vantage Point).

Strategic Ploys

If your faction is BLADES OF KHAINE, you can use the following Strategic Ploys during a game.

EMINENT GRACE1CP
Strategic Ploy
Until the end of the Turning Point:
  • Add to the Movement characteristic of friendly BLADES OF KHAINE operatives.
  • Friendly BLADES OF KHAINE operatives can move around, across and over other friendly BLADES OF KHAINE operatives (and their bases) as if they were not there, but cannot finish the move on top of them (or their bases).
FOREWARNED1CP
Strategic Ploy
Until the end of the Turning Point, each time a shooting attack is made against a ready friendly BLADES OF KHAINE operative, in the Roll Defence Dice step of that shooting attack, you can re-roll one of your defence dice.
RUTHLESS POISE1CP
Strategic Ploy
Until the end of the Turning Point, each time an active friendly BLADES OF KHAINE operative fights in combat against an enemy operative that is ready, in the Roll Attack Dice step of that combat, you can re-roll one of your attack dice.
KHAINE'S VENGEANCE1CP
Strategic Ploy
Until the end of the Turning Point, each time a friendly BLADES OF KHAINE operative makes a shooting attack against an enemy operative that isn’t ready, in the Roll Attack Dice step of that shooting attack, you can re-roll one of your attack dice.

Tactical Ploys

If your faction is BLADES OF KHAINE, you can use the following Tactical Ploys during a game.

BLADEWIND1CP
Tactical Ploy
Use this Tactical Ploy during a friendly BLADES OF KHAINE operative’s activation (excluding an EXARCH operative) Until the end of its activation, that operative can perform two Fight actions
STARFALL1CP
Tactical Ploy
Use this Tactical Ploy during a friendly Blades Of Khaine operative’s activation (excluding an EXARCH operative). Until the end of its activation, that operative can perform two Shoot actions.
FADING LIGHT1CP
Tactical Ploy
Use this Tactical Ploy when a friendly BLADES OF KHAINE operative is activated. Until the end of its activation, that operative can perform the Fall Back action for one less action point (to a minimum of 0AP).
CONTEMPT1CP
Tactical Ploy
Use this Tactical Ploy in the Roll Attack Dice step of either a combat in which a friendly BLADES OF KHAINE operative is not the active operative, or a shooting attack made against a friendly BLADES OF KHAINE operative. For that combat or shooting attack, your opponent cannot re-roll their attack dice. Note that you use this Tactical Ploy after seeing the result of your opponent’s initial roll, but before re-rolls (if your opponent declared the use of the Command Re-roll Tactical Ploy, it’s cancelled and their Command point is refunded).

Tac Ops

If your faction is BLADES OF KHAINE you can use the Blades Of Khaine Tac Ops listed below, as specified in the mission sequence.

ASPECT WARFARE
Blades of Khaine – Faction Tac Op 1
Reveal this Tac Op in the Target Reveal step of any Turning Point.
  • If a friendly DIRE AVENGER, friendly HOWLING BANSHEE and friendly STRIKING SCORPION operative inflict damage on enemy operatives during the same Turning Point, you score 1VP
  • If you achieve the first condition in any subsequent Turning Points, you score 1VP.
MASTER TECHNIQUES
Blades of Khaine – Faction Tac Op 2
Reveal this Tac Op in the Target Reveal step of any Turning Point.
  • If you use all five Aspect Techniques from an Aspect in any Turning Point (e.g. all five STRIKING SCORPION Aspect Techniques), you score 1VP. Note that you must actually use each Aspect Technique, e.g. if you use Vigilance of the Avenger, you must make a shooting attack against an enemy operative in Cover.
  • If you achieve the first condition in any subsequent Turning Points, you score 1 VP.
MARTIAL HARMONY
Blades of Khaine – Faction Tac Op 3
Reveal this Tac Op in the Target Reveal step of any Turning Point. At the end of each Turning Point, check the following three criteria: a friendly DIRE AVENGER operative controls an objective marker; a friendly STRIKING SCORPION operative is within of an enemy operative; a friendly HOWLING BANSHEE operative is within of your opponent’s drop zone.
  • At the end of a Turning Point, if at least two of the three criteria above are true, you score 1VP.
  • If you achieve the first condition at the end of any subsequent Turning Points, you score 1VP.

Spec Ops Rules

Below you will find a selection of rules for Spec Ops campaigns in which you have selected BLADES OF KHAINE as your Faction keyword.

Battle Honours

Each time a BLADES OF KHAINE operative gains a Battle Honour, instead of determining one from its specialism, you can determine one from the Blades Of Khaine Specialist table below. You can either roll one D6 to randomly determine the Battle Honour (re-rolling if it isn't suitable), or you can select an appropriate one. As with any Battle Honour, an operative cannot have the same one more than once (if a duplicate result is rolled, roll again until a different result is rolled).

BLADES OF KHAINE SPECIALIST
D6Battle Honour
1Blade Dancer: Once per battle, during this operative’s activation, you can use the Bladewind Tactical Ploy without spending any Command points.
2Gun Singer: Once per battle, during this operative’s activation, you can use the Starfall Tactical Ploy without spending any Command points.
3Fate’s Whisper: Once per battle, at the start of the Roll Defence Dice step of a shooting attack made against this operative, you can use this ability. If you do so, before rolling your defence dice, you can retain one as a successful critical save without rolling it.
4Feather’s Glide: Add to this operative’s Movement characteristic.
5Supreme Grace:
6Superlative Technique: Each time this operative fights in combat, in the Resolve Successful Hits step of that combat, if you did not retain any critical hits, you can strike or parry with one normal hit as if it were a critical hit.

Rare Equipment

Each time you would determine an item of rare equipment to add to your stash, if your faction is BLADES OF KHAINE, you can determine one from the table below instead of determining one from another source. To do so, you can either roll one D6 to randomly determine the rare equipment (re-rolling if it isn’t suitable), or you can select an appropriate one. As with any item of rare equipment, your stash cannot include more than one of each item (if a duplicate result is rolled, roll again until a different result is rolled).

1. KHAINE’S ARROW [3EP]

Select a shuriken catapult the operative is equipped with (note that you cannot select a twin shuriken catapult). That weapon gains the Lethal 5+ special rule for the battle.

2. DEATH GAZE OF MORAI-HEG [3EP]

The operative gains the following ability for the battle:

Death Gaze of Morai-heg: While an enemy operative is within this operative’s Engagement Range, subtract 1 from the Attacks characteristic of that enemy operative’s weapons.

3. STING OF THE DEATHSTALKER [1EP]

STRIKING SCORPION operative only. The operative gains the following ability for the battle:

Sting of the Deathstalker: The target suffers 3 mortal wounds as a result of this operative’s Mandiblasters ability (instead of 2).

4. SHIMMERPLATE OF EFINIR [3EP]

The operative gains the following ability for the battle:

Shimmerplate of Efinir: Each time this operative fights in combat or a shooting attack is made against it, in the Roll Attack Dice step of that combat or shooting attack, your opponent cannot retain attack dice results of less than 6 as critical hits (e.g. as a result of the Lethal X or Rending rules).

5. YNNARI SPIRIT STONE [2EP]

The operative gams the following ability for the battle:

Ynnari Spirit Stone: Once per battle, at the start or end of this operative’s activation, you can use this ability. If you do so, this operative regains two D3 lost wounds.

6. HEALING WATERS OF ESHARIEL [1EP]

After the battle, in the Update Dataslates step, this operative passes Casualty and Recovery tests.


Strategic Assets

Each time you would add a strategic asset to your base of operations, if your faction is BLADES OF KHAINE, you can select one from the list below instead of selecting one from another source. As with any strategic asset, you can never have more than one of each.

SHRINE STATUARY

This kill team have established votive statues dedicated to their Aspects of Khaine. These psychically attuned wraithbone structures are seeped with the martial energies of warriors who have spent countless years training before them. Merely being in their presence inspires and rejuvenates.

When this strategic asset is added to your base of operations, select one Aspect keyword (e g. HOWLING BANSHEE) Once per Turning Point, you can use an Aspect Technique from that keyword that you’ve already used during this Turning Point an additional time. Note that to change the selected keyword, you have to remove this strategic asset and add it again.

CRAFTWORLD RANGER

This kill team is aided by on Aeldari Ranger - a warrior who has rejected the Path but nonetheless still serves their craftworld. In their wanderings across the galaxy they learn much, passing on useful knowledge to the Blades of Khaine.

In the Scouting step, after resolving your selection, you can select and resolve an additional scouting option. It must be a different option to your original selection, and initiative is still determined by your original selection. If both players have this or a similar ability, the Defender resolves this ability first.

MEDITATION CHAMBER

Between their intense bottles, Aspect Warriors can calm their minds in this meditation chamber.
Here, they recollect the events of previous engagements, cementing lessons learned in their minds to become even deadlier warriors.

In the Update Dataslates step, you can select one BLADES OF KHAINE operative on your dataslate that was Rested for that game. It can either gain 1XR or you can remove any number of its Battle Honours and redetermine them (but you cannot change its specialism).


Requisitions

In a Spec Ops campaign, if your faction is BLADES OF KHAINE, you can use the following Requisitions in addition to those presented in other sources.

RECOVERED SPIRIT STONE1RP

When an Asuryani dies, their essence is captured in the spirit stone affixed to their chest. In this way are they saved from She Who Thirsts, and their experience and wisdom is preserved for the betterment and security of their craftworld.

Purchase this Requisition after a game in which a BLADES OF KHAINE operative of Veteran rank or higher was incapacitated and removed from your dataslate (excluding as a result of The Path Diverging Requisition, opposite). Multiply the number of ranks that operative had by two, then distribute up to that many experience points amongst the other BLADES OF KHAINE operatives on your dataslate. For example, if a BLADES OF KHAINE operative of Veteran rank is removed, up to 4XP could be distributed to other friendly BLADES OF KHAINE operatives.
CAST THE RUNES1RP

The skeins of fate are forever changing, the list of future possibilities endless as the galaxy's souls perform heroic deeds, suffer ignominious defeat, miraculously survive disaster or are slain in moments of triumph. Thus, the Farseers must always peer into the future to see what occurrences may affect their craftworld. Should they learn information of vital import, they will share it with the Blades of Khaine.

Purchase this Requisition when your kill team is assigned to a Spec Op. Change one Tac Op requirement from that Spec Op’s Operation 1 to a Tac Op of your choice. This lasts for your kill team until that Spec Op is completed or aborted. Note that this Requisition has no effect on The Serpentine Route Spec Op.
THE PATH DIVERGING1RP

To tread the Path of the Warrior is to walk but one route of many. Over the millennia, countless Aspect Warriors have set aside the ritual wargear of this Path to embark upon learning the arts of another. There are some, however, who find that such a choice is impossible. They have become trapped upon a single path. These are the Exarchs - warriors utterly focused on making war in a single fashion, and all the deadlier for it.

Purchase this Requisition before or after a game. Remove one BLADES OF KHAINE operative from your dataslate (excluding an EXARCH operative), then add a BLADES OF KHAINE EXARCH operative with the same Aspect keyword to your dataslate, or a BLADES OF KHAINE operative with a different Aspect keyword (excluding an EXARCH operative). That new operative has a number of experience points equal to the lowest experience points of the removed operative’s rank (select its Battle Honours accordingly). For example, if you removed a STRIKING SCORPION WARRIOR operative that had 20XP, you could add a STRIKING SCORPION EXARCH, DIRE AVENGER WARRIOR or HOWLING BANSHEE WARRIOR operative with 16XP. It also has the same Battle Scars (if any) of the removed operative.

Spec Ops

Each time you would select a Spec Op for your kill team to be assigned to, if your faction is BLADES OF KHAINE, you can select one from those found below instead of selecting one from another source.

Courses Of The Ai’elethra

Warriors in a Blades of Khaine kill team not only learn more about what it is to be one of their Aspect, but also what it means to sever the most specific strands of fate whilst fighting with warriors of other Aspects. This protects many Aspect warriors from becoming trapped on the Path of the Warrior, for their mind is deviated away from the singular point of focus that is being a Dire Avenger, Howling Banshee or Striking Scorpion.

OPERATION 1: HONING OF THE BLADE

With each step on their mission to sever a strand of fate, the Blades of Khaine further perfect their warfighting skills.

Complete five games in which you scored victory points from the ’Aspect Warfare’, ’Master Techniques’ and/or ’Martial HarmonyTac Op.

OPERATION 2: WARRIOR PERFECTION

Over the course of their dangerous journey, the Blades of Khaine have learned much of themselves, and the Aspects of the warriors fighting beside them.

Complete a game in which you scored the maximum 2 victory points from two or more Tac Ops.

COMMENDATION
  • You can distribute up to 10XP across the operatives on your dataslate (max 3XP per operative).
  • Before the next battle, you can use The Path Diverging Requisition any number of times without spending any Requisition points.

SPEC OPS BONUS
For the purposes of a mission’s Spec Ops bonus, this Spec Op is considered a ’Purge Order’ Spec Op.

The Serpentine Route

When the Farseers cast the runes, they sometimes learn that a certain event must occur before the Blades of Khaine can deliver their precise blow. On occasion, the terrible event the Asuryani are striving to prevent must be brought to the very precipice of happening in order for it to be averted. Sue are the terrible perils of being a species on the cusp of extinction.

OPERATION 1: INTERWOVEN THREADS

The Blades of Khaine fight furiously to see that a terrible event is pulled from potential to impossible by unravelling the myriad strands of cause and effect.

Complete five games and score victory points from five different non-faction Tac Ops.

OPERATION 2: THE MOMENT OF CONSEQUENCE

There remains one task - the final thread must be severed, and a dread future eliminated from potential existence.

Select 6 Tac Ops from those you could select in the game, then randomly determine one of them to be fated. Complete a game in which you scored victory points from the fated Tac Op.

COMMENDATION
  • You gain 3 Requisition points.
  • You can add one item of rare equipment to your stash, or you can increase your asset capacity by one.

SPEC OPS BONUS
For the purposes of a mission's Spec Ops bonus, this Spec Op is considered an 'Honour-Bound' Spec Op.

Equipment

BLADES OF KHAINE operatives in your kill team can be equipped with equipment from this list, as specified in the mission sequence. Any equipment marked with a + can be selected a maximum of once, and each operative can be equipped with no more than one of each item.

WEAPONISED PANOPLY [1EP]

DIRE AVENGER operative only. Select fists or gun butts the operative is equipped with. Add 1 to that weapon's Attacks characteristic for the battle.

RUNE OF PROPHECY+ [1EP]

The operative gains the following ability for the battle:

Rune of Prophecy: Once per battle, after rolling off to determine initiative, you can add or subtract 1 from your result.

RUNE OF FORESIGHT+ [1EP]

The operative gains the following ability for the battle:

Rune of Foresight: When you reveal this equipment, select one of your opponent's Strategic or Tactical Ploys (excluding Command Re-roll) The first time your opponent uses that ploy, you gain 1CP.

RUNE OF SHIELDING+ [3EP]

The operative gains the following ability for the battle:

Rune of Shielding: Once per battle, when this operative fights in combat or a shooting attack is made against it, in the Resolve Successful Hits step of that combat or shooting attack, you can ignore the damage inflicted on it from one attack dice.

WRAITHBONE TALISMAN [3EP]

The operative gains the following ability for the battle:

Wraithbone Talisman: Once per battle, when this operative fights in combat, makes a shooting attack or a shooting attack is made against it, you can use the Command Re-roll Tactical Ploy without spending any Command points.

SHADOW-WAVE GRENADE [3EP]

The operative can perform the following action during the battle:

SHADOW-WAVE GRENADE1AP

Place the centre of one Shadow-wave token on a point within of this operative. That token creates an area of smoke with a radius and unlimited upward height (but not below). Until the end of the Turning Point, an operative is Obscured if every Cover line drawn to it crosses an area of smoke. This operative can only perform this action once, and cannot perform this action while within Engagement Range of an enemy operative.

PLASMA GRENADE [3EP]

The operative is equipped with the following ranged weapon for the battle:
 
Name
A
BS/WS
D
Plasma grenade
4
3+
3/4
Special Rules
!
Rng , Blast , Indirect, Limited
-


Datacards


Dire Avenger Exarch

These warriors are masters of their Aspect and devoted to their craftworld. In keeping with the tactical flexibility of their Aspect, all are master marksmen and bladesmen, as at ease shredding foes with volleys of razor-sharp shuriken as they are duelling enemy heroes in single combat.

Dire Avenger Exarch

These warriors are masters of their Aspect and devoted to their craftworld. In keeping with the tactical flexibility of their Aspect, all are master marksmen and bladesmen, as at ease shredding foes with volleys of razor-sharp shuriken as they are duelling enemy heroes in single combat.

M APL GA DF SV W Base
3 3 1 3 3+ 9 28mm
 
Name
A
BS/WS
D
SR
Special Rules
!
Shuriken catapult
Shuriken catapult
4
2+
3/4
!Rending-Rending
Shuriken pistol
Shuriken pistol
4
2+
3/4
Rng . !RendingRng Rending
Twin shuriken catapult
Twin shuriken catapult
4
3+
3/3
Relentless. !RendingRelentlessRending
Diresword
Diresword
5
2+
4/5
Lethal 5+. !RendingLethal 5+Rending
Fists
Fists
3
2+
3/4
--
Gun butts
Gun butts
3
3+
2/3
--
Power weapon
Power weapon
5
2+
4/6
Lethal 5+Lethal 5+-
ABILITIES UNIQUE ACTIONS
Dire Avenger Aspect Techniques
Defence Tactics: Each time this operative performs the Overwatch action, do not worsen the Ballistic Skill characteristic of its ranged weapons as a result of performing the Overwatch action for that shooting attack.
Shimmershield: If this operative is equipped with a shimmershield, while a friendly BLADES OF KHAINE operative is within of this operative, that friendly operative has a 4+ invulnerable save.
Exarch: This operative can perform two Shoot or Fight actions during its activation.
-
ABILITIES
Dire Avenger Aspect Techniques
Defence Tactics: Each time this operative performs the Overwatch action, do not worsen the Ballistic Skill characteristic of its ranged weapons as a result of performing the Overwatch action for that shooting attack.
Shimmershield: If this operative is equipped with a shimmershield, while a friendly BLADES OF KHAINE operative is within of this operative, that friendly operative has a 4+ invulnerable save.
Exarch: This operative can perform two Shoot or Fight actions during its activation.
UNIQUE ACTIONS
-
DATACARD-RELATED
Weaponised Panoply
BLADES OF KHAINE, AELDARI, ASURYANI, LEADER, DIRE AVENGER, EXARCH
BLADES OF KHAINE, AELDARI, ASURYANI, LEADER, DIRE AVENGER, EXARCH


Dire Avenger Warrior

These operatives are famed for being as deadly on the attack as they are immovable in the defence, and are regarded as being the most tactically flexible of all the Aspects. They use their shuriken catapults to create an impenetrable storm of monomolecular blades.

Dire Avenger Warrior

These operatives are famed for being as deadly on the attack as they are immovable in the defence, and are regarded as being the most tactically flexible of all the Aspects. They use their shuriken catapults to create an impenetrable storm of monomolecular blades.

M APL GA DF SV W Base
3 3 1 3 4+ 8 28mm
 
Name
A
BS/WS
D
SR
Special Rules
!
Shuriken catapult
Shuriken catapult
4
3+
3/4
!Rending-Rending
Fists
Fists
3
3+
3/4
--
ABILITIES UNIQUE ACTIONS
Dire Avenger Aspect Techniques
Defence Tactics: Each time this operative performs the Overwatch action, do not worsen the Ballistic Skill characteristic of its ranged weapons as a result of performing the Overwatch action for that shooting attack.
-
ABILITIES
Dire Avenger Aspect Techniques
Defence Tactics: Each time this operative performs the Overwatch action, do not worsen the Ballistic Skill characteristic of its ranged weapons as a result of performing the Overwatch action for that shooting attack.
UNIQUE ACTIONS
-
DATACARD-RELATED
BLADEWIND , STARFALL , THE PATH DIVERGING , Weaponised Panoply
BLADES OF KHAINE, AELDARI, ASURYANI, DIRE AVENGER, WARRIOR
BLADES OF KHAINE, AELDARI, ASURYANI, DIRE AVENGER, WARRIOR


Howling Banshee Exarch

Not only do the skills in elegant swordplay displayed by a Howling Banshee Exarch exceed those of the warriors she leads, but so harrowing and biting are her cries that their echoing reverberations haunt those who hear them long after the screams have died away

Howling Banshee Exarch

Not only do the skills in elegant swordplay displayed by a Howling Banshee Exarch exceed those of the warriors she leads, but so harrowing and biting are her cries that their echoing reverberations haunt those who hear them long after the screams have died away

M APL GA DF SV W Base
3 3 1 3 3+ 9 28mm
 
Name
A
BS/WS
D
SR
Special Rules
!
Shuriken pistol
Shuriken pistol
4
3+
3/4
Rng . !RendingRng Rending
Triskele
Triskele
4
3+
2/3
Rng , Torrent . !RendingRng , Torrent Rending
Executioner
Executioner
5
2+
3/7
Lethal 5+Lethal 5+-
Mirrorswords
Mirrorswords
5
2+
4/6
Lethal 5+, RelentlessLethal 5+, Relentless-
Power weapon
Power weapon
5
2+
4/6
Lethal 5+Lethal 5+-
Triskele
Triskele
6
2+
3/4
!Reap 2, Rending-Reap 2, Rending
ABILITIES UNIQUE ACTIONS
Howling Banshee Aspect Techniques
Banshee Mask: Each time this operative performs the Fight action, worsen the Weapon Skill characteristic of the target operative’s weapons by 1 for that combat. This is not cumulative with being injured.
Exarch: This operative can perform two Shoot or Fight actions during its activation.
-
ABILITIES
Howling Banshee Aspect Techniques
Banshee Mask: Each time this operative performs the Fight action, worsen the Weapon Skill characteristic of the target operative’s weapons by 1 for that combat. This is not cumulative with being injured.
Exarch: This operative can perform two Shoot or Fight actions during its activation.
UNIQUE ACTIONS
-
BLADES OF KHAINE, AELDARI, ASURYANI, LEADER, HOWLING BANSHEE, EXARCH
BLADES OF KHAINE, AELDARI, ASURYANI, LEADER, HOWLING BANSHEE, EXARCH


Howling Banshee Warrior

The piercing, psychosonic scream that precedes the assault of these bone-armoured operatives renders those who hear it all but helpless. These shock waves buy the Howling Banshees time enough to strike, each one taking a head with a sweep of their glittering power weapon.

Howling Banshee Warrior

The piercing, psychosonic scream that precedes the assault of these bone-armoured operatives renders those who hear it all but helpless. These shock waves buy the Howling Banshees time enough to strike, each one taking a head with a sweep of their glittering power weapon.

M APL GA DF SV W Base
3 3 1 3 4+ 8 28mm
 
Name
A
BS/WS
D
SR
Special Rules
!
Shuriken pistol
Shuriken pistol
4
3+
3/4
Rng . !RendingRng Rending
Power weapon
Power weapon
4
3+
4/6
Lethal 5+Lethal 5+-
ABILITIES UNIQUE ACTIONS
Howling Banshee Aspect Techniques
Banshee Mask: Each time this operative performs the Fight action, worsen the Weapon Skill characteristic of the target operative’s weapons by 1 for that combat. This is not cumulative with being injured.
-
ABILITIES
Howling Banshee Aspect Techniques
Banshee Mask: Each time this operative performs the Fight action, worsen the Weapon Skill characteristic of the target operative’s weapons by 1 for that combat. This is not cumulative with being injured.
UNIQUE ACTIONS
-
DATACARD-RELATED
BLADEWIND , STARFALL , THE PATH DIVERGING
BLADES OF KHAINE, AELDARI, ASURYANI, HOWLING BANSHEE, WARRIOR
BLADES OF KHAINE, AELDARI, ASURYANI, HOWLING BANSHEE, WARRIOR


Striking Scorpion Exarch

These sinister figures are even more skilled than the Aspect 1 Warriors they lead. With the gigantic chainsword known as the biting blade, a Striking Scorpion Exarch can cleave their foes in two with a single swing, and use their scorpion’s claw to tear open Space Marine power armour with ease.

Striking Scorpion Exarch

These sinister figures are even more skilled than the Aspect 1 Warriors they lead. With the gigantic chainsword known as the biting blade, a Striking Scorpion Exarch can cleave their foes in two with a single swing, and use their scorpion’s claw to tear open Space Marine power armour with ease.

M APL GA DF SV W Base
3 3 1 3 3+ 9 28mm
 
Name
A
BS/WS
D
SR
Special Rules
!
Shuriken pistol
Shuriken pistol
4
3+
3/4
Rng . !RendingRng Rending
Twin shuriken pistols
Twin shuriken pistols
4
4+
3/4
Rng , Relentless. !RendingRng , RelentlessRending
Biting blade
Biting blade
5
2+
5/6
!Rending-Rending
Twin chainswords
Twin chainswords
5
2+
4/5
Relentless. !RendingRelentlessRending
Scorpion's claw and chainsword
Scorpion's claw and chainsword
5
2+
4/6
Brutal, Lethal 5+Brutal, Lethal 5+-
ABILITIES UNIQUE ACTIONS
Striking Scorpion Aspect Techniques
Mandiblasters: Each time this operative performs the Fight action, at the end of the Select Valid Target step of that combat, the target suffers 2 mortal wounds.
Exarch: This operative can perform two Shoot or Fight actions during its activation.
-
ABILITIES
Striking Scorpion Aspect Techniques
Mandiblasters: Each time this operative performs the Fight action, at the end of the Select Valid Target step of that combat, the target suffers 2 mortal wounds.
Exarch: This operative can perform two Shoot or Fight actions during its activation.
UNIQUE ACTIONS
-
DATACARD-RELATED
STING OF THE DEATHSTALKER
BLADES OF KHAINE, AELDARI, ASURYANI, LEADER, STRIKING SCORPION, EXARCH
BLADES OF KHAINE, AELDARI, ASURYANI, LEADER, STRIKING SCORPION, EXARCH


Striking Scorpion Warrior

With limitless patience, after stalking their prey for hours or waiting in position for days, Striking Scorpions burst from concealment. With chainswords whirring and mandiblasters spitting needles of white fire, the Aspect Warriors’ emerald green armour is soon streaked red.

Striking Scorpion Warrior

With limitless patience, after stalking their prey for hours or waiting in position for days, Striking Scorpions burst from concealment. With chainswords whirring and mandiblasters spitting needles of white fire, the Aspect Warriors’ emerald green armour is soon streaked red.

M APL GA DF SV W Base
3 3 1 3 4+ 8 28mm
 
Name
A
BS/WS
D
SR
Special Rules
!
Shuriken pistol
Shuriken pistol
4
3+
3/4
Rng . !RendingRng Rending
Chainsword
Chainsword
4
3+
4/5
!Rending-Rending
ABILITIES UNIQUE ACTIONS
Striking Scorpion Aspect Techniques
Mandiblasters: Each time this operative performs the Fight action, at the end of the Select Valid Target step of that combat, the target suffers 2 mortal wounds.
-
ABILITIES
Striking Scorpion Aspect Techniques
Mandiblasters: Each time this operative performs the Fight action, at the end of the Select Valid Target step of that combat, the target suffers 2 mortal wounds.
UNIQUE ACTIONS
-
DATACARD-RELATED
BLADEWIND , STARFALL , STING OF THE DEATHSTALKER , THE PATH DIVERGING
BLADES OF KHAINE, AELDARI, ASURYANI, STRIKING SCORPION, WARRIOR
BLADES OF KHAINE, AELDARI, ASURYANI, STRIKING SCORPION, WARRIOR

The DIRE AVENGER keyword is used in the following Blades Of Khaine datacards:

The HOWLING BANSHEE keyword is used in the following Blades Of Khaine datacards:

The STRIKING SCORPION keyword is used in the following Blades Of Khaine datacards:

The DIRE AVENGER keyword is used in the following Craftworld datacards:

No Cover
Each time a friendly operative makes a shooting attack with this weapon, for that shooting attack, defence dice cannot be automatically retained as a result of Cover (they must be rolled instead).
Modifying Characteristics
Some rules will modify the characteristics of an operative and/or their weapons. All modifiers to a characteristic are cumulative.

If a characteristic refers to the result required when rolling a D6 (i.e. Save, Ballistic Skill and Weapon Skill), the modifier will specify to improve or worsen the characteristic. As a lower result is a better characteristic, the modifier should be applied accordingly. For example, if a Ballistic Skill of 4+ is worsened by 1, it would be modified to a 5+.

If an operative’s APL is modified, it lasts until the end of its current or next activation (whichever comes first). Regardless of how many APL modifiers an operative is affected by, the total modification can never be more than -1 or +1 from its normal APL. For example, if an operative has an APL of 2, and two rules say to add 1 to the operative’s APL, until the end of its next activation it would have an APL of 3.
Engagement Range
Engagement Range is the zone of threat that operatives present to their enemies. Many rules in the game use Engagement Range, such as when moving and fighting. Engagement Range is mutual, therefore operatives are within each other’s Engagement Range if one of them is Visible to and within of the other.
Fly
Each time an operative makes any kind of move, if it has the FLY keyword, it can move around, across and over other operatives (and their bases) as if they were not there, but must finish its move following all requirements specified by that move, and cannot finish its move on top of other operatives (or their bases).
Rng x
Range. Each time a friendly operative makes a shooting attack with this weapon, only operatives within x are a valid target, x is the distance after the weapon’s Rng, e.g. Rng . All other rules for selecting a valid target still apply.
Indirect
Each time a friendly operative makes a shooting attack with this weapon, in the select valid target step of that shooting attack, enemy operatives are not in Cover.
Torrent x
Each time a friendly operative performs a Shoot action or Overwatch action and selects this weapon, after making the shooting attack against the target, it can make a shooting attack with this weapon against each other valid target within x of the original target and each other, x is the distance after the weapon’s Torrent, e.g. Torrent .

  1. An operative performs a Shoot action, selects a ranged weapon with the Torrent special rule, and selects operative A as the target.
  2. After making the shooting attack against operative A, it makes a shooting attack against operative B and C, determining if they are a valid target as normal.
  3. It cannot make a shooting attack against operative D, as while that operative is within of operative A and C, it is not within of operative B.
Stun
Each time a friendly operative makes a shooting attack with this weapon, in the Roll Attack Dice step of that shooting attack, if you retain any critical hits, subtract 1 from the target’s APL. Each time a friendly operative fights in combat with this weapon, in the Resolve Successful Hits step of that combat:
  • The first time you strike with a critical hit, select one of your opponent’s normal hits from that combat to be discarded
  • The second time you strike with a critical hit, subtract 1 from the target’s APL.
Cover
If an operative positions themselves in Cover, they will use it for protection while they have an Engage order, or hide behind it while they have a Conceal order. For an intended target to be in Cover, both of the following must be true:
  • The intended target is more than from the active operative.
  • The intended target is within of a point at which a Cover line crosses another operative’s base (unless that other operative is not itself in the active operative’s LoS), or a terrain feature that provides Cover (see Terrain Traits).

Note that an intended target that has an Engage order can gain a defensive benefit for being in Cover as specified in the shooting sequence.

To establish Cover lines, the active operative’s controlling player draws imaginary straight lines, 1mm wide, from any part of the active operative’s base to every part of the intended target’s base.

The EXARCH keyword is used in the following Blades Of Khaine datacards:

COMMAND RE-ROLL1CP
Tactical Ploy
Use this Tactical Ploy after rolling one of your attack dice or defence dice. You can re-roll that dice.
Aspect Techniques

Aspect Warriors are sublimely skilled fighters dedicated to the pursuit of mastering a particular art of war. Each is trained in myriad killing techniques, movements and progressions. When practised in combat, these forms are as breathtaking to behold as they are lethal to the Aspect Warriors’ foes.

Aspect Techniques are unique abilities you will find over the following pages that are available to BLADES OF KHAINE operatives with the relevant keyword.
  • You cannot use more than one technique per activation.
  • You cannot use each technique more than once per Turning Point.
  • If every friendly BLADES OF KHAINE operative selected for deployment has the same Aspect keyword (e.g. STRIKING SCORPION), you cannot use each technique more than twice per Turning Point instead.
Striking Scorpion Aspect Techniques

Merciless killers without exception, Striking Scorpions revel in the patient hunt and the sudden kill. They are sinister warriors, expert in becoming one with the shadows to creep up on the foe until they are close enough to drive the whirring teeth of their chainswords into flesh.


PATIENT STALK, SUDDEN BLOW

Carefully concealed in cover or in shadows, Striking Scorpions stalk their completely oblivious prey The Aspect Warriors manoeuvre in complete silence around their targets to select the optimum position to launch a killing strike.

Use this Aspect Technique when a friendly STRIKING SCORPION operative with a Conceal order performs the Normal Move action. During that action, that operative can and must move within Engagement Range of one or more enemy operatives (but it cannot finish that move there). One enemy operative that it moved within Engagement Range of suffers D3+2 mortal wounds.
STRIKE AND FADE

Masters of the hit and run attack, Striking Scorpions withdraw from combat as suddenly as they strike, slipping back into the shadows and disappearing like murderous ghosts.

Use this Aspect Technique after a friendly STRIKING SCORPION operative with an Engage order incapacitates an enemy operative in combat, and is now more than from enemy operatives. Change that friendly operative’s order to Conceal, and you can immediately perform a free Dash action with it. You can do so even if it has performed an action during that activation that prevents it from performing the Dash action (e.g. the Charge action).
SCORPION’S EYE

A Striking Scorpion's shuriken pistol has a viewfinder psychically linked to its bearer. With it, the Aspect Warrior can see through multiple spectra as well as swiftly identify friend from foe.

Use this Aspect Technique when a friendly STRIKING SCORPION operative performs the Shoot action. Until the end of that shooting attack, that operatives twin shuriken pistols or shuriken pistol gains the Indirect special rule, and that operative must make a shooting attack with it against an enemy operative in Cover.
MERCILESS STRIKES

When Striking Scorpions launch their assault, they attack with relentless ferocity, landing blow after blow to grant the enemy no moment of reprieve in which to collect themselves.

Use this Aspect Technique at the start of the Resolve Successful Hits step of a Fight action performed by a friendly STRIKING SCORPION operative, if you retained any critical hits. Until the end of that combat, that operative’s melee weapons gam the Stun critical hit rule.
ONE WITH THE GLOOM

Years of strict practise see Striking Scorpions able to blend uncannily with the shadows, striking out at unsuspecting foes with terrifying accuracy

Use this Aspect Technique when a friendly STRIKING SCORPION operative moves within of a Light or Heavy terrain feature. Until the start of its next activation, while that operative has a Conceal order, it’s always treated as having a Conceal order, regardless of any other rules (e.g. Vantage Point).
Dire Avenger Aspect Techniques

These warriors deliver death by a thousand cuts in the time it takes a Human to scream. Despite the grisly manner in which they visit destruction upon the foe, Dire Avengers are considered the epitome of the noble warrior - an indication of just how pitiless the craftworlds can be when their anger is roused.


THE SLICING HURRICANE

Trained to embrace supreme tactical flexibility, Dire Avengers are more than capable of unleashing clouds of razor-sharp shuriken while moving to secure ground, slipping out of reach of the foe or racing to intercept a charging enemy.

Use this Aspect Technique during a friendly DIRE AVENGER operative’s Normal Move action. Perform one Shoot action with that operative during that Normal Move action (it must do so in a location it can be placed, and any remaining increments of movement can be used after it does so). You must select a shuriken catapult, shuriken pistol or twin shuriken catapult for that shooting attack.
DEATH OF A THOUSAND BLADES

Dire Avengers can unleash great deluges of monomolecular shuriken from their weapons. These lethal volleys echo the Death of a Thousand Blades - the punishment that Kha i ne meted out upon traitors, cheats and others he deemed unworthy of a clean kill.

Use this Aspect Technique after a friendly DIRE AVENGER operative performs the Shoot action and uses a shuriken catapult or twin shuriken catapult for that shooting attack. Make another shooting attack with that operative using the same weapon against another valid target within of the first target.
VIGILANCE OF THE AVENGER

It is the duty of the noble warrior tasked with punishing the unjust and the criminal to be ever vigilant. Their eyes must be keen and their aim must be true.

Use this Aspect Technique when a friendly DIRE AVENGER operative performs the Shoot action. Until the end of that shooting attack, that operative’s shuriken catapult, shuriken pistol or twin shuriken catapult gains the No Cover special rule, and that operative must make a shooting attack with it against an enemy operative in Cover.
UNSTINTING, IMMOVABLE

Dire Avengers wear armour fashioned from psycho-sensitive thermoplas scales that is reactive to impact, stiffening if suffering a blow to spread the energy across the wearer. On top of this flexible suit, Dire Avengers wear bone-like plates over the most vulnerable areas of their body.

Use this Aspect Technique in the Roll Defence Dice step of a shooting attack made against a friendly DIRE AVENGER operative, if you retain any critical saves and discard one or more failed saves. Select one of your failed saves to be retained as a successful normal save instead.
RAGING HEAT OF THE DYING FLAME

The flames upon shrines of Asuryan possess a searing heat and never burn out, even if they dwindle. Thus does the Dire Avenger strive to imitate these flames, as dangerous to the foe no matter the injuries they sustain.

Use this Aspect Technique when a friendly DIRE AVENGER operative that’s injured or has its APL characteristic negatively modified is activated. Until the start of that operative’s next activation, ignore those modifiers and that operative cannot be injured.
BLADEWIND1CP
Tactical Ploy
Use this Tactical Ploy during a friendly BLADES OF KHAINE operative’s activation (excluding an EXARCH operative) Until the end of its activation, that operative can perform two Fight actions
STARFALL1CP
Tactical Ploy
Use this Tactical Ploy during a friendly Blades Of Khaine operative’s activation (excluding an EXARCH operative). Until the end of its activation, that operative can perform two Shoot actions.
Lethal x
Each time a friendly operative fights in combat or makes a shooting attack with this weapon, in the Roll Attack Dice step of that combat or shooting attack, your attack dice results of equal to or greater than x that are successful hits are critical hits, x is the number after the weapon’s Lethal, e.g. Lethal 5+.
Rending
Each time a friendly operative fights in combat or makes a shooting attack with this weapon, in the Roll Attack Dice step of that combat or shooting attack, if you retain any critical hits you can retain one normal hit as a critical hit.
ASPECT WARFARE
Blades of Khaine – Faction Tac Op 1
Reveal this Tac Op in the Target Reveal step of any Turning Point.
  • If a friendly DIRE AVENGER, friendly HOWLING BANSHEE and friendly STRIKING SCORPION operative inflict damage on enemy operatives during the same Turning Point, you score 1VP
  • If you achieve the first condition in any subsequent Turning Points, you score 1VP.
MASTER TECHNIQUES
Blades of Khaine – Faction Tac Op 2
Reveal this Tac Op in the Target Reveal step of any Turning Point.
  • If you use all five Aspect Techniques from an Aspect in any Turning Point (e.g. all five STRIKING SCORPION Aspect Techniques), you score 1VP. Note that you must actually use each Aspect Technique, e.g. if you use Vigilance of the Avenger, you must make a shooting attack against an enemy operative in Cover.
  • If you achieve the first condition in any subsequent Turning Points, you score 1 VP.
MARTIAL HARMONY
Blades of Khaine – Faction Tac Op 3
Reveal this Tac Op in the Target Reveal step of any Turning Point. At the end of each Turning Point, check the following three criteria: a friendly DIRE AVENGER operative controls an objective marker; a friendly STRIKING SCORPION operative is within of an enemy operative; a friendly HOWLING BANSHEE operative is within of your opponent’s drop zone.
  • At the end of a Turning Point, if at least two of the three criteria above are true, you score 1VP.
  • If you achieve the first condition at the end of any subsequent Turning Points, you score 1VP.
THE PATH DIVERGING1RP

To tread the Path of the Warrior is to walk but one route of many. Over the millennia, countless Aspect Warriors have set aside the ritual wargear of this Path to embark upon learning the arts of another. There are some, however, who find that such a choice is impossible. They have become trapped upon a single path. These are the Exarchs - warriors utterly focused on making war in a single fashion, and all the deadlier for it.

Purchase this Requisition before or after a game. Remove one BLADES OF KHAINE operative from your dataslate (excluding an EXARCH operative), then add a BLADES OF KHAINE EXARCH operative with the same Aspect keyword to your dataslate, or a BLADES OF KHAINE operative with a different Aspect keyword (excluding an EXARCH operative). That new operative has a number of experience points equal to the lowest experience points of the removed operative’s rank (select its Battle Honours accordingly). For example, if you removed a STRIKING SCORPION WARRIOR operative that had 20XP, you could add a STRIKING SCORPION EXARCH, DIRE AVENGER WARRIOR or HOWLING BANSHEE WARRIOR operative with 16XP. It also has the same Battle Scars (if any) of the removed operative.
Obscured
Regardless of whether a target operative has an Engage or Conceal order, if an Obscuring terrain feature is in the way, an active operative may be unable to have LoS to them. For an intended target to be Obscured, the following must be true:
  • The intended target is more than from a point at which a Cover line crosses a terrain feature that is Obscuring (see Terrain Traits). However, if the active operative is within of a point at which a Cover line crosses a terrain feature that is Obscuring, that part of the terrain feature is not treated as Obscuring.
Visible
For an intended target to be Visible, the following must be true:
  • You can draw an imaginary, unobstructed straight line (known as a Visibility line) 1 mm wide from the head of the active operative’s miniature to any part of the miniature of the intended target (not its base).
In the rare instance that bases prevent an intended target from being Visible to the active operative, such as when the active operative is directly below or above the intended target, treat those bases as being invisible.

Some rare rules will require you to select a point that is Visible (e.g. a point on the killzone). In such circumstances, you must be able to draw an imaginary, unobstructed straight line 1mm wide from the head of the active operative’s miniature to the point you would select.
Blast x
Each time a friendly operative performs a Shoot action and selects this weapon (or, in the case of profiles, this weapon’s profile), after making the shooting attack against the target, make a shooting attack with this weapon (using the same profile) against each other operative Visible to and within X of the original target – each of them is a valid target and cannot be in Cover. X is the distance after the weapon’s Blast, e.g. Blast . An operative cannot make a shooting attack with this weapon by performing an Overwatch action.

  1. An operative performs a Shoot action, selects a ranged weapon with the Blast special rule, and selects operative A as the target.
  2. After making the shooting attack against operative A, it makes a shooting attack against operative B, determining if it is a valid target as if operative A was making the shooting attack.
  3. It cannot make a shooting attack against operative C, as when determining if it is a valid target in this manner, operative C is not Visible to operative A due to the terrain feature between them.
Limited
This weapon can only be selected for use once per battle. If the weapon has a special rule that would allow it to make more than one shooting attack for an action (e.g. Blast), make each of those attacks as normal.
Relentless
Each time a friendly operative fights in combat or makes a shooting attack with this weapon, in the Roll Attack Dice step of that combat or shooting attack, you can re-roll any or all of your attack dice.
Overwatch
When it is your turn to activate an operative, if you do not have any ready operatives left to activate, but your opponent has not yet activated all of their operatives, you can select a friendly operative that has an Engage order and has already activated this phase to perform a single Overwatch action. Each operative can perform one Overwatch action per Turning Point, and you can only select an operative to do so if your opponent still has operatives left to activate. That means that once your opponent has activated all their operatives, the Firefight phase ends.
Invulnerable Save x+
Each time a shooting attack is made against an operative, the defender can use its invulnerable save instead of its normal Save characteristic. An invulnerable save is used like a normal Save characteristic, except that it cannot be modified in any way, and is not affected by any APx special rules (meaning the defender would use their normal Defence characteristic). x of the invulnerable save is the dice roll required for the defence dice to be successful, e.g. 4+.

WEAPONISED PANOPLY [1EP]

DIRE AVENGER operative only. Select fists or gun butts the operative is equipped with. Add 1 to that weapon's Attacks characteristic for the battle.

The AELDARI keyword is used in the following Blades Of Khaine datacards:

The ASURYANI keyword is used in the following Blades Of Khaine datacards:

The LEADER keyword is used in the following Blades Of Khaine datacards:

The DIRE AVENGER keyword is used in the following Blades Of Khaine datacards:

The EXARCH keyword is used in the following Blades Of Khaine datacards:

BLADEWIND1CP
Tactical Ploy
Use this Tactical Ploy during a friendly BLADES OF KHAINE operative’s activation (excluding an EXARCH operative) Until the end of its activation, that operative can perform two Fight actions
STARFALL1CP
Tactical Ploy
Use this Tactical Ploy during a friendly Blades Of Khaine operative’s activation (excluding an EXARCH operative). Until the end of its activation, that operative can perform two Shoot actions.
THE PATH DIVERGING1RP

To tread the Path of the Warrior is to walk but one route of many. Over the millennia, countless Aspect Warriors have set aside the ritual wargear of this Path to embark upon learning the arts of another. There are some, however, who find that such a choice is impossible. They have become trapped upon a single path. These are the Exarchs - warriors utterly focused on making war in a single fashion, and all the deadlier for it.

Purchase this Requisition before or after a game. Remove one BLADES OF KHAINE operative from your dataslate (excluding an EXARCH operative), then add a BLADES OF KHAINE EXARCH operative with the same Aspect keyword to your dataslate, or a BLADES OF KHAINE operative with a different Aspect keyword (excluding an EXARCH operative). That new operative has a number of experience points equal to the lowest experience points of the removed operative’s rank (select its Battle Honours accordingly). For example, if you removed a STRIKING SCORPION WARRIOR operative that had 20XP, you could add a STRIKING SCORPION EXARCH, DIRE AVENGER WARRIOR or HOWLING BANSHEE WARRIOR operative with 16XP. It also has the same Battle Scars (if any) of the removed operative.

The WARRIOR keyword is used in the following Blades Of Khaine datacards:

Reap x
Each time a friendly operative fights in combat with this weapon, in the Resolve Successful Hits step of that combat, if you strike with a critical hit, inflict x mortal wounds on each other enemy operative Visible to the friendly operative and within of it or the target operative, x is the number after the weapon’s Reap (e.g. Reap 1).
Howling Banshee Aspect Techniques

In their Aspect Shrines, the Howling Banshees practise their lightning assaults each and every day, refining their techniques and acrobatic skills. To them, there is no greater pleasure than turning the poignant fury and despair of the Aeldari race into a weapon - another tool in the arsenal of the craftworlds with which to destroy their foes.


THE WOE

In Aeldari mythology the Banshee is seen as a harbinger of woe. As far as the Howling Banshees are concerned, they are that woe. The lightning speed of their swordplay sees them plunge their blades into flesh and armour with sickening ease, leaping into combat with the next foe before the body of their previous victim has even fallen to the ground.

Use this Aspect Technique during a friendly HOWLING BANSHEE operative’s activation, after it has performed the Charge action, incapacitated an enemy operative in combat and is no longer within Engagement Range of an enemy operative. Perform a free Charge action with that friendly operative using any remaining increments of movement from the first Charge action. This Aspect Technique allows that operative to perform two Charge actions to do so.
RAIN OF TEARS

Those few warriors who survive the Howling Banshees' screams and the slices, cuts and thrusts that ram down upon them find the Aspect Warriors almost impossible to confront. The lithe warriors bend and dive in and out of combat with stunning skill and speed.

Use this Aspect Technique in the Resolve Successful Hits step of a combat, after an active friendly HOWLING BANSHEE operative strikes with a critical hit. Immediately perform a free Dash or Fall Back action with that operative up to as though it can FLY (any remaining attack dice are discarded). Do so even if that operative has performed an action during that activation that prevents it from performing the Dash or Fall Back action (e g. the Charge action).
ACROBATIC

When Howling Banshees traverse the battlefield, few obstacles truly slow them down. With little effort and great beauty they leap and flip over intervening terrain and barricades, driving blades into the foe as they land with peerless poise.

Use this Aspect Technique when a friendly HOWLING BANSHEE operative performs an action in which it moves. It performs that action as though it can FLY, but cannot move more than 3(normal Movement characteristics still apply, e.g. if the operative is injured).
SCREAM-THAT-STEALS

Any hope the Howling Banshees' foes have of retaining the initiative over the terrifying Aspect Warriors is lost the moment the leaping sword-mistresses activate their Banshee masks. Their senses overwhelmed, the enemy are all but hopeless against the Banshees' merciless melee attacks.

Use this Aspect Technique at the start of the Resolve Successful Hits step of a combat involving a friendly HOWLING BANSHEE operative, if you retained any successful hits. Resolve one successful hit before the Attacker; it must be used to parry
SHRIEK-THAT-KILLS

Those Howling Banshees who have learned how to focus their vocal chords correctly can emit a scream so piercing and deafening that it can not only cause permanent injury to a foe, but even kill them.

Use this Aspect Technique when a friendly HOWLING BANSHEE operative performs the Shoot action. Until the end of that shooting attack, that operative is equipped with and must use the following ranged weapon:

 
Name
A
BS/WS
D
Shriek-that-kills
6
3+
1/2
Special Rules
!
Rng , Indirect, No Cover, Torrent
Stun

The HOWLING BANSHEE keyword is used in the following Blades Of Khaine datacards:

Brutal
Each time a friendly operative fights in combat with this weapon, in the Resolve Successful Hits step of that combat, your opponent can only parry with critical hits.

3. STING OF THE DEATHSTALKER [1EP]

STRIKING SCORPION operative only. The operative gains the following ability for the battle:

Sting of the Deathstalker: The target suffers 3 mortal wounds as a result of this operative’s Mandiblasters ability (instead of 2).

The STRIKING SCORPION keyword is used in the following Blades Of Khaine datacards:

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