Drop pods and other dedicated orbital assault vehicles are intended for one purpose only - to deliver warriors and equipment from orbiting spacecraft to battlefields on a planet’s surface. Once deployed they play little further part in the battle, serving only to support the onslaught of their passengers.
A Model with this Special Rule must Deep Strike.Deep strike deployments are usually conducted en-masse and at a distance from the enemy, lest the attacking force be destroyed in detail as it lands.
The Deep Strike Special Rule allows a Unit to enter play anywhere on the Battlefield.Among the warriors and war machines of the Horus Heresy there are many whose names are known throughout the galaxy. Such heroes, prototypes and icons are rare, and though their power can tip any battle in their favour, they can only be in one place at a time.
The following Rules apply to all Models with the Unique Sub-Type:| HIGH COMMAND – The highest ranked officers of an Army. |
| RETINUE – Warriors whose task is to guard the Army’s officers. |
| COMMAND – The line officers of an Army. |
| RECON – Light infantry and cavalry intended to harass, pursue and track the foe. |
| ARMOUR – Armoured vehicles capable of carrying the most powerful Weapons onto the field. |
Representing the elite of any army, commanders oversee the disposition of their troops, set strategy for the coming battle and often stand at the forefront of the conflict. The actions of such heroes can change the tide of battle in an instant.
The following Rules apply to all Models with the Command Sub-Type:Infused with the energies of the Warp and unbound by the normal laws of reality, these creatures ignore mortal concerns. While the ӕther is the source of their strength, when it wanes, such warriors find their forms weakening or even dissolving entirely.
The following Rules apply to all Models with the Malefic Sub-Type:Whether forsaken as oathbreakers or simply deemed beneath their superiors’ notice, there are some warriors for whom death offers neither glory nor honour.
A Player scores less Victory Points when they destroy a Unit that includes only Models with this Special Rule.
Some weapons cleave flesh with ease, inflicting terrible wounds that no mortal toughness can resist. Though of less use against armour and steel, such munitions are capable of tearing bloody holes in the ranks of advancing infantry and stalling any attack in its tracks.
With a Weapon that has the Rending (X) Special Rule, there is a chance that a Hit Test may result in an automatic wound.Whether by dint of superior skill or exemplary wargear, some warriors are better able to place strikes on enemy weak points. Such attacks can fell even the most powerful foes with a single well-placed shot.
Attacks made with the Critical Hit (X) Special Rule have a chance to automatically cause a wound and inflict 1 extra point of Damage.
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Some weapons trade precision for indiscriminate destruction, high explosive impacts that can devastate a wide area. From artillery shells to high energy blasts, such weapons are popular tools of destruction on the battlefields of the Horus Heresy.
Attacks made with the Blast (X) Special Rule use a Blast Marker to determine how many Hits are caused.Some weapons are designed not only to kill and maim, but also to shock and disorient the foe. Such weapons may rely on blinding flares, bursts of enervating energy or even subtle poisons to slow and disable the enemy, but their effects are the same. Debilitated and vulnerable, warriors struck by such weapons become easy prey.
Weapons and other attacks that have the Stun (X) Special Rule have a chance of inflicting the Stunned Status on the Target Unit.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Havoc launcher | |||||||
| Havoc launcher | 48 | 1 | 5 | 5 | 1 | Blast (3"), Stun (1) | Missile |
Designed to pierce the armour worn by heavy infantry, some weapons have gained a fearsome reputation on the battlefields of the Horus Heresy. While many such weapons are rare or temperamental in use, the sheer power of their attacks more than makes up for this.
With a Weapon that has the Breaching (X) Special Rule there is a chance that a Wound Test may result in the Wound ignoring Armour Saves.Some weapons feature augmented motility and enhanced targeting systems, able to track and lock onto fast moving targets with ease.
Weapons with this Special Rule are better able to utilise it for intercepting new arrivals on the Battlefield.Most combat aircraft fly at such speeds that regular weaponry is hard pressed to track or hit them. Only cannon and beams specifically designed to strike such swift targets have any hope of landing hits upon them by any means other than sheer luck.
Attacks made with the Skyfire Special Rule ignore penalties when attacking Flyers.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Twin accelerator autocannon | |||||||
| Twin accelerator autocannon | 48 | 6 | 7 | 4 | 2 | Breaching (6+), Rapid Tracking, Skyfire | Auto |
Huge artillery cannon and vast laser weapons are commonly employed as the primary armament of the greatest war machines of the Imperium. These weapons are devastating when properly braced and prepared for firing - more than capable of destroying smaller war engines in a single blast.
Weapons with the Ordnance (X) Special Rule double the value of a Characteristic when Stationary.A hail of enemy gunfire serves to keep any warrior’s head down, and some weapons are designed specifically to suppress the foe. Only the most steadfast of troops will continue the advance when all they can hear is the whistle and crack of gunshots and the screams of the fallen.
Weapons and other attacks that have the Suppressive (X) Special Rule have a chance of inflicting the Suppressed Status on the Target Unit.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Punisher rotary cannon | |||||||
| Punisher rotary cannon | 36 | 8 | 6 | 4 | 1 | Ordnance (FP), Suppressive (2) | Auto |
This energy scanning device pierces weather, camouflage and obscuring smoke, alerting the user and their squadmates to the concealed presence of enemy troops in the vicinity, allowing attacks to be directed more effectively.
Augury scanners allow attacks to ignore Shrouded Damage Mitigation Tests.From the lumbering Baneblade tanks of the Imperial Army to the destructive power of the Legiones Astartes Falchion, all of the war machines that fall into this category are huge armour-clad constructions that each wield enough firepower to destroy an entire army.
Mightiest of all the Emperor’s creations and the greatest warriors and generals of their age, the Primarchs of the Space Marine Legions epitomise the dark ages of the Horus Heresy. These colossi of war were powerful beyond the capabilities of any mortal warrior or steel-forged automata - for their only equal was another of their own kind.
The following Rules apply to all Models with the Paragon Type:

Some vehicles are either fitted with sophisticated auto-repair systems, or are simple enough in construction that their crew can effect repairs in the field. Such vehicles are able to shrug off minor damage that would otherwise reduce the fighting ability of their war machine.
A Model with this Special Rule has a bonus to Repair Tests to remove Statuses.The Emperor’s Children Trait is used in the following Legiones Astartes datasheets:
The Iron Warriors Trait is used in the following Legiones Astartes datasheets:
The Night Lords Trait is used in the following Legiones Astartes datasheets:
The Death Guard Trait is used in the following Legiones Astartes datasheets:
The Thousand Sons Trait is used in the following Legiones Astartes datasheets:
The Word Bearers Trait is used in the following Legiones Astartes datasheets:
Compact and deadly, pistols are ideal weapons in close quarters. They lack the sheer range of larger weapons, but can be brought to bear with impressive speed and are no less deadly than their larger counterparts.
A Model may attack with two Weapons that have the Pistol Special Rule.Designed to rip and tear flesh, some weapons are fearsome and intimidating tools of warfare. Whether by the gnashing teeth of a chainblade or the jagged edges of flechette ammunition, these weapons scythe great holes in the lines of even the toughest of infantry and the largest of warriors.
Attacks made with the Shred (X) Special Rule can sometimes inflict an extra point of Damage.Exotic beam weapons of arcing energy or sequential explosions triggered by the death of the first victim, some weapons cause not a single casualty, but a slew of them. Such weapons are wielded with grim efficiency against close packed formations of troops on the battlefields of the Horus Heresy. The most well-known examples are the volkite weapons of Mars, but many others are known.
Unsaved Wounds inflicted by attacks with the Deflagrate (X) Special Rule can cause additional Hits.Template weapons shoot clouds of fire, gas or other lethal substances, rather than shells or bullets.
Weapons and attacks with the Template Special Rule use the Flame Template to determine how many Models they Hit.Some weapons are almost as dangerous to the wielder as to the foe. Supercharged powerpacks can explode in combat or volatile munitions can jam or even detonate, all of which can prove deadly to those charged with deploying such weapons.
Weapons with this Special Rule may inflict Hits on the Models making Shooting Attacks with them.Some weapons are designed for use in personal challenges rather than the vulgar press of battle. Often light and perfectly balanced, they provide a key edge in duels and bouts of honour.
A Weapon with the Duellist’s Edge (X) Special Rule grants a bonus to Focus Rolls in Challenges.On the battlefields of the Horus Heresy, precision proves far more valuable than wanton carnage, allowing attacks to be placed on the most valuable targets and not the chaff of the enemy army. Whether through well-honed skill or artfully crafted weapons, warriors capable of such feats are highly sought after in any host.
Attacks made with the Precision (X) Special Rule are allocated by the Attacking Player, not the Defender.Whether by skill or the merits of a weapon’s design, some warriors are capable of sweeping strikes that scythe through the ranks of the foe.
If a Model with this Special Rule is outnumbered, it gains extra attacks.These melee weapons are sheathed in disruption fields that allow them to cleave armour as though it were paper and annihilate flesh or bone with ease. They are both difficult to master, for a single mis-stroke can lead to catastrophe in a close-packed melee, and expensive to manufacture and maintain, and so are mostly found only in the hands of the finest warriors in the Legiones Astartes.
If a Model has a power weapon as part of its Wargear, you can select one of the following for that Model to have:| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Power sword | |||||||
| Power sword | I | A | S | 3 | 1 | Breaching (6+) | Power |
| Power axe | |||||||
| Power axe | -1 | A | +1 | 3 | 1 | Breaching (5+) | Power |
| Power maul | |||||||
| Power maul | -1 | A | +2 | 3 | 1 | Breaching (6+) | Power |
| Power lance | |||||||
| Power lance | +1 | A | S | 3 | 1 | Precision (6+) | Power |
| Power fist | |||||||
| Power fist | -3 | A | +4 | 2 | 2 | - | Power |
| Gravis power fist | |||||||
| Gravis power fist | I | A | +3 | 2 | 3 | - | Power |
| Paired Gravis power fists | |||||||
| Paired Gravis power fists | I | +1 | +3 | 2 | 3 | - | Power |
| Thunder hammer | |||||||
| Thunder hammer | -2 | A | +3 | 2 | 2 | - | Power |
| Crozius Arcanum | |||||||
| Crozius Arcanum | I | A | +2 | 3 | 2 | Breaching (6+) | Power |
| Lightning claw | |||||||
| Lightning claw | I | A | S | 3 | 1 | Rending (6+), Breaching (6+) | Power |
| Pair of lightning claws | |||||||
| Pair of lightning claws | I | +2 | S | 3 | 1 | Rending (6+), Breaching (6+) | Power |
| Saturnine war axe | |||||||
| Saturnine war axe | I | A | +1 | 2 | 2 | Reaping Blow (2) | Power |
| Saturnine concussion hammer | |||||||
| Saturnine concussion hammer | -3 | A | x2 | 2 | 3 | Critical Hit (6+) | Power |
| Saturnine disruption fist | |||||||
| Saturnine disruption fist | -2 | A | +2 | 2 | 3 | - | Power |
A combat shield is a wrist-mounted shield or buckler containing a small field generator that enables it to withstand great amounts of damage.
A combat shield grants a 5+ Invulnerable Save and a bonus to Focus Rolls.Utilised primarily in boarding actions and Zone Mortalis operations, hoarding shields are bulkier than the similar combat shield, offering a measure of additional protection to the hearer and allowing them to form a formidable bulwark against enemy assault.
Boarding shields grant a 5+ Invulnerable Save, the Shield Trait and the Heavy Sub-Type.Some warriors are trained or equipped to make the most of the force of a charge. When they slam into enemy ranks, it is with the force of a thunderbolt.
On a successful Charge, a Model with the Impact (X) Special Rule temporarily increases a Characteristic by 1.| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Phoenix rapier | |||||||
| Phoenix rapier | I | A | S | 3 | 1 | Impact (D), Breaching (6+) | Power |
Heavy beams and armour-piercing cannon rarely inflict superficial damage, but always blast and break the hull of their target. Such weapons are superior tank killers, their sheer power prized over lesser weapons when the objective is to apply maximum damage without concern for finesse.
A Weapon with the Armourbane Special Rule counts Glancing Hits as Penetrating Hits.Blasts of exotic radiation, malignant scrap-code or other targeted attacks can render the systems of complex war engines vulnerable without penetrating their armour. While such weapons are less likely to leave their target as a broken ruin, the deleterious effects of their attacks can render even the most powerful war machines impotent.
Weapons with the Shock (X) Special Rule have a chance of inflicting Statuses on Vehicles even if it does not penetrate their armour.| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Graviton mace | |||||||
| Graviton mace | -1 | A | +3 | 3 | 1 | Armourbane, Shock (Pinned) | Graviton |
A brutal prototype weapon combining the energy field and mass acceleration of a power fist with the shredding talons of a lightning claw, the Escaton power claw was re-engineered from a piece of archaeotech discovered in the final years of the Great Crusade on the war-ravaged world of Elemghast.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Escaton Power Claw | |||||||
| Escaton power claw | -2 | A | +3 | 2 | 2 | Shred (6+) | Power |
Poison is a subtle weapon, relying not on brute strength to bring harm to the foe, but on its own insidious bite. Though some consider it a dishonourable tool, there are many that are willing to make use of it in the name of victory.
A Weapon with the Poisoned (X) Special Rule has a chance to cause a wound regardless of the target’s Toughness.A specific addition to the Tartaros-derived plate worn by the Deathshroud of the XIVth Legion, these wrist-mounted projectors are loaded with various highly caustic and toxic compounds to be unleashed upon the enemy in the close press of assault.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Alchem Caster | |||||||
| Alchem caster | Template | 1 | 3 | - | 1 | Template, Pistol, Poisoned (2+) | Assault |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Æther-fire pistol | |||||||
| Æther-fire pistol | 10 | 1 | 6 | 4 | 2 | Pistol, Breaching (6+) | Assault, Psychic |
Vile toxins, exotic radiation and all-consuming chemical agents all sap the abilities of warriors in the field even as they kill them. Most terrible are the effects of phosphex, choking the life and strength from those it touches, or the fleshcorroding properties of the dreaded life-eater virus.
Unsaved Wounds with the Phage (X) Special Rule reduce a Characteristic by 1.| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Tainted weapon | |||||||
| Tainted weapon | I | A | S | 3 | 1 | Breaching (6+), Phage (S) | Psychic |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Warpfire pistol | |||||||
| Warpfire pistol | 12 | 1 | 5 | 4 | 1 | Pistol, Breaching (5+), Shred (6+) | Assault, Plasma |
The Alpha Legion Trait is used in the following Legiones Astartes datasheets:
Some weapons feature multiple weapons systems linked to the same trigger. Often each weapon will have a specific role, but in extremis, both can be fired simultaneously, blasting the foe with a variety of deadly munitions.
A Weapon with this Special Rule can fire multiple profiles simultaneously.Some weapons are so terrifyingly potent that their use instils abject fear in even the most strong-willed warriors. In the face of such wanton power the target can only flee or prepare for death, for few would live to tell of the true horrors of the Age of Darkness once they were unleashed on the battlefield.
Weapons and other attacks that have the Panic (X) Special Rule have a chance of inflicting the Routed Status on the Target Unit.Some weapons carry only a severely limited stock of munitions. Often intended as weapons of last resort, used at the correct point they can turn the tide of battle.
A Weapon with the Limited (X) Special Rule can only be used to attack a limited number of times per Battle.The beams of energy generated by melta weaponry dissipate over long ranges. When used at close quarters, however, their effect on armoured vehicles is devastating.
This Special Rule increases the amount of Damage against Vehicles when Shooting Attacks are made within a specific range.The crack of the sniper’s rifle or the burst of heavy artillery, both signal a sudden and indiscriminate death and send infantry scurrying for cover. Such weapons are meant as much to pin the foe in place as to kill them, breaking up advancing ranks of troops and shattering defensive formations.
Weapons and other attacks that have the Pinning (X) Special Rule have a chance of inflicting the Pinned Status on the Target Unit.An Ancient Terran innovation, pairing a bolter with another secondary weapon to allow elite formations of warriors to project superior firepower at the climactic moment of battle. Most often used to break through enemy lines or to stymie the onslaught of enemy armour, these weapons are the mark of the elite of the Legiones Astartes, issued to the most skilled of warriors to maximise their worth.
Each Combi-weapon will have two components; a bolter Primary component and a Secondary component. Unless otherwise specified, each Combi-weapon has the following components:| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Bolter (Primary) | |||||||
| Bolter (Primary) | 24 | 2 | 4 | 5 | 1 | Combi | Bolt |
| Flamer (Secondary) | |||||||
| Flamer (Secondary) | Template | 1 | 4 | 5 | 1 | Template, Panic (1), Limited (1), Combi | Flame |
| Meltagun (Secondary) | |||||||
| Meltagun (Secondary) | 12 | 1 | 8 | 2 | 3 | Melta (6), Limited (1), Combi | Melta |
| Plasma gun (Secondary) | |||||||
| Plasma gun (Secondary) | 24 | 2 | 6 | 4 | 1 | Breaching (6+), Limited (1), Combi | Plasma |
| Volkite charger (Secondary) | |||||||
| Volkite charger (Secondary) | 15 | 2 | 5 | 5 | 1 | Deflagrate (5), Combi | Volkite |
| Grenade launcher (Secondary) - Krak | |||||||
| Grenade launcher (Secondary) - Krak | 24 | 1 | 6 | 4 | 2 | Combi | - |
| Graviton gun (Secondary) | |||||||
| Graviton gun (Secondary) | 18 | 1 | 6 | 4 | 1 | Blast (3"), Breaching (6+), Shock (Pinned), Pinning (1), Limited (1), Combi | Graviton |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Alchem combi-flamer | |||||||
| Alchem combi-flamer | |||||||
| - Bolter (Primary) | |||||||
| - Bolter (Primary) | 24 | 2 | 4 | 5 | 1 | Combi | Bolt |
| - Alchem flamer (Secondary) | |||||||
| - Alchem flamer (Secondary) | Template | 1 | 4 | 5 | 1 | Template, Poisoned (2+), Limited (1), Combi | - |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Banestrike bolter | |||||||
| Banestrike bolter | 18 | 2 | 4 | 4 | 1 | Breaching (6+) | Bolt |
These mysterious variant bolt weapons, believed to have been designed in secret within the armouries of the Alpha Legion long before the outbreak of the Horus Heresy, have it seems a sole purpose - to breach the ceramite power armour of Space Marines.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Banestrike Combi-bolter | |||||||
| Banestrike combi-bolter | 18 | 4 | 4 | 4 | 1 | Breaching (6+) | Bolt |
The Dark Angels Trait is used in the following Legiones Astartes datasheets:
The Iron Hands Trait is used in the following Legiones Astartes datasheets:
Some weapons are so heavy that, while they can be fired on the move, are more powerful when properly braced and made ready before shooting. Warriors on the battlefield must use their judgement to decide when speed is required and when the full firepower of their arsenal must be unleashed.
Weapons with the Heavy (X) Special Rule gain +1 to a Characteristic when Stationary.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Plasma repeater | |||||||
| Plasma repeater | |||||||
| - Sustained fire | |||||||
| - Sustained fire | 12 | 3 | 5 | 4 | 1 | Breaching (6+) | Plasma |
| - Maximal fire | |||||||
| - Maximal fire | 12 | 3 | 6 | 4 | 1 | Breaching (5+), Overload (1) | Plasma |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Graviton gun | |||||||
| Graviton gun | 18 | 1 | 6 | 4 | 1 | Blast (3"), Breaching (6+), Shock (Pinned), Pinning (1) | Graviton |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Graviton shredder | |||||||
| Graviton shredder | 18 | 2 | 6 | 4 | 1 | Breaching (6+), Shock (Pinned), Pinning (1) | Assault, Graviton |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Alchem flamer | |||||||
| Alchem flamer | Template | 1 | 4 | 5 | 1 | Template, Poisoned (2+) | - |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Æther-fire blaster | |||||||
| Æther-fire blaster | 18 | 2 | 6 | 4 | 2 | Breaching (6+) | Psychic |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Warpfire blaster | |||||||
| Warpfire blaster | 24 | 2 | 5 | 4 | 1 | Breaching (5+), Shred (6+) | Plasma |
A nuncio-vox is a beacon and communications array that allows constant coordination with other elements of an army, allowing a commander a measure of control and the ability to direct their forces, even during the most chaotic battles.
Nuncio-vox allow Units to remove Statuses in the Start Phase.The Imperial Fists Trait is used in the following Legiones Astartes datasheets:
The Blood Angels Trait is used in the following Legiones Astartes datasheets:
A prototype weapons system designed as a more compact and portable variant of the highly successful Kheres pattern, it was, as can be divined by its pattern designation, first developed on the lliastus Satellite in the Sol System by the Dyzanique cult.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Iliastus Assault Cannon | |||||||
| Iliastus Assault Cannon | |||||||
| - Sustained fire | |||||||
| - Sustained fire | 24 | 3 | 6 | 4 | 1 | Heavy (FP), Breaching (6+) | Auto |
| - Maximal fire | |||||||
| - Maximal fire | 24 | 5 | 6 | 4 | 1 | Heavy (FP), Breaching (6+), Overload (1) | Auto |
Amongst the largest of the variants of man-portable chem-projection devices wielded by the warriors of the Death Guard Legion, this design incorporates the largest reservoirs of alchemical and anti-biological concoctions and the capacity to project their contents under higher pressure.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Heavy Alchem Flamer | |||||||
| Heavy Alchem Flamer | Template | 1 | 5 | 4 | 1 | Template, Poisoned (2+) | Assault |
A later development of the Pyrae Cult Techmarine artificers, these modified plasma weapons utilised both occult lore and the unique techno-arcana of the Forge World of Zhao-Arkhad in their construction.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Æther-fire Cannon | |||||||
| Æther-fire cannon | 24 | 1 | 6 | 4 | 2 | Blast (3"), Breaching (6+) | Psychic, Assault |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Warpfire projector | |||||||
| Warpfire projector | 36 | 1 | 5 | 4 | 1 | Heavy (RS), Blast (3"), Breaching (5+), Shred (6+) | Plasma |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Shrapnel cannon | |||||||
| Shrapnel cannon | 36 | 3 | 5 | 5 | 1 | Pinning (0), Shred (6+) | Bolt |
At the front of any charge and the heart of any defensive line are an army’s champions. These warriors stand ever ready to accept the challenge of their foes and inspire their allies.
The following Rules apply to all Models with the Champion Sub-Type:The humble sergeant stands as one of the greatest weapons in the arsenals of any army. Skilled in war and in leadership, each sergeant is the beating heart of their unit and the cornerstone upon which victory is built.
The following Rules apply to all Models with the Sergeant Sub-Type:| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Bolter | |||||||
| Bolter | 24 | 2 | 4 | 5 | 1 | - | Bolt |
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Terranic greatsword | |||||||
| Terranic greatsword | -1 | A | +2 | 3 | 2 | Breaching (5+) | Sword of the Order |
The Psyker Trait is used in the following Legiones Astartes datasheets:
Within the First Legion there are innumerable separate Orders, each dedicated to a singular creed of war. The Cenobium stand as the greatest exemplars of these Orders, their champions and foremost warriors each a keeper of the secrets held by that Order and a practitioner of the form of war they embody.
When a Unit that includes any Models with this Special Rule is selected as part of a Detachment, during Army selection, a single option from the Orders of the Hekatonystika presented below must be selected for all Models in that Unit.Each Order of the Hekatonystika specialised in the employment of one skill of war, one unique talent. They stood ready to deploy those skills whenever the Legion had need of a vanguard for the most dangerous missions and impossible assaults.
These creatures appear outwardly similar to the automata of the Mechanicum, but under their metal skin are nothing alike. Artificia are not crude metal servants, but a living mind forged of steel and conditioned to hate all other life.
The following Rules apply to all Models with the Artificia Type:Volatile fuel, overpowered reactors or dangerous munitions can cause some war engines to explode when destroyed. Such explosions can prove devastating to friend and foe alike.
A Model with this Special Rule can explode and cause Hits to nearby Models and Units.Some warriors exude such a terrifying aura that even those hardened by war and death are apprehensive in their presence. Whether this is due to a reputation for cruelty or brutal slaughter or the result of some technological device or psychic glamour makes little difference in the effect it has on the battlefield. Wise commanders will seek to keep their distance and engage such fearsome enemies at range rather than risk their wrath.
Models near an enemy Model with the Fear (X) Special Rule must reduce their Advanced Characteristics.| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Chainsword | |||||||
| Chainsword | I | A | S | 5 | 1 | Shred (6+) | Chain |
By force of will a trained battle-psyker can channel the eldritch power of the Warp into their weapons and magnify their power greatly. Such power can come at a great cost, and if the psyker’s control wavers, they may be devoured by the very power they sought to chain.
A Weapon with this Special Rule may double a Characteristic with a Willpower Check, but may suffer Perils of the Warp.| ELITES – The most deadly of warriors available to an Army. |
The White Scars Trait is used in the following Legiones Astartes datasheets:
Pathfinders and scouts are vital parts of any army, able to lead troops through even the worst terrain at speed. Cunning generals will seek to use such troops to outflank and outmanoeuvre the foe.
The Move Through Cover Special Rule allows the penalties of terrain to be ignored.Infantry units include all types of foot soldiers. Infantry are fairly slow moving, but can cross almost any terrain and make the best use of cover to avoid enemy fire.
Infantry is the most basic Type, and is applied to most Models in the game. A Model with the Infantry Type uses the Core Rules without modification, gaining neither benefit nor penalty. Models with the Infantry Type may Embark and Disembark upon Models with the Transport Sub-Type.Cavalry use their fast speed to strike deep into enemy territory and escape before their opponent is able to react. This type includes units mounted on bikes, jetbikes, land speeders and even traditional cavalry mounted on riding beasts.
The following Rules apply to all Models with the Cavalry Type:
The Space Wolves Trait is used in the following Legiones Astartes datasheets:
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Power sword | |||||||
| Power sword | I | A | S | 3 | 1 | Breaching (6+) | Power |
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Frost sword | |||||||
| Frost sword | I | A | +1 | 3 | 1 | Breaching (5+), Reaping Blow (1) | Power |
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Frost axe | |||||||
| Frost axe | -1 | A | +1 | 3 | 1 | Breaching (4+), Reaping Blow (1) | Power |
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Frost claw | |||||||
| Frost claw | I | A | S | 3 | 1 | Breaching (4+), Reaping Blow (1), Shred (6+) | Power |
Some warriors are so inured to pain and suffering that nothing but the most grievous of hurts will slow their onslaught. The only way to stop such a berserk is to hit them again and again until at last they fall, the toll of their hurts far more than any mortal warrior should be capable of bearing.
Feel No Pain (X) is a Damage Mitigation Test that may be taken in addition to a Saving Throw.| TROOPS – The line troops that hold ground and allow generals to claim victory. |
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Power fist | |||||||
| Power fist | -3 | A | +4 | 2 | 2 | - | Power |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Combi-bolter | |||||||
| Combi-bolter | 24 | 4 | 4 | 5 | 1 | - | Bolt |
Intended to break the lines of the foe or to hold the most dangerous of positions, heavy troops trade speed and manoeuvrability for indomitable toughness and stubborn tenacity.
The following Rules apply to all Models with the Heavy Sub-Type:| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Heavy bolter | |||||||
| Heavy bolter | 36 | 3 | 5 | 4 | 1 | Heavy (FP) | Bolt |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Autocannon | |||||||
| Autocannon | 48 | 2 | 7 | 4 | 2 | Breaching (6+), Heavy (FP) | Auto |
Some warriors are either so preternaturally tough, so bitterly intransigent or so favoured by fortune that they can survive almost any attack. Devastating close combat strikes and huge explosions all fail to bring down this warrior in a single hit and only repeated attacks can end their rampage.
A Model with this Special Rule takes less Damage from attacks.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Plasma pistol | |||||||
| Plasma pistol | |||||||
| - Sustained fire | |||||||
| - Sustained fire | 12 | 1 | 6 | 4 | 1 | Pistol, Breaching (6+) | Assault, Plasma |
| - Maximal fire | |||||||
| - Maximal fire | 12 | 1 | 7 | 4 | 1 | Pistol, Breaching (5+), Overload (1) | Assault, Plasma |
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Power axe | |||||||
| Power axe | -1 | A | +1 | 3 | 1 | Breaching (5+) | Power |
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Power maul | |||||||
| Power maul | -1 | A | +2 | 3 | 1 | Breaching (6+) | Power |
Some weapons are wreathed in flame emitted from small projectors, or burn with otherworldly fire, stirring a primaeval aversion in even the boldest warriors.
A Weapon with this Special Rule causes additional modifiers to a Target’s Leadership Characteristic.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Heavy flamer | |||||||
| Heavy flamer | Template | 1 | 5 | 4 | 1 | Template, Panic (1) | Flame |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Predator cannon | |||||||
| Predator cannon | 48 | 3 | 8 | 4 | 2 | Breaching (6+), Heavy (FP) | Auto |

A variant of Indomitus pattern Tactical Dreadnought Armour devised by Ferrus Manus and his Iron Fathers, this advanced prototype suit was just going into production at the outset of the Horus Heresy to supplement the Iron Hands Legion’s combat depleted stocks of Terminator armour. The design replaced the field generators embedded in the armour with experimental systems that converted incoming electromagnetic and kinetic energy into bursts of blinding light, able to incapacitate foes.
Successful Armour Tests and Invulnerable Tests may inflict Tactical Statuses on enemy Models.
The Ultramarines Trait is used in the following Legiones Astartes datasheets:
| TRANSPORT – Units dedicated to ferrying more vulnerable Units across the Battlefield. |
The Salamanders Trait is used in the following Legiones Astartes datasheets:
Some warriors are renowned not purely for their skill at arms, but for the specific skills they bring to the aid of their fellows. Such warriors move among the ranks as they are needed, taking up position to use their abilities to the greatest advantage amid the shifting tide of battle.
The following Rules apply to all Models with the Specialist Sub-Type:| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Thunder hammer | |||||||
| Thunder hammer | -2 | A | +3 | 2 | 2 | - | Power |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Hand flamer | |||||||
| Hand flamer | Template | 1 | 3 | - | 1 | Template, Pistol | Assault, Flame |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Flamer | |||||||
| Flamer | Template | 1 | 4 | 5 | 1 | Template, Panic (1) | Flame |
The Raven Guard Trait is used in the following Legiones Astartes datasheets:
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Lightning claw | |||||||
| Lightning claw | I | A | S | 3 | 1 | Rending (6+), Breaching (6+) | Power |
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Pair of lightning claws | |||||||
| Pair of lightning claws | I | +2 | S | 3 | 1 | Rending (6+), Breaching (6+) | Power |
Transport vehicles are designed to balance armour and capacity, attempting to mount the most protection without compromising how many warriors they can carry. Yet, some warriors are plated in such imposing armour or even spawned in such an aberrant nature that they occupy far more space than any regular fighter. Such warriors are mighty in both power and stature, but prove more difficult to ferry into battle.
Models with the Bulky (X) Special Rule take up more space on Transport Models.Billowing clouds of smoke or fields of electromagnetic interference can hide warriors from the foe’s sight. That which cannot be struck, cannot be harmed and needs not the protection of heavy and encumbering armour.
Shrouded (X) is a Damage Mitigation Test that may be taken in addition to a Saving Throw.The personal guards of the Primarch himself and commanders of the Phoenix Guard, these warriors were charged with both the highest standards of martial excellence and the most exacting code of appearance - for they represented Fulgrim and his Legion in the eyes of the other Legions.
When Locked in Combat, this Unit may select an additional Special Rule to apply until the end of the Phase.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Bolt pistol | |||||||
| Bolt pistol | 12 | 1 | 4 | 5 | 1 | Pistol | Assault, Bolt |

The World Eaters Trait is used in the following Legiones Astartes datasheets:
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Chainaxe | |||||||
| Chainaxe | -1 | A | +1 | 5 | 1 | Shred (6+) | Chain |
The Red Butchers think nothing of defence, their frenzied assaults allowing no thought of parries nor evasion.
Red Butchers count as having a Weapon Skill Characteristic of 3 when their opponent makes Hit Tests.Whether equipped with antigrav repulsors or empowered by some esoteric, psychic art, this unit is able to skim above the ground. While incapable of true flight, this does allow it to avoid any of the hampering effects of the prevailing terrain, gliding over obstacles that would ensnare or entangle more conventional troops.
The following Rules apply to all Models with the Antigrav Sub-Type:The steel warriors of the Mechanicum are unlike any other force in the galaxy, unflinching automatons of logic engrams and gears. Though far more rugged than even the Emperor’s Legiones Astartes, they are bound to the unchanging dictates of their programming and lack the tactical flexibility of flesh and blood warriors.
The following Rules apply to all Models with the Automata Type:These massive engines of war are unlike the soulless warriors of the Mechanicum, for at their heart rests a mortal warrior whose instincts and experience guides their steel body on the field of battle.
The following Rules apply to all Models with the Walker Type:The Sons of Horus Trait is used in the following Legiones Astartes datasheets:
Some weapons are designed to feed from multiple small magazines loaded with specialist ammunition. The most common of these are the Tempest and Scorpius rounds commonly issued to Seeker Squads, but many other Legion forces may utilise even more esoteric and specialised ammunition.
Weapons with this Special Rule gain one optional additional Special Rule when used to attack.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Kraken bolter | |||||||
| Kraken bolter | 30 | 2 | 4 | 4 | 1 | Precision (4+), Shot Selector | Bolt |
The [Legiones Astartes] Trait is used in the following Legiones Astartes datasheets:
The Traitor Trait is used in the following Legiones Astartes datasheets:
The Blackshields Trait is used in the following Legiones Astartes datasheets:
Hatred can be a force as potent as any munition, driving troops to fight harder and more ferociously. The Horus Heresy would stoke old hatreds and spawn many new ones, granting canny commanders ample opportunity to set troops against their chosen foes.
The Hatred (X) Special Rule grants bonuses against enemies of a specific Faction, Type or Trait.Some units are drilled to hold the ground captured by the vanguard. Vigilant and steadfast, they are vital assets in any battle, standing sentinel over the vital objectives captured in any assault and holding back the foe’s counter-assault.
A Unit of Models with this Special Rule can control Objectives more easily and scores more Victory Points from controlling an Objective.Warriors trained to break the foe’s lines are often at the forefront of their host, but are ill-suited to holding ground in the face of an enemy counter-attack.
A Unit that includes Models with this Special Rule can score Victory Points for destroying enemy Units.From armoured transports, to fleet orbital shuttles and even more esoteric modes of travel, mounting infantry atop faster moving transports is an ancient tactic. The best transports offer a safe haven for fragile infantry as well as a means to traverse even the most difficult terrain at speed.
All Models with the Transport Sub-Type are bound by a set of Rules regarding how they operate:The tactical Legionaries that form the core of every Space Marine Legion drill endlessly with the boltgun that is their hallmark. As a result, these warriors are capable of unleashing a torrent of gunfire that can halt any foe in its tracks.
When a Model with this Special Rule makes a Shooting Attack with a bolter, the bolter gains the Heavy (FP) Special Rule until that Shooting Attack is fully resolved.Among the tumult of battle, some warriors take no stock in tactical considerations and focus solely upon the murderous arts demanded of them.
A Unit that includes any Models with this Special Rule cannot claim Objectives.The Anathemata Trait is used in the following Legiones Astartes datasheets:
Binding the denizens of the Warp to their will, the Esoterist breaches the fabric of reality, dragging their otherworldly allies onto the battlefield and setting them upon their foe.
Trigger: The Active Player may choose to Manifest the Breach the Veil Psychic Power at the start of the Reserves Sub-Phase of their Movement Phase.Long range artillery fire is the terror of any infantry advance, striking its targets no matter what cover they seek or where they attempt to take shelter.
A Weapon with this Special Rule may be used to attack Target Units out of Line of Sight.Calling upon the ancient wisdom of the Chogorian shaman, a Stormseer can see the currents of the winds of the future, and speed his brethren along the swift path to victory.
This Power is used in the Movement Phase and can allow the Target Unit to move its full Rush distance as a normal Move.An army without war engines is easy prey for the foe, and without specially trained warriors to repair those machines they will soon fail in the face of the Horus Heresy’s fury. Battlesmiths are charged with seeing to the care of the metal behemoths that lead every assault, keeping them operational and ensuring their guns never fall silent.
A Model with the Battlesmith (X) Special Rule can repair Vehicles, Automata and other mechanical Units.Specialised auspexes designed to efficiently target larger war engines at great distances are often fitted to the largest titan weapons. These devices allow the long range duels of such gargantuan engines to be conducted at distances too great for most targeting units, but are less use when targeting smaller, closer enemies.
When not attacking Titans, Knights or Super-heavies, a Weapon with this Special Rule must make Snap Shots.Designed to be carefully attached to a target and blast precise holes in the thickest armour, these cumbersome devices are ill-suited to open war. However, when a vulnerable target can be isolated in battle, there are no better tools for piercing its protection.
Weapons with this Special Rule can only attack Vehicles and immobile Models.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Frag Grenades | |||||||
| Frag Grenades | 6 | 1 | 3 | 6 | 1 | Blast (3") | Assault |
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Krak grenades | |||||||
| Krak grenades | -3 | 1 | 6 | 4 | 2 | Detonation | - |
The humble vexilla displays the heraldry of a particular squad or officer, proclaiming not only its designation in the Legion but also its proud legacy in the annals of the Great Crusade.
A vexilla adds a bonus to Combat Resolution scores.A powerful broad-bladed sword that glowed with a soft inner light and scorched those it struck with a silver flame. Its keen edge made a mockery of even the finest armour or the mightiest of foes, cutting a clear path for the First Primarch and his Legion through the darkest of battlefields.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| The Lion Sword | |||||||
| The Lion Sword | I | A | +2 | 2 | 3 | - | Power, Sword of the Order |
A weapon from the sealed arsenals of the Dark Angels that found occasional favour with the First Primarch, this plasma fusil’s origins were to be found in the dark years of Old Night on Ancient Terra. Far exceeding the capabilities of more modern plasma weapons, it is an example of that archaic technology preserved in the vaults of the First Legion.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| The Fusil Actinaeus | |||||||
| The Fusil Actinaeus | 18 | 2 | 7 | 3 | 2 | Breaching (4+) | Assault, Plasma |
Each a mysterious relic of Old Night, stasis grenades proved impossible for the Techmarines of the First Legion to replicate and thus were ever in short supply and to be used only in situations of dire consequence. The Lion himself was permitted to deploy such munitions at his discretion, using their temporal distortion effects to gain advantage over his foes.
Stasis grenades reduce the Combat Initiative of enemies.This class of grenade contains only a small explosive charge, and is intended primarily to disorientate and distract the foe while closing on a fixed position.
Frag grenades can be used to make attacks during the Volley Step.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Frag Grenades | |||||||
| Frag Grenades | 6 | 1 | 3 | 6 | 1 | Blast (3") | Assault |
When the Lion went into battle there were few foes worthy of death at his hand, and only those that could prove by bloody defiance that they were worthy of his enmity would witness the true choler of the First Primarch.
The Lion gains a bonus to Focus Rolls when he is wounded.A blade of ancient provenance borne by the First Primarch in the earliest days of the Great Crusade and which remained at his side even to the last days of the Horus Heresy. A masterpiece of the armourer’s craft, whose flickering silver teeth wrought a fearsome ruin upon the foe and shattered the resolve of those that stood against the Lion.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| The Wolf Blade | |||||||
| The Wolf Blade | I | A | S | 3 | 1 | Shred (4+), Breaching (4+), Reaping Blow (2) | Chain, Sword of the Order |
Similar in design to the rare digital weapons of the lost Dark Age of Technology, these weapons are miniature versions of larger ordnance, fitted to the vambraces of Inner Circle Knights so they may fight freely in melee.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Plasma-caster | |||||||
| Plasma-caster | |||||||
| - Sustained fire | |||||||
| - Sustained fire | Template | 1 | 4 | 4 | 1 | Template, Breaching (6+) | Plasma |
| - Maximal fire | |||||||
| - Maximal fire | Template | 1 | 4 | 4 | 1 | Template, Breaching (5+), Overload (1) | Plasma |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Grenade harness | |||||||
| Grenade harness | 6 | 1 | 5 | 6 | 1 | Blast (3"), Limited (1) | - |
The wargear of many Legiones Astartes warriors and war machines incorporates a variety of targeting and stabilisation systems, enabling larger weaponry to be brought to bear even at close ranges.
Models with this Special Rule can make Volley Attacks with other Weapons.Many warriors are steady but sure, slow to advance but no less deadly for it.
Models with this Special Rule cannot Pursue fleeing enemy Units.| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Calibanite warblade | |||||||
| Calibanite warblade | I | A | +1 | 3 | 1 | Breaching (5+) | Sword of the Order |
Companion Detachments oath themselves to their charge, ensuring their continued survival on the battlefield, even at the cost of their own lives.
While a Model with both the Dark Angels Trait and either the Paragon Type or Command Sub-Type is part of a Unit that includes any Models with this Special Rule, Precision Wounds caused as part of a Shooting Attack cannot be allocated to that Model.Many warriors go to battle carrying large protective shields, commonly issued when the fighting is expected to be conducted at close ranges, such as Zone Mortalis or breach storming engagements. With sufficient training, these warriors can form a moving bulwark, layering and overlapping such shields to provide protection against all but the most determined attacks.
This Reaction allows the Reactive Player to gain a bonus to the Toughness Characteristic of Models in a Unit targeted by a Shooting Attack or Volley Attack if the majority of those Models have the Shield Trait.A creation of the long lost city of Cytheron on Mercury, these devices are based upon the power fields that once held at bay the ferocity of Sol itself.
A Model with a Cytheron pattern aegis has a 5+ Invulnerable Save and gains the Shield Trait. In addition, the Controlling Player of a Unit that includes any Models with a Cytheron pattern aegis may declare the Shieldwall! Advanced Reaction for that Unit. This is an exception to the normal Rules for the Shieldwall! Advanced Reaction.| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Bayonet | |||||||
| Bayonet | I | A | S | 5 | 1 | - | Bayonet |
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Chain bayonet | |||||||
| Chain bayonet | I | A | S | 5 | 1 | Shred (6+) | Bayonet, Chain |
A masterwork Terranic greatsword granted to Corswain by his mentor, Alajos, it is said that The Blade was once raised aloft at Advex-mors by Legion Master Urian Vendraig to incite the first Rangdan Xenocide, and was wielded in the violence of every campaign against that foul xenos breed by a champion of the First Legion.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| The Blade | |||||||
| The Blade | I | A | +2 | 2 | 2 | Duellist’s Edge (2) | Power, Sword of the Order |
A masterfully wrought suit of artificer armour struck from Terran steel in the heart of the forests of Caliban by the Lion’s own hand, the Armour of the Forest embodies the pragmatism of the Legion in its simple, utilitarian functionality and doughty endurance. Corswain’s only adjustment to this peerless suit of armour is to enshroud himself in a ritual mantle of the Dark Angels, obscuring the symbols of his Order and Host so that he might serve the entire Legion with purity of purpose as their champion.
This Wargear reduces the amount of Damage suffered from any wound inflicted in a Challenge.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Plasma burner | |||||||
| Plasma burner | |||||||
| - Sustained fire | |||||||
| - Sustained fire | Template | 1 | 5 | 4 | 1 | Template, Breaching (6+) | Plasma |
| - Maximal fire | |||||||
| - Maximal fire | Template | 1 | 6 | 4 | 1 | Template, Breaching (5+), Overload (1) | Plasma |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Phosphex bomb | |||||||
| Phosphex bomb | 6 | 1 | 5 | 3 | 1 | Blast (3"), Poisoned (3+), Panic (3), Breaching (5+) | Phosphex |
A relic of the First Legion, the blade known as the Death of Worlds was pattern-welded from fragments of adamantine collected from the hive cities of the first world to fall under the Eskaton, the edict of utter destruction. With each world its wielder presides over the death of, new fragments are added to its length and, by the end of the Great Crusade, the Death of Worlds had grown to such length that only the strongest warriors in the Legion could bear it into combat. The shards pattern welded to its edge carry the curse of a thousand dead worlds, the ragged blade tearing apart its victims with a vicious spite.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| The Death of Worlds | |||||||
| The Death of Worlds | -2 | A | +5 | 2 | 3 | - | None |
Marduk Sedras has served his Legion for more than two centuries, one of the longest serving Space Marines on record in the Divisio Militaris archives. Over the long years of the Great Crusade he has fought beside each of the Primarchs, and observed each of their Legions in warzones beyond count. There is no battle nor enemy that does not remind him of past glories, and in his tales others find the wisdom to overcome the challenges that face them.
While Marduk Sedras is part of a Unit that includes only Models with the Dark Angels Trait, all Models in that Unit gain the Hatred (Traitor) Special Rule.This elegant weapon is styled in the manner of the weapons of the Chogorian hill tribes, yet its primitive exterior hides a plethora of technological marvels that allow the blade to part ceramite and plasteel with ease.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| The White Tiger Dao | |||||||
| The White Tiger Dao | +2 | A | S | 2 | 2 | Impact (AM), Duellist’s Edge (1) | Power |
An artisan pistol from the Dark Age of Technology gifted to the Khagan by the Emperor, Storm’s Voice stayed at Jaghatai’s side throughout the long years of the Great Crusade. Many a xenos tyrant or wayward human despot deemed unworthy of the Khan’s blade met their end engulfed by the searing lightning of Storm’s Voice, an end that many Traitors would eventually share during the wars of the Horus Heresy.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Storm’s Voice | |||||||
| Storm’s Voice | 12 | 2 | 6 | 4 | 2 | Breaching (5+), Deflagrate (6), Stun (1) | Assault |
The hubris and false-confidence of the Khan’s foes would ever prove to be their undoing as the Lord of the White Scars would exercise super-human patience and restraint until finally they were spent, exasperated and frustrated, ready to accept the inevitability of their coming end.
This Gambit reduces the strength of an opponent when they are wounded.Fleet of foot, genetically enhanced or technologically boosted, some warriors are simply faster than their peers. Such warriors can swiftly reach the most advantageous positions on the battlefield and carry the fight to the foe before they can react.
A Unit that only includes Models with the Fast (X) Special Rule gains a bonus to Rush and Charge Moves.The Kontos power lance is a prime example of how the Great Khan took the wisdom of Chogoris’ nomadic tribes and married it to the high technology of the Imperium. Where once his followers had wielded lances of wood tipped in steel, now they bore shafts of hardened ceramite, tipped with lightning and thunder. A blow from a Kontos, delivered from the back of a charging jetbike, was enough to sunder the armour of battle tanks and fell even the most terrible of foes.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Kontos Power Lance | |||||||
| Kontos power lance | +4 | 1 | +5 | 3 | 2 | Impact (AP), Armourbane | Power |
A unique variation on Terran boltgun technology, the scatterbolt launcher’s shells detonate upon reaching a set distance from a mass and unleash a storm of razor-sharp shrapnel and sub-munitions.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Scatterbolt launcher | |||||||
| Scatterbolt launcher | Template | 1 | 5 | 4 | 1 | Template, Shred (6+), Pinning (1) | Bolt, Assault |
As the legend is told amongst the horse tribes of Chogoris, the Tails of the Dragon were twin blades gifted by the Khan to one among their tribe loyal without question not only to them, but to the protection of the tribe and to the pursuit of ever greater martial glory. While the original blades, if they ever existed, have been lost to time, the Tails of the Dragon blades gifted to Qin Xa by the Khagan were crafted in their image and legacy in a form more befitting a renowned warrior of the White Scars Legion.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| The Tails of the Dragon | |||||||
| The Tails of the Dragon | I | A | +1 | 2 | 1 | Critical Hit (5+), Precision (3+) | Power |
Qin Xa, often overlooked by allies and enemies, was a constant presence at the side of the Khan - a vital advisor to the subtle-minded lord of Chogoris and a skilled warrior and commander in battle. During the dark years of the Horus Heresy, he would rise to become one of the Khagan’s most trusted companions and a notable leader among the warriors of the Legion.
This Special Rule ensures the arrival of a Unit held in Reserves.Utilised by Techmarines and the adepts of the Mechanicum, cyber-familiar is a term that encompasses a variety of semi-autonomous devices such as servo-skulls and other smaller drone units tied into the direct neural control of their operator. These are an extension of their master’s will and provide them with a host of additional senses and capabilities.
Cyber-familiars grant a bonus to Intelligence Checks.Some officers are not renowned for their skills in combat or for the great glories they have won, but rather for their steadfast leadership and skill in logistics. Often unassuming and under-appreciated, it is these warriors that hold the armies of the Imperium together and only the most foolish general will overlook them in favour of more vainglorious officers.
Models with this Special Rule allow more Auxiliary Detachments to be included in an Army.These powerful omni-vox arrays allow those leaders fortunate enough to have access to such rare assets to carefully judge the flow of battle and maintain close watch over their troops, urging them onwards to victory.
A command vox relay grants a bonus to Reserves Tests and can be used to grant other benefits.Some transports are made to carry a lighter cargo, and the bulkiest of troops cannot make use of them in combat.
Models with this Special Rule cannot carry Models with the Bulky (X) Special Rule.Deployed in forward positions where their command and control systems can provide up to date tactical information from observers on the ground, the Damocles allows a Commander to utilise their exemplary coordination skills to direct reinforcements, even when not in close contact with the forces under their command.
A Model with this Special Rule can use some Characteristics of Embarked Models instead of its own.Mounted ilium-beacons or simple electric torches, many vehicles mount some kind of portable light to aid in target identification and destruction in darkness and poor weather.
Searchlights allow attacks to ignore Shrouded Damage Mitigation Rolls.Russ’ favoured axe, though less strange and potent than his darkly-fabled blade, was no less a weapon of great beauty and lethality. It was a frost axe, a prince among its kind, its edge made with the kraken teeth of the mighty beast, which gave the axe its name; a legendary menace slain by Russ himself before the coming of the Emperor to Fenris. Its murderous edge was further amplified by a disruption field generator which was a masterwork in its own right, so that a well-placed blow could split the armour plate of a battle tank.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| The Axe of Helwinter | |||||||
| The Axe of Helwinter | I | A | +2 | 2 | 2 | Armourbane, Reaping Blow (1) | - |
A weapon of truly ancient mystery, the sword of Russ has gone by many names. To the Remembrancers of the Great Crusade, it is called ‘Balenight’ - a name itself a commonplace derivation of the High Gothic ‘Maledica Nocterum’ - a dark legend carried during the Age of Strife where it passed through the hands of warlords and tyrants one after the other. But, to the Wolves of Fenris, it has always been ‘Mjalnar’ - the fang of the Wolf King - taken in battle as a blood-bought prize of victory. Ultimately, the Sword of Balenight is a weapon of unknown origin, a thing of terror and blood against which no armour can stand, as the sword’s silver-white blade inexplicably darkens as it kills, first to the deep red of heart’s blood, and then to a fathomless, glittering black.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| The Sword of Balenight | |||||||
| The Sword of Balenight | I | A | +1 | 2 | 2 | Critical Hit (5+) | - |
Once simply a Legion bolter, Scornspitter had been re-worked by no lesser hand than the Primarch Vulkan to form an outsized but perfectly balanced pistol suitable for the hand of the Wolf King. Though Russ and his Legion often stood apart from their fellows during the Great Crusade, this gift was one of honour, given after the two Primarchs’ Legions fought the bitter campaign at San Katos together, and Russ held it and its giver in high regard.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Scornspitter | |||||||
| Scornspitter | 12 | 3 | 4 | 3 | 1 | Breaching (6+) | Assault, Bolt |
Leman Russ’ presence unleashed a feral eagerness in his sons, each of them striving to prove themselves in his presence, letting no impediment stand between them and a glorious saga worthy of the Wolflord himself.
If a Model with this Special Rule is part of an Army, then the Controlling Player may apply the following additional Special Rules to all Auxiliary, Apex and Primary Detachments that have the same Faction Trait as the Model with this Special Rule:In war, Russ was no mere warrior, he became a conduit for fury, for rage and for violence, imbued with the all-consuming power ofFenris and of the Death Wolf, eager to unleash this power in an unrelenting assault on any who dared to stand before him.
When this Gambit is selected, Leman Russ gains a fixed bonus to the Focus Roll in Challenges until he fails to wound his opponent.Freki and Geri are preternaturally powerful beasts whose fangs and claws can tear through body armour and rend flesh and bone like paper.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Tooth & Claw | |||||||
| Tooth & Claw | I | A | S | 4 | 2 | Breaching (6+) | None |
Relics of a campaign of purgation and slaughter so dreadful that none but the Wolf King and his innermost circle of priests have been allowed to remember it, save in the lingering echoes of nightmare, these arcane weapons actively breach and damage the flow of time around them when they detonate. Merely being in proximity to the blast radius of these terrifying weapons is as perilous as any rad grenade, as a sudden time distortion freezes the target, but far from consistently, an effect that can leave its victim frozen out of phase with existence, a trapped echo lost in the void, or shattered like a statue of ice.
Ymira class stasis bombs force the Opposing Player to use the lowest result when making a Charge Roll.The dreams of the Death Wolf have consumed the minds of the Deathsworn so that only in killing do they themselves feel anything but the chill of death closing about them. In that moment, they care nothing for their own lives or safety, so long as their enemies are strewn about them broken and lifeless.
Deathsworn make a final attack before they are Removed as a Casualty.| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Death strike | |||||||
| Death strike | I | 1 | +1 | 3 | 1 | Breaching (5+) | Power |
Some warriors are marked by the dire weaponry they bear or the grim tactics in which they are trained. These dour cohorts are shunned by their brethren, whether out of respect for their burden or from fear of their rage.
Models with this Special Rule may not join Units that do not also have this Special Rule.| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Great frost blade | |||||||
| Great frost blade | -2 | A | +3 | 2 | 2 | Reaping Blow (1) | Power |
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Melta bombs | |||||||
| Melta bombs | -3 | 1 | 9 | 2 | 4 | Armourbane, Detonation | - |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Rad grenades | |||||||
| Rad grenades | 8 | 1 | 4 | 3 | 1 | Poisoned (2+), Phage (T) | Rad |
Though all serve the Wolf King faithfully and with fealty as his guard, the Varagyr also take great satisfaction in showing their superiority over the petty lords and champions of those they slay, vying to honour their master with the trophies of the slain justly anointed in the blood of the vanquished, in the hopes of making a tale worth the telling.
Varagyr gain a bonus to their Combat Resolution if the Thegn survives a Challenge.| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Chainfist | |||||||
| Chainfist | -3 | -1 | +6 | 2 | 2 | Armourbane, Shred (6+) | Chain |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Reaper autocannon | |||||||
| Reaper autocannon | 36 | 2 | 6 | 4 | 2 | Breaching (6+), Heavy (FP) | Auto |
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Fenrisian axe | |||||||
| Fenrisian axe | I | A | +1 | - | 1 | Reaping Blow (1) | None |
Created by the weaponsmiths of the Fang, the famed frost blades were forged after detailed study of the arcane technologies of Leman Russ’ own Emperor-gifted blade, coupled with unique materials gleaned from the death world of Fenris itself, namely the preternaturally hard chitin-teeth of the Fenrisian krakens that haunted that death world’s deeps. Most took the shape of traditional Fenrisian battle axes or Terran-influenced double-edged chainblades, while some few were also fashioned after power claws or even broad-bladed war spears, but all were finely made and equally lethal. Only a few such weapons were able to match the fabled paragon blades of Ancient Terra in destructive potential and quality, but all were truly formidable weapons in their own right.
Any Model with the Command or Champion Sub-Type and the Space Wolves Trait may have its power weapon exchanged for one frost sword or one frost axe for +5 Points per Model or have its lightning claw exchanged for one frost claw for +5 Points per Model.| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Frost sword | |||||||
| Frost sword | I | A | +1 | 3 | 1 | Breaching (5+), Reaping Blow (1) | Power |
| Frost axe | |||||||
| Frost axe | -1 | A | +1 | 3 | 1 | Breaching (4+), Reaping Blow (1) | Power |
| Frost claw | |||||||
| Frost claw | I | A | S | 3 | 1 | Breaching (4+), Reaping Blow (1), Shred (6+) | Power |
| Great frost blade | |||||||
| Great frost blade | -2 | A | +3 | 2 | 2 | Reaping Blow (1) | Power |
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Heavy chainsword | |||||||
| Heavy chainsword | -1 | A | +2 | 4 | 1 | Shred (6+) | Chain |
Geigor is in possession of a particularly potent frost claw of exquisite workmanship and power, gained and forged after many trials and bellicose deeds worthy of a saga in themselves. Claw and master together gained the war-name of ‘Fell- Hand’for the death they have reaved on the battlefield.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| The Fell-Hand | |||||||
| The Fell-Hand | I | A | S | 3 | 1 | Breaching (4+), Shred (5+) | Power |
Hvarl Red-Blade’s famed axe was not of Fenris, but a stone-grey power blade re-forged by the Iron Priests from a battlefield trophy taken from a huge machine-warrior made in the shape of a long-dead king he battled on the edge of the Maelstrom. This battle, fought on the dead world of Koltok, saw him elevated to Thegn and first earned him the name of Headsman’. In a thousand battles since, it has never failed him.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Hearth-splitter | |||||||
| Hearth-splitter | I | A | +2 | 2 | 2 | Armourbane | Power |
Hvarl gloried in only one thing in battle, the death of the foe. He cared little for grand strategy or subtle tricks of deployment or manoeuvre, and instead craved simply to close with the foe and see their blood spilled on the broken soil of the battlefield.
This Gambit prevents the Opposing Player from gaining a bonus to the Focus Roll from Outside Support.This colossal chainblade, too weight)’ for any but a Primarch to wield, is said to have been crafted by the weaponsmiths of Inwit before the coming of the Emperor. Its razored teeth can shred metal, stone and flesh with ease and, while the Primarch of the Imperial Fists Legion has many arms at his disposal, some relics of far greater power, it is this blade which has served him faithfully for so long he favours most.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Storm’s Teeth | |||||||
| Storm’s Teeth | I | A | S | 2 | 2 | Shred (4+) Reaping Blow (2) | Chain |
Presented to Rogal Dorn by the Custodian Guard to honour the Primarch’s appointment as Praetorian of Terra, this tactical bolter follows the pattern of the Legio Custodes’ own weaponry, albeit redesigned for the hand and might of a Primarch to wield.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| The Voice of Terra | |||||||
| The Voice of Terra | 24 | 3 | 5 | 3 | 1 | Breaching (5+) | Bolt, Assault |
Like the mountains upon which the Imperial Palace was built, Dorn was resolute and unyielding. Amongst his brothers, none could claim to have held where Dorn held. None could claim to have stood where he stood. None endured what he endured.
This Gambit allows Rogal Dorn to fight defensively.When the Templars of the Legion’s Oaths go to war, they do so with duty and righteous purpose above all else and cannot be halted except in death. The Templars strike with overwhelming force in crashing waves of power armour - their tactics are not subtle, but their methods are furious and irresistible.
Templar Brethren can close with their opponents more effectively when charging after they Disembark.| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Solarite Power Gauntlet | |||||||
| Solarite power gauntlet | -3 | A | +4 | 2 | 2 | Critical Hit (6+) | Power |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Archaeotech pistol | |||||||
| Archaeotech pistol | 12 | 1 | 6 | 4 | 2 | Pistol, Breaching (3+) | Assault |
Some vehicles are designed to deploy assault troops directly into the heart of combat. Whether by means of assault ramps or other methods, they allow the troops aboard to disembark in fighting order and engage the foe without delay.
A Vehicle with this Special Rule allows Models to Disembark and Charge without penalty.As skilled and aggressive as those who made up their number, it was with rigid discipline and unfaltering will that the Phalanx Warders fulfilled their duty. As defenders of the Phalanx they were unyielding, holding fast until the enemy drew within their reach.
Phalanx Warders may make the Shieldwall! Reaction without expending a Reaction Allotment point, but suffer limitations for doing so.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Plasma gun | |||||||
| Plasma gun | |||||||
| - Sustained fire | |||||||
| - Sustained fire | 24 | 2 | 6 | 4 | 1 | Breaching (6+) | Plasma |
| - Maximal fire | |||||||
| - Maximal fire | 24 | 2 | 7 | 4 | 1 | Breaching (5+), Overload (1) | Plasma |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Meltagun | |||||||
| Meltagun | 12 | 1 | 8 | 2 | 3 | Melta (6) | Melta |
A paragon blade of unknown provenance which takes the shape of an ancient two-handed sword of lustreless black metal, it is able to cut through stone and metal without effort or mar to the edge. In the hands of a warrior such as Sigismund, the Black Sword is deadly beyond belief, and alien warlords and mighty warriors without number have fallen before it.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| The Black Sword | |||||||
| The Black Sword | I | A | +2 | 2 | 1 | Critical Hit (6+), Duellist’s Edge (2) | - |
Known throughout all the Legions as a swordsman of surpassing expertise and strength, few other than the Primarchs themselves could stand against Sigismund in single combat. Of this reputation Sigismund well knew and ever did he seek to demonstrate his near peerless talents in deadly contest with those he deemed worthy of his blade.
Sigismund’s Controlling Player must issue a Challenge if able and select which of his opponents will accept.A sombre and deadly warrior, both indefatigable and remorseless in the fray, Sigismund is to onlookers less a mortal warrior but rather some unstoppable agency of the dark fates. This led none other than the Primarch Sanguinius to remark of him that he seemed “...less my brother Dorn’s champion, and more Death’s himself... "
Sigismund’s attacks are more deadly when this Gambit is selected.Such was Polux’s strength and focus of will, even for one of the Legiones Astartes, he was able to deliver a single crushing blow with his power gauntlet as easily as one of his brothers might have swung a sword.
Alexis Polux can make an alternative attack during a Challenge.| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Hammerblow | |||||||
| Hammerblow | I | 1 | 10 | 2 | 3 | Critical Hit (6+) | Power |
These twinned axes were Fafnir Rann’s constant companions, and that warrior had mastered a unique style of combat, switching between his axes and shield to meet any combat situation.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| The Headsman and The Hunter | |||||||
| The Headsman and The Hunter | I | A | +2 | 3 | 1 | Breaching (4+) | Power |
Rann’s ability to make the most of his shield’s defensive capabilities in combination with his twin axes was unrivalled.
Fafnir Rann suffers no penalty in a Challenge for carrying a shield.As unstoppable on the attack as he is unyielding in his defence, Rann is an uncharacteristically bellicose and aggressive member of the VIIth Legion. Even on the defensive, the foe is not spared the wrath of his onslaught.
Fafnir Rann may suffer a negative modifier to the Focus Roll in exchange for improved attacks.Believed to be a weapon of unique provenance, Infernus can be best described as a compact archaeotech heat-beam emitter. The sheer potency of its energy generation soon reduces its own focusing mechanisms and barrel assembly to dust upon discharge. These must be painstakingly replaced by a team of artificers after every battle.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Infernus | |||||||
| Infernus | 18 | 2 | 8 | 2 | 3 | Melta (12), Limited (1) | Melta, Assault |
A powerful broad-bladed sword, the Blade Encarmine was carried to glory by Sanguinius on a hundred worlds during the Great Crusade.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| The Blade Encarmine | |||||||
| The Blade Encarmine | I | A | +1 | 2 | 2 | Critical Hit (5+), Impact (AM) | Power |
From high above the battlefield Sanguinius would dive, his wings of purest white pinned back as he descended upon the mightiest champions his enemies could muster, striking them with the force of a falling star.
Sanguinius can use a Gambit to gain a bonus when fighting larger enemies.The Spear of Telesto was the favoured weapon of Sanguinius in shock assaults, where he would dive from the sky with his spear held aloft, breaking his foes in a single impaling thrust.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Spear of Telesto | |||||||
| Spear of Telesto | -1 | -2 | +3 | 2 | 2 | Armourbane, Shock (Suppressed) | Power |
Sanguinius was known to bear a silver longsword of exquisite craftsmanship, granted to him by his brother Rogal Dorn and said to be made of the same alloy as the skeleton of the Phalanx.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Moonsilver Blade | |||||||
| Moonsilver Blade | I | A | S | 3 | 2 | Duellist’s Edge (1) | Power |
As much works of art as they are weapons, these ornate spears have been redesigned to enhance the aggressive fighting style of the Dawnbreakers and to serve as icons of the Blood Angels’ prowess and noble intent.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Falling-star power spear | |||||||
| Falling-star power spear | +1 | A | S | 3 | 1 | Impact (SM), Breaching (5+) | Power |
These compact grenade launchers are intended to saturate the Dawnbreakers’ landing zones with shrapnel.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Grenade discharger | |||||||
| Grenade discharger | |||||||
| - Frag | |||||||
| - Frag | 12 | 1 | 4 | 6 | 1 | Blast (3") | Assault |
| - Krak | |||||||
| - Krak | 12 | 1 | 6 | 4 | 1 | - | Assault |
The Dawnbreakers are trained to make their arrival upon the field of battle a spectacle that will bring terror to the enemy and embolden their allies. Few can forget the sight of these angelic warriors descending from on-high.
A Unit with this Special Rule cannot be intercepted by distant enemy Units when they arrive on the Battlefield.Though some would later attribute the various ‘Perdition’ weapons to the artifice of Sanguinius himself, these brutal weapons had been in the use of the IXth Legion since long before the Primarch had returned to them. The flame projectors built into these weapons are a legacy of the wars fought during Old Earth’s long darkness, the innovation of some long forgotten warlord brought to its pinnacle by the warriors of the IX"’ Legion.
Any Model with the Command, Champion or Sergeant Sub-Type and the Blood Angels Trait may have its power sword, power axe, power spear or power maul exchanged for one Blade of Perdition, one Axe of Perdition, one Spear of Perdition or one Maul of Perdition for +5 Points per Model.| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Blade of Perdition | |||||||
| Blade of Perdition | I | A | S | 3 | 1 | Breaching (6+), Aflame (1) | Power, Flame |
| Axe of Perdition | |||||||
| Axe of Perdition | -1 | A | +1 | 3 | 1 | Breaching (5+), Aflame (1) | Power, Flame |
| Maul of Perdition | |||||||
| Maul of Perdition | -1 | A | +2 | 3 | 1 | Breaching (6+), Aflame (1) | Power, Flame |
| Spear of Perdition | |||||||
| Spear of Perdition | +1 | A | S | 3 | 1 | Precision (6+), Aflame (1) | Power, Flame |
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Pair of equinox blades | |||||||
| Pair of equinox blades | I | +1 | S | 3 | 1 | Breaching (6+) | Power |
These prototype devices were one of many systems trialled within the Legions as part of the storm shield initiative. Capable of projecting a very short ranged gravitic field, they were intended to slow and deflect strikes in combat.
Coriolis pattern power shields reduce the Damage of wounds suffered.Adversity is an old friend to the Crimson Paladins, for they are only sent into battle when the tide of war turns against the Legiones Astartes. They are the bulwark of the Legion, the wall upon which the foe is broken and turned back.
Models with this Special Rule gain a Damage Mitigation Roll when they are outnumbered.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Plasma blaster | |||||||
| Plasma blaster | |||||||
| - Sustained fire | |||||||
| - Sustained fire | 18 | 2 | 7 | 4 | 1 | Breaching (6+) | Plasma |
| - Maximal fire | |||||||
| - Maximal fire | 18 | 2 | 8 | 4 | 1 | Breaching (5+), Overload (1) | Plasma |
Many units within the Legion conduct warfare at pointblank distances, blasting their foes with a deluge of short ranged firepower.
A Model with this Special Rule does not have to make Volley Attacks as Snap Shots.A weapon spawned from the Unification Wars and the terror of Old Night, the phagic payloads of specially modified grenade launchers were proven well-suited to the Angel’s Tears’ role as purgers of sin, for while they eradicate the foes of the Blood Angels, they leave the worlds they corrupted intact, waiting only for the time that they may be declared pure once again and worthy of hosting true servants of the Emperor once more.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Erelim Grenade Launcher | |||||||
| Erelim grenade launcher | 18 | 2 | 4 | 4 | 1 | Poisoned (2+), Phage (T) | Missile, Rad |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Volkite serpenta | |||||||
| Volkite serpenta | 10 | 2 | 5 | 5 | 1 | Pistol, Deflagrate (5) | Assault, Volkite |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Rotor cannon | |||||||
| Rotor cannon | 24 | 3 | 3 | - | 1 | Heavy (FP), Suppressive (1) | Auto |
These weapons are a larger version of the more common Perdition weapons, adding flame projectors to a scaled-up lightning claw mount intended for use on Dreadnoughts.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Paired Talons of Perdition | |||||||
| Paired Talons of Perdition | I | +2 | S | 2 | 2 | Aflame (2) | Power, Flame |
A massive rocket booster pack is installed on the rear torso of the Contemptor-Incaendius to allow it to cover the distance to the foe in a series of long leaps.
When a Model with this Special Rule makes a Rush, it gains the Antigrav Sub-Type for the duration of that Movement Phase.A pair of artificer-made Volkite serpenta pistols, Lament and Grief fire powerful beams of blinding white light over short ranges that sear the flesh as well as the sight of their targets.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Lament & Grief | |||||||
| Lament & Grief | 10 | 6 | 5 | 5 | 1 | Deflagrate (5), Stun (1) | Assault, Volkite |
A powerful broad-bladed sword of exquisite craftsmanship, the Spiritum Sanguis was presented to Zephon by the IXth Legion’s Master of Artisans upon his departure to join the Crusader Host on Terra.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| The Spiritum Sanguis | |||||||
| The Spiritum Sanguis | I | A | +1 | 2 | 2 | Reaping Blow (1) | Power |
A masterpiece of the smith’s craft, made for Raldoron at the request of Sanguinius himself and borne into combat on hundreds of battlefields.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| The Encarmine Warblade | |||||||
| The Encarmine Warblade | I | A | +1 | 2 | 2 | Impact (AM), Critical Hit (6+) | Power |
Even after a lifetime of battle, Raldoron would still watch and learn from the intricacies of war hoping to hone, adapt and improve his own methods. From the sweeping advance of enemy assets across a battlefront, to the subtle tells in the footwork of a duelling opponent, all would be retained and catalogued for later recall by his eidetic mind, making himself a superior warrior.
This Gambit allows Raldoron to benefit from his Opponent’s successful Hit Rolls in a later Strike Step.Fashioned by his close comrade, and later hated enemy, the Primarch Fulgrim, this exquisitely fashioned thunder hammer would prove to have a dark infamy of its own and serve the hands of many masters before the Horus Heresy ended.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Forgebreaker | |||||||
| Forgebreaker | -1 | A | +3 | 2 | 3 | Critical Hit (5+) | Power |
Ferrus Manus operated a wide variety of prototype weaponry, almost all of which were the products of his craft and genius. Never fully satisfied with his work, the battlefield was used as the testbed for many of his creations, a place where their efficacy could be gauged in the toughest of conditions.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| The Medusan Carapace | |||||||
| The Medusan Carapace | |||||||
| - Alpha-12 | |||||||
| - Alpha-12 | 18 | 2 | 7 | 4 | 1 | Breaching (4+) | Plasma |
| - Epsilon-415 | |||||||
| - Epsilon-415 | 18 | 2 | 6 | 3 | 1 | Shock (Pinned), Pinning (1) | Graviton |
| - Phi-71 | |||||||
| - Phi-71 | Template | 1 | 6 | 4 | 1 | Template, Panic (2) | Flame |
War was the furnace in which the Gorgon was forged, for nothing else created the strength and resilience that Ferrus Manus demanded. The fires of battle strengthened his mind as it did his body, both work-hardened like an anvil struck for a lifetime by the smith’s hammer.
Whilst this Gambit is selected, Ferrus Manus has an increased Toughness Characteristic.Crafted to a standard which rivalled many of the Mechanicum’s pre-eminent forges, the power axes wielded by the Iron Hands were outfitted with advanced power emitters and blades of dense Medusan alloy, such that a well-placed blow could inflict ruinous damage to even the most heavily armoured foe.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Artificer Power Axe | |||||||
| Artificer Power Axe | -1 | A | +1 | 3 | 1 | Breaching (5+), Shred (5+) | Power |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Lascutter | |||||||
| Lascutter | 8 | 1 | 10 | 2 | 2 | Ordnance (D), Armourbane | - |
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Lascutter | |||||||
| Lascutter | -3 | 1 | 12 | 2 | 4 | - | - |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Volkite charger | |||||||
| Volkite charger | 15 | 2 | 5 | 5 | 1 | Deflagrate (5) | Assault, Volkite |
One of Roboute Guilliman’s favoured sidearms when in open battle was a heavily customised combi-bolter which he was able to wield as deftly as one of his Legionaries might handle a pistol. Dubbed by him the Arbitrator’ for the matters it settled, it was tooled to tolerances beyond any hut the archmagos of the Mechanicum to fathom, while its bolt shells were hand-crafted by the finest ordnancer-wrights of the Legion’s forges and fitted with micro-atomantic compression warheads.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| The Arbitrator | |||||||
| The Arbitrator | 18 | 2 | 6 | 3 | 1 | Breaching (5+) | Bolt, Assault |
Although understated and functional at first glance, to consider the Gladius Incandor as merely a weapon of war belied the impeccable artifice and value of the glittering, silver blade which had worth beyond that of the material output quota of many worlds of the Imperium.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| The Gladius Incandor | |||||||
| The Gladius Incandor | I | A | S | 3 | 2 | Breaching (5+), Duellist’s Edge (1) | Power |
As much an icon representing the status of its bearer as it was a functional weapon, the Hand of Dominion hid a degree of expert artifice unmatched by even the finest examples of similar craftsmanship. On the rare occasions in which it was wielded in battle, the great azure fist of the sire of the Ultramarines would be sheathed in a rippling field of lightning as it was used to tear asunder even the heaviest plate armour.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| The Hand of Dominion | |||||||
| The Hand of Dominion | -3 | A | +4 | 2 | 3 | Armourbane | Power |
Though Guilliman had not garnered the renown of some of his brothers as a red-handed lord of war, he was still one of the finest swordsmen in the Imperium. As a warrior he relied not on brute strength or raw speed, but on intelligence. When he fought, he studied his opponent, and learned and exploited the flaws he discovered.
Guilliman gains a bonus to the Focus Roll based on the Battle Turn number.The Argyrum pattern boarding shield is a prototype boarding shield created by the Magi of the Forge Moon of Gantz that contained a larger field generator that greatly enhanced the protection of its bearer. Carried to battle by Ultramar’s greatest champions, such as the Invictarus Suzerains, the Argyrum pattern boarding shield is as much a symbol of status and power as it is an instrument of war.
This Wargear provides an enhanced save against attacks made in close combat.The Suzerains are each a warrior primed for greatness, destined to ascend the command hierarchy of the Legion and already carry with them an authority over lesser troops, not through fear or force, but through respect and admiration.
Friendly Models in range may use this Model’s Characteristics when recovering from a Tactical Status.| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Legatine axe | |||||||
| Legatine axe | I | A | +1 | 3 | 1 | Breaching (4+) | Power |
Forged by the master artisans of Veridia Forge, this masterwork power sword was presented to Remus Ventanus by First Master Marius Gage upon his ascension to the rank of captain of the 4,h Company. Named after an Ancient Terran hero of the Grekans, the lethal corona of its disruptive energy field could easily part even the toughest forms of armour.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Phaethon | |||||||
| Phaethon | I | +1 | S | 3 | 1 | Breaching (6+), Duellist’s Edge (1) | Power |
The fallen battle standard, recovered by Remus Ventanus, came to stand for vengeance for Calth and vindication for its fallen.
The Tactical Strength of Models with the Ultramarines Trait in a Unit that includes any Models with an Icon of Calth is modified by +1.Ventanus leveraged strategy and control as a weapon, carefully planning and countering his enemy’s moves with precision. His armour’s in-built vox-systems allowed him to coordinate his battlefield assets directly in order to multiply the forces at hand to maximum effect.
This Wargear item improves the Controlling Player’s Reserves Tests.A baroquely styled energy weapon gifted to Vulkan by Ferrus Manus, the Furnace’s Heart utilised individual charged shells to produce powerful laser-like blasts capable of cutting swathes through even heavily armoured foes. The weapon, however, was not truly favoured by Vulkan, for reasons that remained the subject of dark rumour, but the Salamanders’ Primarch carried the weapon into battle at Isstvan V regardless to honour his brother for the gift.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| The Furnace’s Heart | |||||||
| The Furnace’s Heart | 18 | 1 | 7 | 2 | 3 | Panic (1) | Volkite |
Vulkan’s battleplate, known as The Draken Scale, was itself an unparalleled example of artifice, far beyond that which could be crafted by even the finest artisans of the Imperium. One of the many intricate features of its design was a flame projector, elegantly integrated into the back of one of its armoured gauntlets.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Dragon’s Breath Gauntlet | |||||||
| Dragon’s Breath Gauntlet | Template | 1 | 6 | 4 | 1 | Template, Panic (2) | Flame |
A warhammer of prodigious size and reputedly indestructible material construction, Dawnbringer was too great a weight for any but a Primarch to lift. Wielded by Vulkan, Dawnbringer was capable of sundering any defence set against it, from stone to the densest armour plate, and brutally crushed countless foes.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Dawnbringer | |||||||
| Dawnbringer | I | A | +2 | 2 | 3 | Critical Hit (5+), Armourbane | Power |
Vulkan taught his sons that all hardship should be endured if in doing so, the Imperium was preserved. The warriors of the XVIIIth Legion stoically withstood all that their foe could throw at them, regardless of the torment their enemies wrought.
If a Model with this Special Rule is part of an Army, then the Controlling Player may apply the following additional Special Rules to all Auxiliary, Apex and Primary Detachments that have the same Faction Trait as the Model with this Special Rule:More so than even his brother Primarchs, Vulkan was inhumanly resilient with his physical form able to regenerate from even the most grievous wounds. This was not always the blessing it would seem to be and left the lord of the Salamanders with the burdens of many lifetimes to solemnly bear.
Vulkan may regenerate lost Wounds when this Gambit is selected.The unique and complex flame weapons wielded by the Pyroclasts are a type of design created by the Primarch Vulkan himself, and are both more elegant and far more potent than the standard flamer wielded by the Space Marine Legions. They can be used to incinerate a vast swathe of targets in the manner of a standard flamer, but can also focus their jet into searing cutting arcs, difficult to aim, but able to slice through the most durable armour.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Pyroclast Flame Projector | |||||||
| Pyroclast Flame Projector | |||||||
| - Dispersed | |||||||
| - Dispersed | Template | 1 | 6 | 4 | 1 | Template, Panic (1) | Flame, Melta |
| - Focussed | |||||||
| - Focussed | 12 | 1 | 8 | 2 | 2 | Melta (6) | Flame, Melta |
Drakenscale, taken from the hides of the great beasts of Nocturne, is prized not only for its cultural and ceremonial significance but also for its physical properties. Despite its primitive origins, this organic material is capable of absorbing vast amounts of heat and can dissipate even the focused blasts of melta weapons or the sun-fire of plasma armaments. As such, veterans of the Salamanders Legion march to battle draped in mantles of Drakenscale not only as a mark of their hard-won experience, but also to augment the protection of their battleplate.
Drakenscale reduces the Damage of wounds inflicted by Weapons with specific Traits.| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Forge-crafted thunder hammer | |||||||
| Forge-crafted thunder hammer | -2 | +1 | +3 | 2 | 2 | - | Power |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Forge-crafted heavy flamer | |||||||
| Forge-crafted heavy flamer | Template | 1 | 5 | 4 | 2 | Template, Panic (2) | Flame |
As part of his battle panoply, Corax wore paired pistols of arcane and esoteric design upon his belt. Although he was never known to make reference to them as such, those in his closest council knew them as ‘Wrath’ and justice’ befitting the judgements doled out upon their bearer’s foes.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Wrath & Justice | |||||||
| Wrath & Justice | 14 | 6 | 5 | 4 | 1 | Breaching (6+) | Assault |
This ornate bullwhip, a rare example of Kiavahran technology was ever carried about Corax’s person and served not only as a weapon but also as a persistent reminder of the tyrannical powers that once held him captive and how such oppressors must always be met with defiance.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Talionis | |||||||
| Talionis | +4 | 3 | S | 3 | 2 | Breaching (6+) | Power |
From the backs of Corvus Corax’s armoured gauntlets extended an array of metre-long, cruelly curved talons, each a wickedly sharp blade capable of rending apart armour and flesh with contemptuous ease.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| The Corvidine Talons | |||||||
| The Corvidine Talons | +1 | +2 | S | 2 | 1 | Critical Hit (6+) | Power |
An old Terran innovation, a legacy of the Dark Age of Technology preserved by the nomad reavers that would later constitute the Raven Guard’s earliest recruits. These long cloaks incorporate nano-weave circuitry that allows them to absorb and nullify common wavelengths of light and effectively cloak their wearer from hostile eyes.
If a Unit that includes any Models with Cameleoline is the target of a Shooting Attack, if the distance between the closest Model in the Attacking Unit and the Target Unit is 12" or greater, Models in that Unit gain the Shrouded (5+) Special Rule or, if they already have or gain a version of the Shrouded (X) Special Rule from another source, modify the variable number by +1, to a maximum of Shrouded (4+).Although Corax would display defiance to the bitter end, his pride would never be allowed to blind him. He knew that to die for pride or honour was still to die and in that, a victory for those who oppressed him. To live to do battle again was the only way he could be sure that victory would one day be his.
This Gambit allows Corax to fight as if he had not suffered any Wounds.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Nemesis bolter | |||||||
| Nemesis bolter | 48 | 1 | 4 | 5 | 1 | Heavy (RS), Breaching (5+), Pinning (1), Precision (4+) | Bolt |
Intended to scout enemy positions and screen the advance of heavier units. Skirmishers rely on speed and use of cover to survive rather than heavy armour. Such troops rarely fare well when pitted in open battle against true shock infantry.
The following Rules apply to all Models with the Skirmish Sub-Type:Some warriors are skilled at infiltrating enemy lines. When battle commences the foe will find such warriors almost upon them, ready to fight even before the first shot is fired.
Models with the Infiltrate (X) Special Rule can deploy outside of their Deployment Zone.Many foes of the XIXth were dispatched by a single shot, fired from the graphite black weapon of a Mor Deythan marksman. Such deadly precision was the result of unbroken patience and unerring focus on their quarry, a state that the Raven Guard veterans were trained to maintain for endless hours, even as the fury of battle shook their surroundings to rubble.
Fatal Strike temporarily increases the Ballistic Skill Characteristic.Following behind frontline forces and providing fire support to overcome especially dug-in foes, some units are not equipped for holding positions or seizing ground, and instead focus their attention on aiding their allies.
A Unit that contains Models with this Special Rule scores fewer Victory Points for Controlling Objective Markers.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Astartes shotgun | |||||||
| Astartes shotgun | 12 | 2 | 4 | - | 1 | Stun (0) | Assault, Auto |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Missile launcher | |||||||
| Missile launcher | |||||||
| - Frag | |||||||
| - Frag | 48 | 1 | 4 | 6 | 1 | Heavy (RS), Blast (3") | Missile |
| - Krak | |||||||
| - Krak | 48 | 1 | 8 | 3 | 1 | Heavy (D) | Missile |
| - Flak | |||||||
| - Flak | 48 | 1 | 8 | 4 | 1 | Heavy (D), Skyfire | Missile |
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Pair of Raven’s Talons | |||||||
| Pair of Raven’s Talons | I | +2 | S | 3 | 1 | Impact (IM), Rending (6+), Breaching (6+) | Power |
Fulgrim bore a number of blades throughout the Horus Heresy. Originally carrying a blade taken from the xenos Laer during the Great Crusade, Fulgrim often grew bored of his tools of war, either gifting them to favoured captains or simply abandoning them within his personal armoury. Regardless of origin, these quicksilver blades were usually created in the style of the masterwork weapons of the Laer, and were able to slice stone and steel without mar.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Laeran Blade | |||||||
| Laeran Blade | I | A | S | 2 | 2 | Duellist’s Edge (1) | - |
One of a number of arms Fulgrim carried as his mood took him, Firebrand is a masterpiece of the gunsmith’s craft, as much a work of art as it was a fearsome weapon of war.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Firebrand | |||||||
| Firebrand | 15 | 2 | 6 | 2 | 1 | Shred (5+), Deflagrate (6) | Volkite, Assault |
Fulgrim’s skill as a duellist and swordsman is enhanced by his phenomenal speed and agility, his foes appearing as blundering oafs as he danced around them, drawing blood with every strike.
In a Challenge, Fulgrim’s Attacks Characteristic is modified if his Initiative Characteristic is higher than his opponent’s.| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Phoenix power spear | |||||||
| Phoenix power spear | +1 | A | +1 | 3 | 1 | Impact (D), Breaching (6+) | Power |
Distorting the bellows and screams of the user into discordant blasts, these devices stun foes with waves of high frequency sound, making them easy prey.
When a Unit that includes any Models with sonic shriekers makes a Charge Move, the Target Unit of that Charge cannot be selected to make Reactions until the Charge Procedure has been completed.This device emits a focused blast of sonic energy into the foe, shattering armour and shredding flesh.
A Model with a sonic lance has the following additional Weapon:| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Sonic lance | |||||||
| Sonic lance | Template | 1 | 2 | 5 | 1 | Template, Breaching (6+) | Sonic, Assault |
Forged according to the same principles as the Charnabal duelling blades, each of these blades is created by a master swordsmith to the specifications of its wielder. In the hands of the master swordsmen of the Emperor’s Children, these perfectly weighted blades cut effortlessly and with deadly precision.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Palatine blade | |||||||
| Palatine blade | I | A | +1 | 3 | 1 | Breaching (5+), Duellist’s Edge (1) | - |
The Cacophony manifest a variety of experimental and unique psycho-sonic weapons, made from an irrational fusion of Imperial and alien technology wedded with the whispered secrets of nightmare intelligences from beyond. These unstable devices are able to unleash blasts of screaming, discordant energy that can rupture flesh and incinerate metal. Their most terrifying ability, however, is to open up the minds of those they touch to the manifold and fatal horrors of the Warp.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| The Cacophony | |||||||
| The Cacophony | 36 | 3 | 6 | 5 | 1 | Overload (1), Stun (2), Critical Hit (6+) | Sonic |
Lord Commander Eidolon’s preferred weapon was the masterwork hammer known as Glory Aeterna, a trophy presented to the Lord Commander upon his rise to that rank by Fulgrim himself. The weapon is as much a work of art and badge of office as it is a brutally efficient weapon of war, and in Eidolon’s skilled hands it is fearsome indeed.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Glory Aeterna | |||||||
| Glory Aeterna | -2 | A | +2 | 2 | 2 | Critical Hit (6+) | Power |
Eidolon has been the recipient of xenos-technological implants and experimentation by his Legion’s Techmarines and the ministrations of Chief Apothecary Fabius. His implanted sonic shrieker is capable of discharging a destructive howl able to break bones and rupture flesh.
This counts as a weapon with the following profile:| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Death Scream | |||||||
| Death Scream | Template | 1 | 3 | 5 | 1 | Template, Breaching (6+), Pinning (0) | Sonic, Assault |
A much heavier version of a traditional Terran duelling blade, Tarvitz has mastered this weapon and made it his own.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Charnabal broadsword | |||||||
| Charnabal broadsword | I | A | +2 | - | 1 | Breaching (5+), Duellist’s Edge (1) | Charnabal |
In the opening salvos of the battle that would immortalise Saul Tarvitz, he suffered his most grievous wound. This was not the cut of a blade or the bite of a bolt, but the betrayal of those he had long counted as his brothers in arms.
This Gambit allows Saul Tarvitz to gain benefits when fighting specific opponents.Lucius, famed for his overweening egotism, had little interest in the tools he used and wanted no simple blade to gain a fame that approached his own, instead seeking the perfect combination of wargear to solidify his legend. Despite the casual disinterest of their wielder, the blades carried by Lucius were generally masterworks of the smith’s art and were reputed to even include the original Laeran blade.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Blades of Lucius | |||||||
| Blades of Lucius | I | A | S | 2 | 2 | Duellist’s Edge (1) | - |
A superlative swordsman, even among a Legion renowned for their skill with a blade, Lucius was known to end many duels in a matter of seconds.
Lucius gains an increased benefit from the Paragon of Excellence Gambit.Built into the arm systems of the Logos armour are two small batteries of custom-built bolt weapons, prime examples of Olympia’s shrapnel bolt technology and improved by the genius of Perturabo himself. These weapons unleash a storm of shot that few enemies can withstand, even at point-blank range.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| The Logos Array | |||||||
| The Logos Array | 30 | 6 | 6 | 3 | 1 | Shred (4+), Suppressive (1) | Bolt, Assault |
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| The Logos Array | |||||||
| The Logos Array | I | +2 | 6 | 3 | 1 | Shred (4+) | Power |
This device allows the wielder to witness the battlefield through the senses of the battle-automata under their command, and direct them accordingly.
Cortex controllers allow Automata to make Reactions.The cognis-signum is an advanced array of sensory devices, cogitator-assisted communications and telemetry arrays. Installed into a purpose-modified suit of armour, these enable the wearer to coordinate battlefield data with blinding speed.
A cognis-signum allows more accurate attacks to be made with Barrage Weapons.Perturabo rarely entertained notions of honour in battle, instead seeing only the mathematics of slaughter. Even when an enemy champion sought to engage him in honourable combat, Perturabo was often inclined to direct his forces to gun down his foolish opponent instead of sullying himself with dispatching them himself.
This Gambit allows a friendly Unit to make a Shooting Attack targeting a Model that Perturabo is in a Challenge with.Once wielded by the Primarch Ferrus Manus, this weapon was taken from his body as a trophy by his killer and presented to Perturabo by the Traitor Warmaster. In the hands of the grim master of the Iron Warriors, it has become a horrific icon of the darkness that corrupted many of Mankind’s greatest champions.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Forgebreaker Desecrated | |||||||
| Forgebreaker Desecrated | -2 | A | +3 | 2 | 2 | Critical Hit (5+) | Power |
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Graviton crusher | |||||||
| Graviton crusher | -2 | A | +4 | 2 | 2 | Armourbane, Shock (Pinned) | Graviton |
An Olympian innovation, these weapons are tuned to detonate their mass reactive shells just before impact - spraying the target with a cloud of metallic shards. While they lack the penetrative power of the more traditional bolter shell, they more than make up for it with the terrible wounds caused and the panic they engender among the foe.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Twin Shrapnel Cannon | |||||||
| Twin shrapnel cannon | 36 | 6 | 5 | 5 | 1 | Pinning (1), Shred (5+) | Bolt |
This huge power field-augmented auto-reactive armoured shield offers the Domitar-Ferrum an extraordinary resilience to attack.
When a Model with a Karceri battle shield is allocated an Unsaved Wound, the Damage Characteristic of the Unsaved Wound is halved, rounding up.The first deployment of the ‘Iron Circle’ was as a bodyguard for their Primarch after the Battle of Phall, and these war machines Perturabo continuously sought to tamper with and improve as the whim took him.
Perturabo cannot be targeted by Precision attacks when he has joined a Unit with this Special Rule.A compact rocket system, based on the design of the cyclone missile launcher, the Tyrant launcher is capable of delivering overwhelming salvos of unguided rockets. The Iron Warriors value the sheer firepower of the Tyrant system over the more controlled destruction of the larger cyclone system.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Tyrant Rocket Launcher | |||||||
| Tyrant Rocket Launcher | |||||||
| - Swarmer | |||||||
| - Swarmer | 48 | 3 | 5 | 6 | 1 | Heavy (FP), Breaching (6+) | Missile |
| - Breaker | |||||||
| - Breaker | 48 | 1 | 9 | 3 | 1 | Heavy (D), Armourbane | Missile |
By skill, technological aid or sheer brute strength, this warrior is capable of making use of more than one weapon when engaging the foe at range. Though far from efficient, such an assault is capable of overwhelming the foe with sheer firepower.
A Model with the Firing Protocols (X) Special Rule may attack with more than one ranged Weapon.A sophisticated cogitator-slaved optical scanner integrated into the modified Terminator armour of the squad’s Siege Master, the omni-scope allows for precise targeting solutions to be formulated in the blink of an eye. With weapons slaved to this device, the Tyrants of the Iron Warriors are deadly combatants on any battlefield.
When a Shooting Attack made by a Unit that includes any Models with an omni-scope inflicts any Hits (excluding Hits from attacks made as Snap Shots), Cover Saving Throws cannot be made against those Hits.This pair of murderous artificer lightning claws, unknown in origin, which Curze favoured as his personal weapons, were given the doleful names ‘Mercy’ and ‘Forgiveness’ by the Night Lords; though what their wielder named them, if anything, remains as with so much about their master, unknown.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Mercy and Forgiveness | |||||||
| Mercy and Forgiveness | I | +2 | S | 2 | 1 | Critical Hit (5+), Shred (4+) | Power |
Based on the micro-serrated throwing blades utilised for signature kills by certain Nostraman assassin-cults, Curze favoured the use of these vicious, yet highly precise, weapons over more conventional firearms in battle, using them to disable and maim as he willed.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| The Widowmakers | |||||||
| The Widowmakers | 12 | 3 | 4 | 5 | 1 | Breaching (4+) | Assault |
Konrad Curze was cursed with one tiny sliver of his father’s psychic talent - he could foresee snatches of the future with limited clarity, though his control over when these visions came to him was tenuous at best.
If the Controlling Player succeeds at a Dice Roll, they may select this Gambit instead of any others normally available.An empire in flames, a throne in a palace of nightmares and a shadowy figure wreathed in righteous anger. It all ends in horror and a short, undignified stroke of a blade. What terror can the battlefields of the present hold compared to the empty futility of the future?
When this Gambit is selected, the Controlling Player can make one Willpower Check for each of the following benefits. If the Willpower Check is successful, the corresponding effect applies until the start of the next Face-Off Step:| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Chainglaive | |||||||
| Chainglaive | I | A | +1 | 3 | 1 | Breaching (6+), Shred (6+) | Chain |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Disintegrator pistol | |||||||
| Disintegrator pistol | 12 | 1 | 4 | 3 | 2 | Pistol, Overload (1) | Assault, Disintegrator |
Adapted from the savage glaives of Nostramo to be wielded single-handed, this weapon cuts through even the thickest armour and bone with a scream of high-powered motors.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Chainblade | |||||||
| Chainblade | I | A | +1 | 3 | 1 | Breaching (6+), Shred (6+) | Chain |
Constructed by a series of armour-mounted generators, these layered energy shields diffuse heat energy around the bearer, protecting them from lethal energy strikes.
Thermal diffraction fields reduce the Damage of wounds inflicted by Weapons with specific Traits.Inlaid with psy-conductive circuitry and forged of the rarest alloys, these weapons resemble more commonplace melee weapons, but are far from common. They are designed to allow those able to control the powers of the Warp to channel their psychic powers through the weapon and inflict grievous wounds upon the enemy, sending arcing tendrils of warp-lightning crawling along the length of these fearsome implements. In the latter days of the Horus Heresy, they would be noted for their efficacy in combat against the daemonic forces that sometimes fought at the behest of the Traitors.
If a Model has a force weapon as part of its Wargear, you can select one of the following for that Model to have:| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Force sword | |||||||
| Force sword | I | A | +1 | 3 | 1 | Force (D) | Psychic |
| Force axe | |||||||
| Force axe | -1 | A | +2 | 2 | 1 | Force (D) | Psychic |
| Force maul | |||||||
| Force maul | -1 | A | +3 | 3 | 1 | Force (D) | Psychic |
| Force staff | |||||||
| Force staff | +1 | A | +2 | 4 | 1 | Force (D) | Psychic |
Champions exemplify’ the honour of their Legion, fearlessly crossing blades with the greatest warriors their foe has to offer.
A Model with this Special Rule must take part in a Challenge if able.Painstakingly crafted to sub-molecular tolerances and meeting the exacting specifications of each Vigilator, each of these masterworks of mechanical technology are calibrated to deliver hardened penetrator rounds with immeasurably little variance between the point of aim and the point of impact.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Nemesis rifle | |||||||
| Nemesis rifle | 48 | 1 | 6 | 3 | 1 | Heavy (D), Breaching (5+), Pinning (1), Precision (4+) | Bolt |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Overcharged volkite serpenta | |||||||
| Overcharged volkite serpenta | 10 | 4 | 6 | 5 | 1 | Pistol, Deflagrate (5), Overload (1) | Assault, Volkite |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Overcharged plasma pistol | |||||||
| Overcharged plasma pistol | 12 | 3 | 8 | 4 | 1 | Pistol, Breaching (4+), Overload (1) | Assault, Plasma |
Many Overseers take a more brutal approach to goading their charges forward into battle, lashing them with barbed whips. These implements are also employed against the overseer’s foes, wrapping around limbs before delivering punishing blasts from its disruption field.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Power lash | |||||||
| Power lash | +1 | A | -1 | 3 | 1 | Breaching (6+) | Power |
Overseers often join the ranks of those under their jurisdiction, ensuring their fealty, whether through inspirational words or barbed threats.
Overseers can join some Allied Units without penalty to some Characteristics.Carried aloft at the forefront of the Legion hosts during the Great Crusade, these sigils denoted that the hearer carried the authority of Emperor himself. Since the outbreak of the Heresy, those who turned against him cast these aside, taking up icons of the Traitor Warmaster instead.
A Model with an Icon of Allegiance immediately gains 1 Honour Point each time:| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Crozius Arcanum | |||||||
| Crozius Arcanum | I | A | +2 | 3 | 2 | Breaching (6+) | Power |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Disintegrator rifle | |||||||
| Disintegrator rifle | 24 | 1 | 4 | 3 | 2 | Overload (1) | Disintegrator |
Each Legion maintains the military’ tradition of the battle standard. Be they a tattered flag that has weathered the shot and shell of a hundred battlefields, a burning steel standard, or a trophy rack bedecked with the heads of slain xenos, it is in the shadow of such icons that battles are won or lost.
Legion standards grant bonuses to Combat Resolution.Within each of the Legions, individual companies maintain their own standards or icons, listing the battle honours earned. Whenever that formation goes to war, this icon is displayed proudly at the forefront of their advance.
A company standard adds a bonus to Combat Resolution.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Disintegrator blaster | |||||||
| Disintegrator blaster | 18 | 1 | 5 | 2 | 2 | Overload (1) | Disintegrator |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Heavy disintegrator | |||||||
| Heavy disintegrator | 24 | 1 | 6 | 2 | 2 | Heavy (FP), Overload (1) | Disintegrator |
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Heavy chainaxe | |||||||
| Heavy chainaxe | -2 | A | +3 | 4 | 1 | Shred (6+) | Chain |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Plasma bombard | |||||||
| Plasma bombard | |||||||
| - Sustained fire | |||||||
| - Sustained fire | 24 | 1 | 6 | 4 | 1 | Blast (3"), Barrage (1), Breaching (6+) | Plasma |
| - Maximal fire | |||||||
| - Maximal fire | 24 | 1 | 7 | 4 | 1 | Blast (3"), Barrage (1), Breaching (5+), Overload (2) | Plasma |
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Saturnine disruption fist | |||||||
| Saturnine disruption fist | -2 | A | +2 | 2 | 3 | - | Power |
Incorporating a potent machine spirit, this system allows the wearer to track targets for multiple heavy weapon systems at once, at the cost of mobility.
When a Model with an occulix targeting auspex is selected to make a Shooting Attack, if that Model’s Unit remained Stationary in the Controlling Player’s preceding Movement Phase, that Model gains the Firing Protocols (2) Special Rule until the Shooting Attack is fully resolved.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Twin heavy disintegrator | |||||||
| Twin heavy disintegrator | 24 | 2 | 7 | 2 | 2 | Overload (2) | Disintegrator |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Particle shredder | |||||||
| Particle shredder | Template | 1 | 6 | 3 | 1 | Template, Breaching (6+), Overload (1) | Assault, Particle |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Gravis heavy bolter battery | |||||||
| Gravis heavy bolter battery | 36 | 8 | 5 | 4 | 1 | Suppressive (2) | Bolt |
Each Rapier crew acts in concert to operate their gun carriage, keeping up a steady rate of fire while utilising its bulk and armoured shield to protect them from retribution.
The Characteristics of different Models with this Special Rule are used in different situations.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Quad launcher | |||||||
| Quad launcher | |||||||
| - Frag | |||||||
| - Frag | 60 | 1 | 5 | 5 | 1 | Heavy (FP), Blast (5"), Barrage (2) | - |
| - Shatter | |||||||
| - Shatter | 36 | 4 | 7 | 4 | 1 | Heavy (D), Armourbane | - |
| - Phosphex canister shot* | |||||||
| - Phosphex canister shot* | 24 | 1 | 5 | 3 | 1 | Blast (3"), Barrage (1), Poisoned (3+), Panic (3), Breaching (5+) | Phosphex |
The narthecium is a complex dispenser of wrist-mounted pressure-syringes. Filled with potent stimulants, these devices are intended to keep even the most horrifically injured Space Marines combat-capable.
A narthecium allows Recovery Tests to be made in the Morale Sub-Phase.Some specialists are trained in field medicine and carry specialist equipment, from a simple satchel of bandages and pain suppressants to the complex narthecium devices carried by Legion apothecaries. If able to tend to the injured in time, such warriors can be returned to the battle, enabling them to fight on.
This Special Rule determines the difficulty of any Recovery Tests made due to other Reactions or Special Rules.Many mechanically-minded combatants take to the battlefield bearing additional mechanical arms mounted upon their armour, or even upon their body itself, to aid repairs to armoured vehicles.
A Model with a servo-arm repairs additional Wounds or Hull Points when using the Battlesmith (X) Special Rule.Many drop pods have doors or hatches designed to release via explosive bolts upon landing, either allowing their passengers to disembark as swiftly as possible or for built-in weaponry to be unleashed upon nearby foes.
A Model with this Special Rule must be deployed with its doors open.Some weapons make no attempt to target individual warriors, but instead saturate the target zone with such a torrent of gunfire that few can escape their wrath. Such weapons are capable of causing high casualty numbers in a short space of time, but require vast stores of ammunition to maintain their attack.
This Model makes a Shooting Attack when it is Deployed on the Battlefield.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Quad accelerator autocannon | |||||||
| Quad accelerator autocannon | 48 | 10 | 7 | 4 | 2 | Breaching (6+), Rapid Tracking, Skyfire | Auto |
This device, adapted from the atomantic shields commonly found on Dreadnoughts, projects an energy screen at a short distance, providing protection not only for the war machine it is mounted upon, but also for nearby troops.
Models wholly within 3" of this Model have a 5+ Invulnerable Save against Shooting Attacks.Mounted on a static cruciform carriage, this emplacement provides a stable firing platform for the armoured turret above.
A Model with this Special Rule has special restrictions that apply when ranges are measured to and from it.| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Gravis chainfist | |||||||
| Gravis chainfist | -1 | A | +4 | 2 | 3 | Armourbane, Shred (6+) | Chain |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Gravis bolt cannon | |||||||
| Gravis bolt cannon | 36 | 6 | 5 | 4 | 2 | Heavy (FP) | Bolt |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Twin volkite culverin | |||||||
| Twin volkite culverin | 45 | 6 | 6 | 5 | 1 | Heavy (FP), Deflagrate (6) | Volkite |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Twin lascannon | |||||||
| Twin lascannon | 48 | 2 | 9 | 2 | 1 | Heavy (D), Armourbane | Las |
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Paired Gravis power fists | |||||||
| Paired Gravis power fists | I | +1 | +3 | 2 | 3 | - | Power |
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Paired Gravis chainfists | |||||||
| Paired Gravis chainfists | -1 | A | +4 | 2 | 4 | Armourbane, Shred (6+) | Chain |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Twin heavy bolter | |||||||
| Twin heavy bolter | 36 | 6 | 5 | 4 | 1 | - | Bolt |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Twin heavy flamer | |||||||
| Twin heavy flamer | Template | 1 | 5 | 4 | 1 | Template, Panic (2) | Flame |
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Leviathan siege claw | |||||||
| Leviathan siege claw | I | A | +2 | 2 | 3 | - | - |
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Leviathan siege drill | |||||||
| Leviathan siege drill | -2 | A | +4 | 2 | 3 | Armourbane | - |
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Paired Leviathan siege claws | |||||||
| Paired Leviathan siege claws | I | +1 | +2 | 2 | 3 | - | - |
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Paired Leviathan siege drills | |||||||
| Paired Leviathan siege drills | -2 | A | +4 | 2 | 4 | Armourbane | - |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Twin volkite caliver | |||||||
| Twin volkite caliver | 30 | 3 | 6 | 5 | 1 | Heavy (FP), Deflagrate (6) | Volkite |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Disintegrator cannon | |||||||
| Disintegrator cannon | 24 | 2 | 9 | 2 | 3 | Overload (2) | Disintegrator |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Heavy plasma bombard | |||||||
| Heavy plasma bombard | |||||||
| - Sustained fire | |||||||
| - Sustained fire | 36 | 1 | 7 | 4 | 2 | Blast (5"), Barrage (1), Breaching (6+) | Plasma |
| - Maximal fire | |||||||
| - Maximal fire | 36 | 1 | 8 | 4 | 2 | Blast (5"), Barrage (1), Breaching (5+), Overload (2) | Plasma |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Photonic incinerator | |||||||
| Photonic incinerator | Template | 1 | 6 | 4 | 1 | Template, Panic (2) | Assault, Flame |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Inversion beamer | |||||||
| Inversion beamer | |||||||
<15 | 1 | 8 | 2 | 3 | Heavy (RS), Blast (5") | Conversion | |
15-30 | 1 | 7 | 3 | 2 | Heavy (RS), Blast (5") | Conversion | |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Graviton pulveriser | |||||||
| Graviton pulveriser | 18 | 1 | 9 | 3 | 3 | Heavy (D), Blast (3"), Breaching (6+), Shock (Pinned), Pinning (3) | Graviton |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Concussive resonator | |||||||
| Concussive resonator | Template | 2 | 6 | 5 | 1 | Template, Overload (1), Stun (2) | Assault, Sonic |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Heavy particle shredder | |||||||
| Heavy particle shredder | Template | 1 | 6 | 3 | 2 | Template, Breaching (6+), Overload (1) | Assault, Particle |
Dozer blades for the clearance of mines and other obstacles are a common feature of many armoured vehicles.
Dozer blades allow Models to ignore the Movement penalties of Difficult Terrain.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Twin volkite charger | |||||||
| Twin volkite charger | 15 | 3 | 5 | 5 | 1 | Deflagrate (5) | Volkite |

| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Lascannon array | |||||||
| Lascannon array | 48 | 2 | 9 | 2 | 3 | Armourbane | Las |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Laser destroyer | |||||||
| Laser destroyer | 36 | 2 | 10 | 2 | 2 | Heavy (D), Armourbane | Las |
Dreadnought Drop Pods eschewed the tactical consoles and individual harnesses of the standard drop pod patterns, instead relying on the Dreadnought’s innate sturdy frame to stabilise it upon impact with the battlefield.
Dreadnought Drop Pods transport dreadnoughts to the Battlefield.Dreadclaw patterns utilised a variety of harness and bracing systems, flexible enough to accommodate a number of different occupants, from standard power armoured Legionaries, to the bulkier Terminator-equipped troops, up to even larger combatants such as Contemptor Dreadnoughts or even the Primarchs themselves.
Dreadclaws can transport a variety of Units to the Battlefield.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Kharybdis missile launcher | |||||||
| Kharybdis missile launcher | 18 | 5 | 6 | 4 | 1 | Pinning (1) | Missile |
Primarily utilised to deliver large strike forces directly into enemy spacefaring vessels, the Kharybdis’ interior was capable of housing large squads in a variety of configurations and even some of the more bulky Dreadnought chassis.
Kharybdis can transport large Units to the Battlefield.Whether by means of a superior engine, enhanced fuel mix or other arcane technology, some vehicles are able to apply bursts of speed far in excess of other engines of war.
The following Rules apply to all Models with the Rapid Sub-Type:Whether by stealth or sheer speed, some warriors approach the battlefield from unexpected directions. Such an attack can derail even the most well-laid plans and upend the strategies of any general, turning the tide of battle.
A Unit of Models with the Outflank Special Rule can enter play from outside of Deployment Zones.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Volkite saker | |||||||
| Volkite saker | 25 | 6 | 6 | 5 | 1 | Deflagrate (6) | Volkite |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Sabre missile | |||||||
| Sabre missile | 36 | 1 | 7 | 4 | 2 | Breaching (6+), Limited (1) | Missile |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Twin bolter | |||||||
| Twin bolter | 24 | 4 | 4 | 5 | 1 | - | Bolt |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Twin plasma gun | |||||||
| Twin plasma gun | |||||||
| - Sustained fire | |||||||
| - Sustained fire | 24 | 2 | 6 | 4 | 1 | Breaching (5+) | Plasma |
| - Maximal fire | |||||||
| - Maximal fire | 24 | 2 | 7 | 4 | 1 | Breaching (4+), Overload (1) | Plasma |
Tarantula sentries are deployed in key locations on the battlefield, calculated to cover crucial choke-points and provide optimal overlapping firepower with other units.
Tarantulas are deployed and operate individually.Tarantula sentry guns provide area denial fire, engaging enemies who move within their sensor range with their potent heavy weaponry.
A Model with this Special Rule may not make Shooting Attacks except as part of a Reaction.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Sentry melta array | |||||||
| Sentry melta array | 18 | 2 | 8 | 2 | 2 | Heavy (RS), Melta (8) | Melta |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Hyperios missile launcher | |||||||
| Hyperios missile launcher | 48 | 3 | 7 | 3 | 2 | Skyfire, Rapid Tracking | Missile |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Orias frag missile | |||||||
| Orias frag missile | 48 | 1 | 6 | 5 | 1 | Barrage (3), Blast (5"), Limited (1) | Missile |
Certain vehicles are designed to mount one or more large and cumbersome weapons, most often long ranged artillery cannon. Such vehicles are large and heavy enough, or designed with specialised systems to stabilise them whilst they are moving, to allow for the continuous firing of their primary weapons.
The following Rules apply to all Models with the Stable Sub-Type:| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Twin multi-melta | |||||||
| Twin multi-melta | 24 | 1 | 9 | 2 | 3 | Heavy (RS), Melta (8) | Melta |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Cyclone missile launcher | |||||||
| Cyclone missile launcher | |||||||
| - Frag | |||||||
| - Frag | 48 | 1 | 4 | 6 | 1 | Heavy (RS), Blast (5") | Missile |
| - Krak | |||||||
| - Krak | 48 | 2 | 8 | 3 | 1 | Heavy (D) | Missile |
| - Flak | |||||||
| - Flak | 48 | 2 | 8 | 4 | 1 | Heavy (D), Skyfire | Missile |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Tempest rocket | |||||||
| Tempest rocket | 48 | 1 | 7 | 4 | 3 | Armourbane, Limited (1) | Guided Missile |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Twin Avenger bolt cannon | |||||||
| Twin Avenger bolt cannon | 36 | 10 | 6 | 3 | 1 | Suppressive (2) | Bolt |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Gravis autocannon | |||||||
| Gravis autocannon | 48 | 3 | 8 | 4 | 2 | Breaching (6+), Heavy (FP) | Auto |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Hellstrike missile | |||||||
| Hellstrike missile | 48 | 1 | 9 | 3 | 3 | Armourbane, Limited (1) | Guided, Missile |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Volkite culverin | |||||||
| Volkite culverin | 45 | 3 | 6 | 5 | 1 | Heavy (FP), Deflagrate (6) | Volkite |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Multi-melta | |||||||
| Multi-melta | 24 | 1 | 8 | 2 | 3 | Heavy (RS), Melta (8) | Melta |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Plasma cannon | |||||||
| Plasma cannon | |||||||
| - Sustained fire | |||||||
| - Sustained fire | 36 | 1 | 6 | 4 | 1 | Heavy (RS), Blast (3"), Breaching (6+) | Plasma |
| - Maximal fire | |||||||
| - Maximal fire | 36 | 1 | 6 | 4 | 1 | Heavy (RS), Blast (3"), Breaching (5+), Overload (2) | Plasma |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Lascannon | |||||||
| Lascannon | 48 | 1 | 9 | 2 | 1 | Heavy (D), Armourbane | Las |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Hunter-killer missile | |||||||
| Hunter-killer missile | 48 | 1 | 9 | 3 | 3 | Armourbane, Limited (1) | Missile |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Flamestorm cannon | |||||||
| Flamestorm cannon | Template | 1 | 6 | 4 | 2 | Template, Panic (2) | Flame |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Executioner plasma destroyer | |||||||
| Executioner plasma destroyer | |||||||
| - Sustained fire | |||||||
| - Sustained fire | 36 | 1 | 8 | 4 | 1 | Blast (5"), Breaching (5+) | Plasma |
| - Maximal fire | |||||||
| - Maximal fire | 36 | 1 | 8 | 4 | 2 | Blast (5"), Breaching (4+), Overload (1) | Plasma |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Heavy conversion beam cannon | |||||||
| Heavy conversion beam cannon | |||||||
<15 | 1 | 6 | 4 | 1 | Heavy (RS), Blast (5") | Conversion | |
15-30 | 1 | 7 | 3 | 2 | Heavy (RS), Blast (5") | Conversion | |
>30-45 | 1 | 8 | 2 | 3 | Heavy (RS), Blast (5") | Conversion | |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Magna-melta cannon | |||||||
| Magna-melta cannon | 36 | 1 | 9 | 2 | 4 | Heavy (RS), Melta (12) | Melta |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Graviton cannon | |||||||
| Graviton cannon | 36 | 1 | 8 | 3 | 1 | Heavy (D), Blast (3"), Breaching (6+), Shock (Pinned), Pinning (2) | Graviton |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Volkite macro-saker | |||||||
| Volkite macro-saker | 45 | 8 | 6 | 5 | 2 | Deflagrate (6) | Volkite |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Neutron blaster | |||||||
| Neutron blaster | 24 | 1 | 9 | 2 | 3 | Armourbane, Shock (Suppressed), Overload (1) | Las |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Arcus missile launcher | |||||||
| Arcus missile launcher | |||||||
| - Arcus warheads | |||||||
| - Arcus warheads | 36 | 5 | 8 | 2 | 2 | - | Missile |
| - Skyspear warheads | |||||||
| - Skyspear warheads | 36 | 3 | 8 | 2 | 2 | Skyfire, Armourbane, Rapid Tracking | Missile |
| - Pyrax warheads | |||||||
| - Pyrax warheads | 36 | 1 | 5 | 4 | 1 | Blast (5"), Panic (1) | Missile |
| - Neutron-flux warheads | |||||||
| - Neutron-flux warheads | 36 | 3 | 7 | 4 | 1 | Shock (Suppressed) | Missile |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Omega plasma array | |||||||
| Omega plasma array | |||||||
| - Sustained fire | |||||||
| - Sustained fire | 36 | 6 | 7 | 4 | 2 | Breaching (5+) | Plasma |
| - Maximal fire | |||||||
| - Maximal fire | 36 | 1 | 8 | 4 | 2 | Blast (5"), Breaching (4+), Overload (1) | Plasma |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Neutron beam laser | |||||||
| Neutron beam laser | 36 | 2 | 10 | 2 | 2 | Ordnance (D), Armourbane, Shock (Suppressed) | Las |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Kratos battlecannon | |||||||
| Kratos battlecannon | |||||||
| - HE shells | |||||||
| - HE shells | 36 | 1 | 8 | 4 | 1 | Ordnance (D), Blast (5"), Stun (1) | Auto |
| - AP shells | |||||||
| - AP shells | 36 | 1 | 8 | 2 | 2 | Ordnance (D), Armourbane | Auto |
| - Flashburn shells* | |||||||
| - Flashburn shells* | 24 | 1 | 9 | 2 | 3 | Ordnance (D), Armourbane, Overload (1) | Auto |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Volkite cardanelle | |||||||
| Volkite cardanelle | 45 | 12 | 7 | 5 | 2 | Deflagrate (7), Suppressive (1) | Volkite |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Melta blast-gun | |||||||
| Melta blast-gun | 36 | 2 | 9 | 2 | 4 | Heavy (RS), Melta (24) | Melta |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Volkite caliver | |||||||
| Volkite caliver | 30 | 2 | 6 | 5 | 1 | Deflagrate (6) | Volkite |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Demolisher cannon | |||||||
| Demolisher cannon | 24 | 1 | 12 | 3 | 3 | Blast (3"), Breaching (5+), Ordnance (D), Stun (1) | - |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Magna laser destroyer | |||||||
| Magna laser destroyer | 36" | 2 | 10 | 2 | 3 | Ordnance (D), Armourbane | Las |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Scorpius missile launcher | |||||||
| Scorpius missile launcher | 48 | 1 | 8 | 4 | 1 | Heavy (FP), Blast (3"), Barrage (2), Breaching (5+) | Missile |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Morbus bombard | |||||||
| Morbus bombard | |||||||
| - HE shell | |||||||
| - HE shell | 36 | 1 | 9 | 4 | 1 | Ordnance (D), Blast (5"), Barrage (2), Breaching (6+), Pinning (1) | - |
| - Phosphex shell* | |||||||
| - Phosphex shell* | 24 | 1 | 5 | 3 | 1 | Blast (5"), Barrage (1), Poisoned (3+), Panic (3), Breaching (5+) | Phosphex |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Spicula rocket system | |||||||
| Spicula rocket system | 72 | 1 | 7 | 4 | 1 | Blast (7"), Barrage (2), Suppressive (1) | Missile |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Neutron laser battery | |||||||
| Neutron laser battery | 72 | 3 | 10 | 2 | 3 | Ordnance (D), Armourbane, Shock (Suppressed), Overload (1) | Las |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Dreadhammer siege cannon | |||||||
| Dreadhammer siege cannon | 24 | 1 | 12 | 3 | 3 | Ordnance (D), Blast (5"), Breaching (5+), Stun (1) | - |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Volkite carronade | |||||||
| Volkite carronade | 45 | 12 | 8 | 3 | 2 | Deflagrate (8) | Volkite |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Fellblade accelerator cannon | |||||||
| Fellblade accelerator cannon | |||||||
| - HE shell | |||||||
| - HE shell | 100 | 1 | 8 | 3 | 2 | Blast (5"), Stun (2) | Auto |
| - AE shell | |||||||
| - AE shell | 100 | 1 | 12 | 2 | 3 | Blast (3"), Ordnance (D) | Auto |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Neutron-wave cannon | |||||||
| Neutron-wave cannon | 120 | 2 | 12 | 2 | 4 | Ordnance (D), Armourbane, Shock (Stunned) | Las |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Turbo-laser destructor | |||||||
| Turbo-laser destructor | 96 | 1 | 12 | 2 | 6 | Blast (3"), Armourbane | Las |
Smaller than the ubiquitous Stormbird, the Thunderhawk was designed to deliver smaller strike forces into the heart of a battle.
A Thunderhawk Gunship can transport larger Models as well as Infantry.Some especially large vehicles are equipped with almost impenetrable shields of energy, akin to those used on Titan god-engines, relics from ancient times known as void shields.
A Model with this Special Rule ignores Penetrating Hits as long as it still has active void shields.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Siege melta array | |||||||
| Siege melta array | 12 | 1 | 10 | 2 | 4 | Heavy (RS), Blast (5"), Melta (6) | Melta |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Skyreaper battery | |||||||
| Skyreaper battery | 48 | 6 | 7 | 4 | 2 | Rapid Tracking, Skyfire | Auto |
The Mastodon is designed to carry large numbers of elite infantry and war engines into battle, protecting them from enemy fire before disgorging them into the heart of enemy formations or even breached holdfasts.
A Mastodon Super-heavy Assault Transport can transport larger Models as well as Infantry.Adapted from the launchers employed more widely throughout the Legions, these feature reinforced housings and radiation shielding to protect the user from the more specialised and deadly payloads they contained.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Destroyer Missile Launcher | |||||||
| Destroyer Missile Launcher | |||||||
| - Rad missile | |||||||
| - Rad missile | 24 | 2 | 4 | 3 | 1 | Poisoned (2+), Phage (T) | Assault, Rad |
| - Stasis missile | |||||||
| - Stasis missile | 24 | 1 | 4 | - | 2 | Blast (3"), Stun (3) | Assault, Stasis |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Plasma incinerator | |||||||
| Plasma incinerator | |||||||
| - Sustained fire | |||||||
| - Sustained fire | Template | 1 | 5 | 4 | 2 | Template, Breaching (6+) | Plasma |
| - Maximal fire | |||||||
| - Maximal fire | Template | 1 | 6 | 4 | 2 | Template, Breaching (5+), Overload (1) | Plasma |
Hibou Khan bore a mighty two-handed blade into battle. Curved in the Chogorian style, its immense size belied its perfect balance and light weight. When wielded by Hibou Khan, it whirled around his body like a ribbon of light, slicing apart any who strayed within its deadly reach.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| The Breath of the Storm | |||||||
| The Breath of the Storm | +1 | A | +2 | 3 | 1 | Critical Hit (6+), Breaching (4+) | Power |
Hibou Khan has accepted his exile, seeking out Traitor forces at every turn, slaying as many as he can before his life is ended by an enemy’s blade and his honour is restored.
This Gambit allows Hibou Khan to avoid being Removed as a Casualty.| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Force staff | |||||||
| Force staff | +1 | A | +2 | 4 | 1 | Force (D) | Psychic |
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Power glaive | |||||||
| Power glaive | I | A | +1 | 3 | 1 | Impact (AP), Breaching (5+) | Power |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Kheres assault cannon | |||||||
| Kheres assault cannon | 24 | 5 | 6 | 4 | 1 | Breaching (6+), Heavy (FP) | Auto |
Camba Diaz bore a long, powered sword into battle. Forged by Sabik Wayland of the Iron Hands honouring a lost wager, it combined elements of the wave-bladed style common to weapons on Diaz’s home world within the Inwit Cluster with the robust Medusan zweihanders found among the Xth Legion.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Durenda | |||||||
| Durenda | I | A | +1 | 3 | 1 | Breaching (5+) | Power |
Camba Diaz’s mastery of defensive warfare was such that it was said that once he drew a line in the dirt, no foe could cross it.
Camba Diaz gains additional attacks when he fights last in a Challenge.This gleaming white-bladed axe was commissioned from the IXth Legion’s Techmarines upon Crohne’s ascension to command in commemoration of his heritage. With a blade carved from a razor-sharp silicate native to Saiph, this weapon appears weighty, but can be wielded with surprising speed.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Saiphan Shard-axe | |||||||
| Saiphan Shard-axe | I | +1 | +1 | 3 | 1 | Breaching (4+) | Power |
Aster Crohne has stood on the brink of death and destruction many times and emerged from his ordeal unscathed. Now, with new responsibility, he is more determined than ever to not fail his Legion.
This Special Rule allows Aster Crohne to avoid being Removed as a Casualty.Utilising technology derived from captured Banestrike weaponry, the rounds fired by this utilitarian-looking bolter can shatter even the thickest armour Meduson’s Traitor foes can muster.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Storm’s Wrath | |||||||
| Storm’s Wrath | 24 | 3 | 5 | 4 | 1 | Breaching (6+) | Bolt, Assault |
An artificer-wrought sword of the hardest Albian steel, Meduson has wielded this weapon in battle since his Legion was still known as the Storm Walkers.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Albian Power Gladius | |||||||
| Albian Power Gladius | I | A | +1 | 3 | 1 | Breaching (6+) | Power |
Many Iron Fathers were inducted into the secrets of the Legio Cybernetica, even accompanying battle-automata honoured by the Legion on the battlefield. These act as an extension of his own will, cutting down any who would threaten him.
This Special Rule allows an Iron Father to be accompanied by a Unit of Battle-automata.These ornate weapons are artefacts of the Tech Guilds of Kiavahr, looted from one of the many armouries overrun during the rebellion. As with much Guild tech, these weapons are primitive by the standards of the Mechanicum, but brutally effective nonetheless, using electrically charged rounds of massive size to pulverise their targets. Stunning any who survive the impact, the Fulcrum is a lethal weapon in the hands of a skilled marksman.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Fulcrum hand cannons | |||||||
| Fulcrum hand cannons | 12 | 5 | 6 | 4 | 1 | Heavy (FP), Breaching (6+) Stun (0) | Assault, Auto |
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Fulcrum hand cannons | |||||||
| Fulcrum hand cannons | I | +1 | 6 | 2 | 1 | Shred (5+) | - |
Years of murder and death on Kiavahr had sharpened the skills of Kaedes Nex to the point that there were few marksmen in the Imperium that could match his skills. Once he had set his sights on a target, there was little that could be done to stop his wrath.
Kaedes Nex always uses his full Ballistic Skill and reduces the effectiveness of an enemy’s Damage Mitigation Rolls.No recorded sightings of Fulgrim in the later years of the Horus Heresy appear to agree on how many blades the fallen Primarch carried or the exact form they took. What all agreed on, however, was that they parted armour with shocking ease.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Blades of the Phoenician | |||||||
| Blades of the Phoenician | |||||||
| - Decapitating Slashes | |||||||
| - Decapitating Slashes | I | A | S | 2 | 2 | Critical Hit (6+), Duellist’s Edge (1) | - |
| - Sundering Blows | |||||||
| - Sundering Blows | -2 | 3 | +5 | 2 | 4 | - | - |
As Fulgrim grew ever greater in his patron’s regard, his focus became ever less on his Legion, and more towards the attainment of personal glory, seeking out any whose martial prowess approached his own and humbling them.
Fulgrim Transfigured must have a Challenge declared for him and may use the Heroic Intervention Reaction without expending a Reaction Point.Angron was always renowned for his disinterest in attachment or obligation, and despite being gifted many weapons throughout the Great Crusade and the Horus Heresy, was rarely seen carrying the same ones into battle consistently. Regardless of their provenance, in the hands of the master of the World Eaters, all weapons were equally deadly.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Blades of the Red Angel | |||||||
| Blades of the Red Angel | |||||||
| - Eviscerating Slashes | |||||||
| - Eviscerating Slashes | I | A | S | 2 | 2 | Reaping Blow (2) | - |
| - Crushing Blows | |||||||
| - Crushing Blows | -2 | 4 | +4 | 2 | 4 | Critical Hit (6+), Armourbane | - |
Lotara Sarrin carried a simple regulation service pistol at her hip. Despite displaying a reasonable degree of marksmanship, this weapon remained rarely drawn, and even more rarely fired.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Fleet Service Pistol | |||||||
| Fleet service pistol | 12 | 1 | 3 | - | 1 | Pistol | Assault |
As Flag-Admiral, Lotara Sarrin carried a ceremonial powered blade at her hip. Schooled in its use by Khârn, he named this weapon, to the derision of Sarrin herself, who saw little worth in such sentimentality.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| The Conqueror’s Bite | |||||||
| The Conqueror’s Bite | I | A | S | 2 | 1 | - | Power |
On the rare occasions that Lotara Sarrin deigns to leave the Conqueror, its loyal crew know to remain on hand in low orbit above her location. This vast vessel casts an ominous pall over the battlefield, ever ready to extract or reinforce its captain if required, or rain fire down on any who would approach too close, its well-drilled gunnery crews able to deliver heavy ordnance with exacting precision.
If a Model with this Special Rule is included in the Primary Detachment of this Army and is on the Battlefield, in the Effects Sub-Phase of the Start Phase, the Controlling Player of the Model with this Special Rule can make an Intelligence Check for that Model. If that Check is successful, the Controlling Player can select one of the following options:| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Guns of the Conqueror | |||||||
| Guns of the Conqueror | 24 | 1 | 10 | 3 | 3 | Barrage (2), Blast (7"), Breaching (5+) | Assault |
Lotara Sarrin’s career was notable for her stable demeanour, especially among a Legion noted for its rash and impulsive deployments. Some among the World Eaters noted that those who fought in her presence did so in a state of relative lucidity.
A Unit that Lotara Sarrin has joined may use her Characteristics to remove Tactical Statuses.The Sorcerers of the ’Thousand Sons often carried blade-tipped staves into battle, wielding them with deadly ease, while channelling their destructive powers down its length.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Prosperine Spirestave | |||||||
| Prosperine spirestave | +1 | A | S | 3 | 1 | Force (D), Conduit | Psychic |
The Sortiarae Cult practised only destruction, destroying their foes with elemental force, fueled by their own unslakable rage.
A Model with this Special Rule has the following Psychic Powers but cannot have a Prosperine Arcana selected for it as normal.Channelling the power of the Warp itself, a trained biomancer can rend steel and smash ceramite with their bare hands. Such is their fury that neither warriors of flesh, nor engines of iron can stand before them.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Biomantic Slam | |||||||
| Biomantic Slam | 3 | 1 | 12 | 2 | 2 | Armourbane, Force (Damage) | Melee, Psychic |
With a snap of their fingers or sweep of their arms, a pyromancer can cause the very air to ignite in a storm of flame hot enough to burn flesh and sear metal.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Wildfire | |||||||
| Wildfire | 18 | 1 | 4 | 4 | 1 | Panic (1), Blast (5"), Force (Strength) | Ranged, Psychic |
By force of will a telekine can bind the foe with invisible chains, leashing them to the spot and making them easy prey for allied guns.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Immovable Force | |||||||
| Immovable Force | 18 | 3 | 6 | 4 | 1 | Pinning (2), Force (Firepower) | Ranged,, Psychic |
A unique lightning claw which incorporates a baroquely styled twin-bolter, the Talon has long been Horus’ favoured weapon. Some apocryphal sources claim it is an antediluvian relic that was found deep within the planet Clthon, and was a product of Mankind’s Dark Age of Technology.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| The Warmaster’s Talon | |||||||
| The Warmaster’s Talon | 24 | 5 | 5 | 3 | 1 | Breaching (6+) | Bolt, Assault |
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| The Warmaster’s Talon | |||||||
| The Warmaster’s Talon | I | A | S | 2 | 1 | Reaping Blow (3), Shred (6+) | Power |
This is a power maul of prodigious size and might which, as well as being a weapon capable of shattering armoured ceramite, is also a signifier of Horus’ rank of Warmaster, and is said to have been created by the hand of the Emperor himself as a gift to his favoured son.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Worldbreaker | |||||||
| Worldbreaker | -2 | A | +4 | 2 | 3 | Critical Hit (5+) | Power |
Horus wields a genius-level strategic intellect combined with a gutter-fighter’s savagery, honed together over centuries of constant warfare and martial experience, and it was not for nothing he was considered by many as foremost among his superhuman kind.
Horus grants the Army he is part of an additional point of Reaction Allotment.Even as Horus himself fell further into the embrace of the fel powers of the Warp, so too did those loyal warriors that had hound their fate to the Warmaster’s. Corruption spread through the ranks of his host like wildfire, igniting old hatreds and fuelling the grim fervour of the Traitors as they tore down the empire they had helped to build.
Horus can join Units that have the Malefic Sub-Type.Horus Aximand favoured a broad-bladed sword of Cthonian bluesteel. Wielded with brutal efficiency in combination with either bolter or combat shield, this blade cut down innumerable Loyalist warriors during the dark days of the Horus Heresy.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Mourn-It-All | |||||||
| Mourn-it-all | I | A | +1 | 2 | 2 | Critical Hit (6+) | Power |
Tybalt Marr carried a wicked blade of unusual design. Some claimed its cruel form was inspired by those carried by Aeldari raiders. Whatever its origin, in Marr’s hands its serrated edge cleaved though armour, leaving gaping wounds that could exsanguinate even a Space Marine’s enhanced physique.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| The Culling Blade | |||||||
| The Culling Blade | I | A | S | 3 | 1 | Poisoned (2+), Critical Hit (6+), Breaching (5+) | - |
This staff of office bears iconography denoting its bearer as carrying the authority of the Warmaster himself. Potent power generators built into its haft ensure those who fail to show proper obeisance feel its bite.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Staff of Dark Authority | |||||||
| Staff of Dark Authority | I | A | +1 | 3 | 1 | Critical Hit (6+) | Power |
Living symbols of Horus’ power and authority, each of his emissaries acted as his hand and spoke with his voice, uniting the Traitor cause.
If a Model with this Special Rule joins a Unit with a different Faction Trait, the Leadership and Cool Characteristics of Models in that Unit are not reduced.It is unknown how the Crimson Apostle acquired this potent artefact, or by what hidden lore he has modified it to his usage.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| The Azurda Char’is | |||||||
| The Azurda Char’is | +1 | A | +2 | 4 | 2 | Force (D) | Psychic |
The Panoply of Flame serves both as a war banner and as a weapon to turn on Zardu Layak’s enemies, his warp gifts allowing him to mould the unclean flame the Panoply now produces by will alone.
The Panoply of Flame gives the Controlling Player an additional point of Combat Resolution.These occult blades reek of unholy, warp-spawned power and their forging may well have pre-dated human life. Dark and coiling entities have been trapped within the blades, entities that whisper promises of untold might and power, but such promises are only bought at a terrifying price to both body and soul.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Anakatis Blade | |||||||
| Anakatis blade | I | A | S | 3 | 2 | Breaching (6+), Phage (S) | Psychic |
As an acolyte of Erebus, Zardu Layak’s mastery of malevolent warpcraft is unparalleled.
Zardu Layak has specific Psychic Powers.Zardu Layak has long since mastered the art of shackling the will of another, binding it to his own and turning enemies into unwitting thralls.
Trigger: The Active Player may choose to Manifest the Soul Binding Psychic Power in the Assault Phase, at the start of the Declare Weapons and Set Initiative Steps Step of the Fight Sub-Phase.What the Astartes shotgun lacks in finesse, it more than compensates for in versatility. Normally eguipped to fire rudimentary solid slugs or bursts of scatter shot, they are also capable of being adapted to fire far more specialised ammunition optimised for specific targets.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Banestrike Shotgun | |||||||
| Banestrike shotgun | 12 | 2 | 4 | 4 | 1 | Breaching (6+), Shred (6+), Stun (0) | Assault |
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Power Dagger | |||||||
| Power dagger | +2 | A | -1 | 3 | 1 | Breaching (5+) | Power |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Venom Spheres | |||||||
| Venom spheres | 8 | 1 | 1 | - | 1 | Blast (3"), Poisoned (4+) | Assault |
The Alpha Legion are masters of false colours operations, relying on confusing the enemy over more traditional stealth techniques. The Saboteurs are trained to walk among the foe unnoticed, selecting the most deadly moment to reveal their presence and unleash destruction upon their assigned target.
Saboteurs cannot be targeted by attacks before they are positively identified.| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Paragon blade | |||||||
| Paragon blade | I | A | +1 | 2 | 1 | Critical Hit (6+) | - |
A more complex system akin to the common servo-arm, the machinator array is a semi-autonomous repair system. Unlike the servo-arm this system is not directly controlled by the wielder and instead works to a fixed set of orders, making it less useful as a weapon of war, but vastly more potent as a device for repair and maintenance under fire.
A Model with a machinator array can use the Battlesmith (X) Special Rule twice in the same Turn.The Reductor Trait is used in the following Forces of the Taghmata datasheets:
The Thallax of the Ordo Reductor are not automata, but rather living organisms reduced to little more than a nervous system and bound to an iron body. The cruel procedure that creates them grants them new power on the battlefield, but also leaves them tormented eternally by pain, with only the cybertheurgic limiters placed on their cortex preserving the last fragments of their sanity. When these limiters are deactivated, the Thallax can unleash their full power, but at the cost of a torment so terrible that their screams resound across the battlefield.
A Unit made up of Models with the Reductor Trait gain bonuses when they have Cybertheurgic Statuses.Needle weapons fire a rapid burst of metal slivers, each carved from the ammunition block within the weapon’s housing and coated with a cocktail of potent nerve agents before firing.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Needle Pistol | |||||||
| Needle pistol | 12 | 2 | 2 | - | 1 | Poisoned (3+), Pistol, Pinning (1) | Assault, Needle |
The demands of the Great Crusade occasionally required that junior officers within the Legions be granted extraordinary levels of authority to fulfil their goals. Usually given jurisdiction over larger forces, or even forces that would normally fall under the control of the upper echelons of command or even the Primarchs themselves, such warriors demonstrated their worth time and again.
A Command Model with this Special Rule unlocks an Apex Detachment, but awards Victory Points for Slay the Warlord.| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Corposant stave | |||||||
| Corposant stave | I | A | +1 | 3 | 1 | Shock (Pinning, Stunned, Suppressed) | - |
These portable relics of the Age of Strife allow for a small body of warriors to teleport without access to a full teleportarium or the specialised targeting gear and protective fields normally required for such a hazardous gambit. However, they are renowned for their tendency to malfunction if even the slightest error is made during their calibration. As such, only the most foolhardy or vainglorious commanders will sanction their use in combat.
A Unit which includes a Model with an ætheric juncture splicer can Deep Strike, but risks becoming Suppressed.Light troops are equipped and trained to fight on the move, pausing only briefly and trusting to speed over cover or heavy armour. Many armies will make use of such warriors as scouts, but they also serve as harassers and pursuit troops.
The following Rules apply to all Models with the Light Sub-Type:| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Charnabal sabre | |||||||
| Charnabal sabre | +1 | A | S | - | 1 | Breaching (6+), Duellist’s Edge (1) | Charnabal |
Based on the design of the Iliastus pattern weapon, these prototypes cycled at a reduced rate of fire in order to control the malfunctions that other patterns were prone to.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Proteus Assault Cannon | |||||||
| Proteus assault cannon | 24 | 3 | 6 | 4 | 1 | Heavy (FP), Breaching (6+) | Auto |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Gravis plasma cannon | |||||||
| Gravis plasma cannon | |||||||
| - Sustained fire | |||||||
| - Sustained fire | 36" | 1 | 7 | 4 | 1 | Heavy (RS), Blast (5"), Breaching (6+) | Plasma |
| - Maximal fire | |||||||
| - Maximal fire | 36" | 1 | 7 | 4 | 2 | Heavy (RS), Blast (5"), Breaching (5+), Overload (1) | Plasma |
Similar in operation to the cyclone missile systems found mounted on Javelin speeders, the Gravis missile launcher allows its bearer to unleash a variety of missiles in rapid succession without loss of accuracy.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Gravis Missile Launcher | |||||||
| Gravis Missile Launcher | |||||||
| - Frag | |||||||
| - Frag | 48 | 1 | 4 | 6 | 1 | Heavy (RS), Blast (5") | Missile |
| - Krak | |||||||
| - Krak | 48 | 2 | 8 | 3 | 1 | Heavy (D) | Missile |
Intended to engage targets at extreme ranges, the huge explosive payload of the earthshaker cannon results in a destructive capacity that few other long-range artillery weapons can match.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Earthshaker Cannon | |||||||
| Earthshaker cannon | 240 | 1 | 5 | 4 | 2 | Ordnance (RS), Blast (5"), Barrage (2), Breaching (6+), Pinning (1) | - |
Shorter-ranged than many of the other artillery pieces available to the Legions, the Medusa mortar is nonetheless capable of raining heavy explosive shells down on enemy positions, shattering even the most resilient entrenchments or fortifications.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Medusa Mortar | |||||||
| Medusa mortar | 36 | 1 | 5 | 4 | 2 | Ordnance (RS), Blast (5"), Barrage (2), Breaching (5+), Pinning (2) | - |
Of all the Ist Legion’s warriors, the Order of the Broken Claws were the most adept at combating the monstrous bio-forms of the Rangda, inured to their indescribable horror. While these knights had dwindled in number by the outbreak of the Horus Heresy, their hard-won experience in battling the inhuman would prove invaluable.
This Special Rule provides bonuses when Models with it are Locked in Combat with larger enemies.| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Excindio claws | |||||||
| Excindio claws | I | A | +1 | 3 | 2 | Breaching (5+), Reaping Blow (2) | Power |
Though each Excindio is usually kept technologically shackled, in battle it is necessary to relax these restrictions to allow its full power to be unleashed. If sufficiently damaged however, even the stringent failsafes imposed upon them by their controllers can be overridden by their complex adaptive systems. The resultant fury is as dangerous to their allies as it is to their enemy until it can be brought back under control.
Whilst a Model with this Special Rule has a Current Wounds Characteristic of 4 or less, then in each of the Controlling Player’s Shooting Phases it must have a Shooting Attack made for it targeting the nearest Unit that has a Line of Sight to the Model, regardless of whether that Unit is an enemy or friendly Unit. Such a Shooting Attack must use all Weapons that are within range of at least one Model in the Target Unit.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Irad cleanser | |||||||
| Irad cleanser | Template | 1 | 2 | 5 | 1 | Template, Phage (T), Poisoned (2+), Panic (1) | Rad |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Athanax phosphex canister launcher | |||||||
| Athanax phosphex canister launcher | 24 | 1 | 6 | 4 | 1 | Blast (3"), Barrage (2), Pinning (3), Poisoned (2+), Phage (T) | Rad |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Tyrhenius nerve induction shredder | |||||||
| Tyrhenius nerve induction shredder | 18 | 10 | 1 | - | 1 | Poisoned (2+), Panic (1) | Assault |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Magaron atomantic pulse cannon | |||||||
| Magaron atomantic pulse cannon | 24 | 3 | 8 | 2 | 1 | Armourbane, Shock (Suppressed) | Assault |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Cytheron graviton flux projector | |||||||
| Cytheron graviton flux projector | Template | 1 | 7 | 4 | 2 | Template, Breaching (5+), Shock (Pinned), Pinning (3) | Assault, Graviton |
A relic weapon taken from the forgotten battlefields of the wars of Unity and later adapted for use by Dark Angels Calibanite initiates, a charge-blade consists of an adamantium blade woven with charge conduits and linked to a highcapacity charge cell. During combat, the charge cell can be activated to supercharge the blade’s power field and heat the blade to temperatures capable of melting conventional armour.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Calibanite charge-blade | |||||||
| Calibanite charge-blade | |||||||
| - Uncharged | |||||||
| - Uncharged | +2 | A | S | 4 | 1 | - | Sword of the Order |
| - Charged | |||||||
| - Charged | -1 | A | +1 | 3 | 1 | Breaching (6+) | Sword of the Order |
Certain clades of warrior take to the battlefield with a specific target selected for destruction. These actions may be motivated by a desire for vengeance, to settle a score or simply a result of the express commands of their superiors in the interest of a wider strategy.
The Controlling Player of any Units with this Special Rule may select an enemy Unit to score extra Victory Points from.Derived from the patterns of assault missile launchers as used by various other specialist clades wthin the Legions, the Enigmatus missile launcher has particular modifications to better serve the role of its primary users, including specific changes to the ammunition feeds in order to accommodate projectiles with esoteric payloads.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Enigmatus Missile Launcher | |||||||
| Enigmatus Missile Launcher | |||||||
| - Frag missile | |||||||
| - Frag missile | 24 | 1 | 3 | 6 | 1 | Blast (3") | Assault |
| - Krak missile | |||||||
| - Krak missile | 24 | 1 | 6 | 4 | 2 | - | Assault |
| - Stasis missile | |||||||
| - Stasis missile | 24 | 1 | 4 | - | 2 | Blast (3"), Stun (3) | Assault, Stasis |
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Gravis power fist | |||||||
| Gravis power fist | I | A | +3 | 2 | 3 | - | Power |
Sun Killer squads would never take to the battlefield without defining targets and regardless of the outcome of the battle, they would consider it a failure if these specific enemies were not brought down. On rare occasions, multiple squads of Sun Killers would operate in the same sector, competing amongst themselves to hunt out and eliminate the largest foe.
Models with this Special Rule can have their Ballistic Skill improved once per Battle against a specific target.Incorporated into Dreygur’s battle plate is a huge powered gauntlet with brutal iron talons in the place of digits. The entire glove crackles with a disruptive energy field at its bearer’s will.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Graviton Gauntlet | |||||||
| Graviton gauntlet | -3 | A | +3 | 2 | 2 | Shock (Pinned) | Graviton, Power |
In addition to the integrated systems afforded by their power armour, Iron Havoc squads utilise additional, specialised targeting arrays that overlay data feeds, atmospheric influences and predictive target movements based on previous battlefield data to allow them to select targets with exacting precision.
Wounds caused by a Model with this Special Rule may ignore Cover Saves.The Karaoghlanlar were often accompanied to battle by a Stormseer, who would ritually mark their armour before battle, ensuring their spirits were not tainted by the deeds they were required to carry out. Such attunement also enabled the Stormseers to reach out with their minds, more easily providing aid to the Dark Sons of Death, even in the tumult of battle.
A Unit that includes any Models with this Special Rule can be more easily selected as the target of the Call of the Wind Psychic Power.Guided by unshakeable faith in the scrying of battle-seers, Jorlund Hunter Packs accompany VIth Legion vanguard forces and range ahead of the line of battle to incinerate their enemies with cleansing flame.
When a Unit that contains any Models with this Special Rule is selected to make a Shooting Attack, if five or more Models make attacks with hand flamers, those hand flamers gain the Panic (1) Special Rule until that Shooting Attack has been resolved.Fenrisian wolves attack with swipes of their razor-sharp claws before clamping their powerful jaws upon the foe, shredding armour and flesh.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Wolf teeth and claws | |||||||
| Wolf teeth and claws | I | A | S | 5 | 1 | - | - |
For the warriors of the Atramentar, no deed is beneath them and any pretence of honourable combat has long since been abandoned. Seeking only to end their enemy in the most painful and undignified manner, they use deception and trickery to make spiteful and underhanded attacks, never facing their opponent in an honest engagement, even stooping to pushing their own brethren before a killing blow in order to make a counter themselves.
When the Controlling Player declares an enemy Unit that is already Locked in Combat as the Target of a Charge made by a Unit made up entirely of Models with this Special Rule, Models with this Special Rule modify their Set-up Move Distance by +1", to a maximum of 6" until that Charge Move is resolved.| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Headsman’s axe | |||||||
| Headsman’s axe | -2 | A | +2 | 2 | 2 | Critical Hit (6+) | Chain |
Inferno pistols incorporate the killing power of melta technology into a compact, if short-ranged weapon.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Inferno Pistol | |||||||
| Inferno pistol | 6 | 1 | 8 | 2 | 1 | Pistol, Melta (3) | Assault, Melta |
It is said that each of these blades was assembled from blanks forged by an anonymous maker, for their intended purpose was too despicable for any artisan to assume credit. The true number of these arms is uncertain, but there are known to exist greatswords, axes and glaives, each united in the sole purpose of executing those of Space Marine physiology
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Blade of Judgement | |||||||
| Blade of judgement | I | A | +2 | 3 | 1 | Breaching (5+), Critical Hit (6+) | Power |
While the members of the Ofanim were expert bladesmen, it was in single combat where their true skill came to the fore.
While a Model with this Special Rule is engaged in a Challenge, it has the Duellist’s Edge (1) and Feel No Pain (5+) Special Rules.Those that bore the mark of the blood hand strove to embody the fury and bloodlust that earned them the honour up until the moment they would be slain on the field of battle, surrounded by the torn and ruptured bodies of their enemies.
When resolving a Combat in the Resolution Sub-Phase of the Assault Phase, the Controlling Player scores 1 Combat Resolution Point for each Unit that includes any Models with this Special Rule.Based upon the ritual weapons of the cyber-augmetic gladiators of the savage world on which their bloody-handed Primarch was once cast, it was Angron himself who introduced the Caedere among his Legion’s ranks. Brutal and difficult to master, the weapons of the Caedere remain largely the preserve of the Rampagers - World Eaters who have responded the best to the addition of the cranial berserker implants which are a hallmark of the Legion and its champions.
If a Model has a Caedere weapon as part of its Wargear, you can select one of the following for that Model to have:| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Meteor hammer | |||||||
| Meteor hammer | I | -1 | +2 | 3 | 2 | Impact (IM) | Power |
| Excoriator chainaxe | |||||||
| Excoriator chainaxe | -2 | A | +2 | 3 | 1 | Breaching (6+), Shred (6+) | Chain |
| Paired falax blades | |||||||
| Paired falax blades | I | +2 | S | 3 | 1 | - | Power |
| Barb-hook lash | |||||||
| Barb-hook lash | +1 | A | S | 3 | 1 | Critical Hit (6+), Phage (S) | Power |
Crafted by the master artisans of Heliopolis on Macragge, the Argean power sword that each Locutarus bears is an artificerwrought weapon which serves as a mark of courage and honour as much as a lethal tool of war.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Argean Power Sword | |||||||
| Argean power sword | I | A | S | 3 | 1 | Breaching (5+) | Power |
The Blade of Wisdom is an advanced assault strategy first devised during the Great Crusade. The Locutarus launch a perfectly timed charge against enemies pinned in place by the highly accurate fire of interlocking Ultramarines units and swiftly devastate their foes in a flurry of expertly placed sword blows.
Models with this Special Rule gain a bonus when Locked in Combat with Units which have Tactical Statuses.Designed from the study and refinement of the cyclone missile launcher first utilised by the Tyrant Siege Terminators, the Fulmentarus missile array utilises long-range splinter missiles to subdue enemies whose armour or innate toughness make them proof against lesser weapons, or advanced hellfire plasma missiles that explode inside their target.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Fulmentarus Missile Array | |||||||
| Fulmentarus Missile Array | |||||||
| - Splinter missiles | |||||||
| - Splinter missiles | 36 | 4 | 4 | 5 | 1 | Suppressive (1) | Missile |
| - Hellfire plasma missiles | |||||||
| - Hellfire plasma missiles | 36 | 2 | 7 | 4 | 1 | Breaching (5+) | Missile, Plasma |
The petriarch targeter is a sophisticated tracking system which compiles scanning arcs from multiple augur units carried across a squad to form an overlay of detailed trajectory projections, providing inescapable targeting locks.
When a Unit that contains any Models with a peritarch targeter is selected to make a Shooting Attack, if that Unit remained Stationary in the Controlling Player’s preceding Movement Phase, Shrouded Damage Mitigation Rolls cannot be made against attacks made as part of that Shooting Attack. In addition, the Controlling Player can make an Intelligence Check for that Unit. If successful, until that Shooting Attack is fully resolved the Base Ballistic Skill Characteristic of Models in that Unit with a peritarch targeter is modified by +1.Superficially identical to other Legion bolt weapons, the ammunition feeds of these bolters have been modified to allow the firing of specialised payloads, albeit with reduced velocity.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Mortifier Bolter | |||||||
| Mortifier Bolter | 18 | 2 | 4 | 5 | 1 | Panic (1) | Bolt |
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Power scythe | |||||||
| Power scythe | -1 | A | +1 | 3 | 1 | Reaping Blow (2), Breaching (5+) | Power |
The Numerologists of the Thousand Sons were members of the Order of Ruin who served a similar role to Techmarines in other Legions. Additionally, they were noted for their tactical acumen, working to devise strategy and influencing the flow of battle. Much of their success can be attributed to the psychic abilities of the Numerologists who employed both divination and telepathic abilities to predict enemy movements and relay such changes to their allies.
A Model with this Special Rule has the following Psychic Powers but a Unit that contains a Model with this Special Rule cannot have a Prosperine Arcana selected for it as normal. In addition, it has the Telepath and Diviner Traits:Commonly deployed with rear elements of the XVth Legion during the Great Crusade, Numerologists saw frequent service on the front line during the Horus Heresy. To minimise risk, they went to battle with a cadre of specialised Life Wards to protect them while they attended their duties.
While a Numerologist Model is part of a Unit that contains any Models with this Special Rule, Wounds caused as part of a Shooting Attack made by a Weapon or Model with the Precision (X) Special Rule cannot be allocated to that Numerologist Model.| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Achea pattern force sword | |||||||
| Achea pattern force sword | I | A | +1 | 3 | 1 | Breaching (5+) | Psychic |
In a glance, a diviner can sense where to direct fire to best harm the foe. It matters not if the foe hides, flees or stands defiant, for their future has already been decided.
This Power is used as part of a Shooting Attack to grant a Unit the Precision (5+) Special Rule.Brute force stimulation of terror within the psyche of the foe can be more devastating than any artillery bombardment. By means of such tools does the telepath steer the foe to defeat.
This Power is used in the Movement Phase and can force the target to Fall Back or become Routed.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Staff of Dark Authority | |||||||
| Staff of Dark Authority | - | +1 | 3 | Melee, Unwieldy, Murderous Strike (6+) | - | ||
The Chieftains of the Sons of Horus had earned their rank through loyalty, honour and sheer bloody-handed violence, their dedication and quality measured against countless foes and never found wanting. It was their duty to ensure that when their lord sought to prove their supremacy in single combat that none interfered, cutting down any who would seek to dishonourably strike a blow against their charge.
When any Model that has joined a Unit that includes any Models with this Special Rule takes part in a Challenge, all Models in that Unit with this Special Rule gain a bonus of +1 to all Wound Tests made during the following Fight Sub-Phase of that Assault Phase.Some cultists are so devoted to the Ruinous Powers that they consider even the most nightmarishly warp-corrupted of their ilk to be blessed paragons who they must shepherd along the righteous path.
A Model with this Special Rule can join Units that have the Malefic Sub-Type.Procurators scoured the battlefield for organic components, taken from the dead, to aid in profane ritual. Organs won in single combat held particular power, drawing the attention of the most powerful and aggressive warp creatures.
A Model with this Special Rule can gain Flesh Harvest Points. A Model with this Special Rule gains 1 Flesh Harvest point each time a Unit that includes that Model is selected to Consolidate, if any enemy Models in that Combat had the Infantry or Cavalry Type. If a Model with the Paragon Type was Removed as a Casualty during that Combat, the Model with this Special Rule gains 2 Flesh Harvest Points instead.Vulkan forged the plates for Cassian Dracos’ armour personally, imbuing it with a strength far greater than the armour used on more mundane Dreadnoughts. Its intricate surface was capable of resisting heat and radiation far better than other armour.
Wounds with the Flame, Plasma, Melta or Volkite Trait allocated to a Model with this Special Rule have their Damage Characteristic set to 1.Entombed beneath Isstvan V’s surface for near a full year, Cassian Dracos was tormented by solitude and the knowledge of his own failures. When he emerged he was changed, and wielded a new power over the animus of machines and the weakwilled.
Cassian Dracos Reborn has the Cybertheurgist Trait and may use the Scrap-code Infection Cybertheurgic Rite only. When this Cybertheurgic Rite is invoked for Cassian Dracos, Cassian Dracos is counted as having the Heterodox Trait even though he does not have the Traitor Trait.The ritual significance of cleansing flame was central to the many sub-sects of the Promethean Cult which would emerge in the aftermath of the Dropsite Massacre, deployed with fearsome results upon the battlefields of the Horus Heresy.
Models with this Special Rule can make Volley Attacks with Weapons with the Flame Trait.Artificer-wrought variants of the rotary weapons wielded across the Legions, the Obsidite pattern rotor cannon was set apart by its capability to employ heavy obsidite rounds for short bursts, their hyper-hardened mineral tips derived from the pyroclastic flows of Nocturne’s oldest volcanoes, though the density of such materials placed heavy strain upon the weapons’ motors and loading mechanisms.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Obsidite Rotor Cannon | |||||||
| Obsidite Rotor Cannon | |||||||
| - Slug rounds | |||||||
| - Slug rounds | 24 | 3 | 3 | - | 1 | Heavy (FP), Suppressive (1) | Auto |
| - Obsidite rounds | |||||||
| - Obsidite rounds | 18 | 2 | 3 | 5 | 1 | Heavy (FP), Overload (1), Breaching (6+), Critical Hit (6+) | Auto |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Forge-crafted hand flamer | |||||||
| Forge-crafted hand flamer | Template | 1 | 3 | - | 2 | Template, Pistol | Flame, Assault |
Skorr’s personal weapon, known as Rime-shard, takes the form of a long-hafted axe with a semitranslucent recurved blade. Although incorporating common components from known Forge Worlds, it is speculated that the weapon is an unsanctioned fusion of Imperial STC patterns and forbidden xenos technology.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Rime-shard | |||||||
| Rime-shard | I | A | +2 | 2 | 1 | - | Power |
The demands of the Great Crusade occasionally required that junior officers within the Legions be granted extraordinary levels of authority to fulfil their goals. Usually given jurisdiction over larger forces, or even forces that would normally fall under the control of the upper echelons of command or even the Primarchs themselves, such warriors demonstrated their worth time and again.
An Army may not include more than one Model with this Special Rule. If a Model with this Special Rule is selected to fill a Command Slot in any Detachment in the Crusade Force Organisation Chart, then the Controlling Player may select one Apex Detachment instead of the Auxiliary Detachment usually granted by filling a Command Slot. Additionally, a Model with this Special Rule counts as being a High Command Choice for the purposes of any version of the Slay the Warlord (X) Secondary Objective.Projected from disruption arrays issued to elite forward infiltration teams, the Hydra’s Wail is a set of targeted waves and disruptive signals across a multitude of frequencies. Using systems reckoned to be derived from proscribed Abominable Intelligences dating back to the Dark Age of Technology, these broadcasts can overwhelm enemy comms, scanning and coordination networks, which, unless specifically mitigated, renders swathes of standard Legion equipment useless.
When making Cool or Intelligence Checks for a Unit with at least one Model within 12" of at least one enemy Model with this Special Rule, the Controlling Player must roll an additional Dice and discard the lower roll.It is said that this masterfully wrought broadsword was constructed from remnants of a far older device, a weapon so ancient it predates the fall of Mankind and the coming of Old Night. Whatever the truth, Garro wielded it against countless xenos foes throughout his service in the Great Crusade and, tragically, must now use it to spill the blood of his erstwhile brother Legiones Astartes.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Libertas | |||||||
| Libertas | I | A | +1 | 2 | 1 | Critical Hit (6+), Duellist’s Edge (2) | Power |
The Knights-Errant have been outfitted with the finest crafted arms and armour that the Sigillite’s armourers can procure.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Paragon Bolter | |||||||
| Paragon Bolter | 24 | 2 | 5 | 4 | 1 | Shred (6+) | Bolt |
Part of Rubio’s panoply in his former role as Codicier of the XIIIth Legion, Polaris is a finely wrought force blade that shares much of its styling with the short, robust swords that were preferred by many of the Ultramarines.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Polaris | |||||||
| Polaris | I | A | +1 | 3 | 1 | Breaching (6+), Force (D) | Force |
Rubio listens for the ever-present ghost voices that warn of approaching betrayal, knowing that to ignore them as he did at Calth would be to invite a tragedy still greater than befell that world.
A Model with this Special Rule has the Telepathy and Divination Psychic Disciplines.The cavitor is a variant of the more common volkite weapons produced in the factories of Nostramo, a rare example of lost technology on that otherwise benighted world. The removal of safety equipment allows the cavitor to project a more diffused beam at limited ranges, the tendrils of lethal volkite energy making a mockery of armour and burning flesh to ash.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Volkite Cavitor | |||||||
| Volkite cavitor | 10 | 4 | 6 | 5 | 1 | Deflagrate (6) | Volkite, Assault |
One of several weapons the Night Haunter had long since discarded in his gore-spattered sanctum, Sevatar appropriated Night’s Whisper for his own use. In form it was an elegant chainglaive of archaic make, its archaeotech motor tuned to a sibilant purr rather than the discordant roar of more commonplace weapons.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Night’s Whisper | |||||||
| Night’s Whisper | +1 | A | +2 | 2 | 1 | Critical Hit (6+), Shred (5+) | Chain |
Sevatar is one of the most dangerous hand-to-hand combatants in his or any other Legion. When engaged with a worthy foe, there is no trick nor ploy he will not stoop to in order to claim victory.
This Gambit allows Sevatar to make an attack outside of the normal sequence.Sevatar, like his Primarch, harboured a limited psychic talent - the ability to perceive discordant shards of the future in his dreams. This proved as much a hindrance as a benefit, tormenting Sevatar with half-remembered glimpses of tragedies yet to come.
The Controlling Player may attempt to gain a Damage Mitigation Roll for Sevatar.
|
These archaic matched chainaxes are among the most potent weapons known among the relics of the Primarchs, and are made all the more deadly byAngron’s consummate skill as a fighter.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Gorefather & Gorechild | |||||||
| Gorefather & Gorechild | I | +1 | S | 2 | 2 | Critical Hit (6+), Shred (5+) | Chain |
A plasma weapon of indeterminate origin, information regarding this weapon is incredibly scarce. This may be because of its archaic and unusual design, but is more likely because Angron rarely deigned to draw it from its holster.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| The Spite Furnace | |||||||
| The Spite Furnace | 12 | 2 | 7 | 2 | 2 | - | Plasma, Assault |
Trained to fight and die in the gladiatorial arenas of Nuceria, Angron cut down foe after foe in single combat, never pausing until the ground was stained with the blood of the slain.
Angron may fight successive Challenges in a Turn.Red Butchers carry brutal paired axes into battle with which they hack foes to pieces in a flurry of savage attacks.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Butcher Power Axes | |||||||
| Butcher power axes | -1 | +1 | +1 | 3 | 1 | Breaching (4+) | Power |
Some Devoured eschew axes in favour of savage chainfists, cutting apart armoured vehicles and heavily armoured foes alike in a scream of tearing ceramitc and a shower of gore.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Butcher Chainfists | |||||||
| Butcher chainfists | -3 | A | +4 | 2 | 3 | Shred (6+), Armourbane | Chain |
Khârn was the master of many weapons, from the baleful and crude instruments of the arena to crackling power sabres, but favoured most modified chainaxes and ripper blades. One such he simply called ‘The Cutter’ he carried into battle against many foes during the Great Crusade and later turned on his former brothers.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| The Cutter | |||||||
| The Cutter | I | A | +1 | 2 | 1 | Critical Hit (6+) | Power |
Following the destruction of Gorechild on Annatura, Angron discarded it. Khârn had the shattered weapon recovered and commissioned a new, more potent axe from its remains.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Gorechild Reforged | |||||||
| Gorechild Reforged | I | A | +1 | 2 | 1 | Critical Hit (6+), Shred (5+) | Chain |
A massive two-handed battle scythe with a blade span as long as most human warriors are tall, ‘Silence’ - to give it the macabre nickname favoured by its wielder - is accounted as one of the most fearsome blades wielded by any Primarch. Since Mortarion’s finding, there have been dark whispers that the blade is of xenos-tainted origin, and some familiar with the legend of the Death Guard Primarch’s early life believe it to be none other than the weapon of the terrible creature that once named himself Mortarion’s father’.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Silence | |||||||
| Silence | -1 | A | +1 | 2 | 2 | Reaping Blow (3), Critical Hit (6+) | Power |
A drum-barrelled energy blaster of unknown origin, the ‘Lantern’ is Mortarion’s preferred sidearm.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| The Lantern | |||||||
| The Lantern | 10 | 1 | 8 | 2 | 3 | Armourbane | Assault |
Mortarion is a terrifying, almost spectral figure, who despite his size and bearing is able to go unseen almost at will and attack from an unexpected quarter.
Mortarion can move further when Rushing or making a Set-up Move.Mortarion’s resilience and stamina are legend, and it has been said that of all the Primarchs none were more able to shrug off injury and torment as he, and of all none had endured more in their lives before the Emperor had reclaimed them.
Mortarion limits the Target Number of the Critical Hit (X) Special Rule.The armour of many Death Guard carried in-built alchemical containment and projection units, surrounding them with a lethal haze of poisonous vapours.
This Special Rule inflicts Hits on an enemy Unit Locked in Combat with any Models with this Special Rule.A robust, if short ranged, belt-fed weapon, the grenade launcher carried by Grave Wardens is a modified pattern designed primarily for mounting on vehicles of the Imperial Army. It carries two kinds of ammunition: one is a standard shaped- charge krak shell and the other a toxin warhead which unleashes a burst of highly lethal chemical agents and concentrated acid vapour on detonation.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Assault Grenade Launcher | |||||||
| Assault Grenade Launcher | |||||||
| - Krak | |||||||
| - Krak | 18 | 2 | 6 | 4 | 2 | - | Assault |
| - Toxin | |||||||
| - Toxin | 18 | 3 | 1 | 5 | 1 | Poisoned (3+) | Assault |
Among the many weapons Calas Typhon is known to have carried into battle, that dour warrior showed a particular preference for the heavy bladed scythe he referred to only as ‘Lakrimae’. This weapon was most often coated in a viscous poison of Typhon’s own creation, the toxin dripping from the blade and scarring the ground over which he advanced.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Lakrimae | |||||||
| Lakrimae | -1 | A | S | 2 | 2 | Reaping Blow (3), Poisoned (3+) | Power |
Similar in design to the alchem weapons used by Mortarion’s personal guard, Typhon proudly bore this alchem projector as an augmentation to his venerable cataphractii battle plate after insisting upon its installation by Legion armourers despite the limited issue of such experimental weapons. As Typhon’s allegiances were gradually made clear as the Horus Heresy was enacted, it became clear that the name he gave to the weapon was cruelly ironic.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Slaker | |||||||
| Slaker | Template | 1 | 3 | - | 1 | Template, Pistol, Poisoned (2+), Panic (1) | Assault |
Taking the distinctive shape of the weapon of the Prosperine war god of ancient myth, this force blade combined ancient lore with Imperial weapons technology and was lethal to living creatures and battle engines alike.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| The Blade of Ahn-nunurta | |||||||
| Blade of Ahn-nunurta | I | A | +1 | 2 | 2 | Force (D) | Psychic |
A handgun of prodigious size seemingly conjured to his grasp at need, there was always some debate even among Magnus’ Legion whether this powerful weapon was truly a device or simply a manifestation of his psychic powers in physical form.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Psyfire Serpenta | |||||||
| Psyfire Serpenta | 15 | 3 | 6 | 2 | 1 | - | Psychic, Assault |
Magnus the Red was ever the warrior scholar and the personification of thoughtful action. His presence acted as a constant reminder to his sons to reject rash action and to conduct warfare and their psychic meditations with care and the abandonment of doubt.
If a Model with this Special Rule is part of an Army, then the Controlling Player may apply the following additional Special Rules to all Auxiliary, Apex and Primary Detachments that have the same Faction Trait as the Model with this Special Rule:Magnus the Red was the undisputed master of the arcane among the brotherhood of Primarchs. His knowledge of the mysterious realm of the psyker was equalled only by the Emperor himself, and many have claimed that some secrets held by Magnus were unknown even to his father.
Magnus has multiple Prosperine Arcana.To battle the Lord of the Thousand Sons was to not only battle a Primarch in body but also to engage in a war of the mind, a theatre where few were as well equipped as Magnus.
This Gambit allows the Controlling Player to use Magnus’ Willpower Characteristic to gain a positive modifier to the Focus Roll.Akin to the smaller force blades wielded by the Librarians of the Legiones Astartes, these monstrous weapons took the form of slabs of sharpened metal whose surface was laced with an intricate web of psycho-reactive receptors. These receptors allow the wielder to sheathe the blade in a field of psychic energy that amplifies its already terrifying destructive force.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Gravis force blade | |||||||
| Gravis force blade | I | A | +2 | 2 | 2 | Force (D), Reaping Blow (2) | Psychic |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Gravis melta cannon | |||||||
| Gravis melta cannon | 24 | 1 | 9 | 2 | 4 | Heavy (RS), Melta (8) | Melta |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Conversion beam cannon | |||||||
| Conversion beam cannon | |||||||
<15 | 1 | 6 | 4 | 1 | Heavy (RS), Blast (3") | Conversion | |
15-30 | 1 | 7 | 3 | 2 | Heavy (RS), Blast (3") | Conversion | |
>30-45 | 1 | 8 | 2 | 3 | Heavy (RS), Blast (3") | Conversion | |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Æther-fire magna-cannon | |||||||
| Æther-fire magna-cannon | 24 | 1 | 6 | 4 | 2 | Blast (5"), Breaching (6+) | Psychic |
Tainted with a psycho-reactive toxin of unknown origins, the Thousand Sons were able to create limited stocks of Asphyx ammunition. When imbued with psychic energies, these shells tear through even the toughest foes.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Asphyx Bolt Cannon | |||||||
| Asphyx bolt cannon | 24 | 4 | 5 | 4 | 1 | Rending (4+) | Psychic, Assault |
Utilising the same technology as the Achean weapons wielded by the Legion, these claws absorbed psychic energy from the warriors around them, suffusing them with power.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Achea Force Claws | |||||||
| Achea force claws | I | A | +1 | 3 | 2 | Breaching (5+) | Psychic |
Castellax-achea marched alongside the warriors of the Legion, providing fire support to the warrior-mystics, but also acting as psychic lightning rods. Should a warrior of the Legion draw too much power from the Warp, this could be channelled into a nearby psy-automata, protecting that warrior and suffusing the weaponry of these unliving sentinels.
Castellax-Achea can have wounds suffered as a result of Perils of the Warp applied to them instead.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Asphyx bolt cannon | |||||||
| Asphyx bolt cannon | 24" | 6 | 4 | Heavy 4, Shred | - | ||
Each Khenetai wields a pair of Achean force swords in perfect unison. In concert with their fellows, no foe can stand before them, as they are laid low in a storm of charged blades.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Paired Achea Force Swords | |||||||
| Paired Achea force swords | I | +1 | +1 | 3 | 1 | Breaching (5+) | Psychic |
One of many lesser cults within the Prosperine Arcana, the Khenetai were few in number but renowned for the dedication and skill of the blademasters that filled their ranks. Unlike other warriors of the Thousand Sons, they focused their power inwards, using it to boost their prowess with the blade beyond the capability of any ordinary warrior.
Khenetai Blade Occult Models have a specific Prosperine Arcana.Fighting with minds linked, each warrior utilises their paired blades to deflect strikes intended for themselves, but also their fellows, weaving an impenetrable net of empowered blades around themselves.
This Psychic Reaction allows the Unit to gain an Invulnerable Saving Throw against Volley and Melee Attacks.This psychic technique is unique to the Khenetai Cult, one of hundreds of lesser cults that flourished in the short span of Magnus’ rule over Prospero. In battle these warriors forged a link between themselves and their weapons, performing feats of martial splendour that even the most well-trained warriors could not match.
This Psychic Power grants paired Achea force swords the Precision (5+) Special Rule.Kept within the concealed chambers of a short rod bound in power fields and psychic circuitry, Amon carries the dustlike remains of slain Psychneuein mind-parasites. These warp-born predators afflicted thankfully few worlds, but of these Prospero was one. The hungering psychic essence of these creatures was bound like a murderous echo to their dust, and it was in Amon’s power to invoke it with lethal results.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| The Reliquary of Dust | |||||||
| The Reliquary of Dust | 12 | 2D6 | 1 | 6 | 1 | Poisoned (5+), Breaching (5+), Stun (3), Limited (1) | Psychic, Assault |
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| The Reliquary of Dust | |||||||
| The Reliquary of Dust | I | A | S | 2 | 1 | Poisoned (2+) | Psychic |
As Lord of the Hidden Ones, Amon’s power focused on the acquisition of secrets.
Magistus Amon has specific Psychic Disciplines.Serving as both a mark of his station as master of the Cult of the Corvidae and a powerful weapon in its own right, the Corvidaean Sceptre was a long glaive inlaid with intricate force conductive circuitry. The records of the Thousand Sons claim that this artefact was one of several early devices created by Magnus himself in an attempt to aid his sons in controlling their power.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| The Corvidaean Sceptre | |||||||
| The Corvidaean Sceptre | +1 | A | +1 | 2 | 1 | Force (D), Critical Hit (6+) | Psychic |
Ahriman was the pre-eminent magister of the Corvidae Cult, and the most potent practitioner of its soothsaying arts throughout the Thousand Sons, second only to Magnus himself
Ahzek Ahriman has specific Psychic Disciplines.| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Carsoran power axe | |||||||
| Carsoran power axe | -1 | A | +1 | 3 | 1 | Breaching (5+), Shred (6+) | Power |
Carried aloft at the forefront of the Legion hosts during the Great Crusade, these sigils denote that the bearer carries the authority of their Primarch and speaks with his voice.
Maloghurst can increase the amount of Victory Points that Friendly Units can score.Once one of the finest warriors in his Legion, Maloghurst’s body was shattered by terrible injuries, leaving him a shadow of his former glory. Though he strode at the forefront of the Legion, his days of single combat were behind him.
Maloghurst’s Controlling Player can choose whether he fights in Challenges.Modified from more commonplace weapons, Abaddon wields a cruelly barbed power fist that tears and crushes with equal abandon.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Cthonian Power Claw | |||||||
| Cthonian power claw | -2 | A | +4 | 2 | 2 | Shred (5+) | Power |
Garviel Loken was driven to a quiet fury by his Primarch’s betrayal. In the wake of the Isstvan 111 betrayal, he swore he would not allow himself to be laid low before every one of his treacherous brethren was slain.
This Special Rule allows Garviel Loken to avoid being Removed as a Casualty.This ornate sceptre-maul was fashioned for Lorgar by the master weaponsmith Ferrus Manus in a rare display of filial support. Perfectly balanced for Lorgar’s strength and size, it is a formidable weapon and apocryphally seen as the pattern on which the Chaplains’ crozius was later based.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Illuminarum | |||||||
| Illuminarum | I | A | +2 | 2 | 3 | Critical Hit (5+), Phage (S), Reaping Blow (2) | Power |
An archaic weapon whose origin lies in the lost Dark Age of Technology, the pistol known to Lorgar as Devotion did not fire any projectile or beam, but instead warped the local gravitic field. The device enabled Lorgar to vastly intensify local gravity and crush any foolish enough to defy the Primarch.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Devotion | |||||||
| Devotion | 12 | 1 | 8 | 2 | 2 | Shock (Pinned), Pinning (0) | Graviton, Assault |
Lorgar often sought to surround himself with his most fervent sons, favouring those who had dedicated their souls to the powers of the Warp.
Lorgar can join Units that have the Malefic Sub-Type.Many Gal Vorbak once bore the finest martial weapons available to the Legion. However, at the moment of their apotheosis, these are often discarded, their corrupted forms instead manifesting shredding talons and claws.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Tainted Talons | |||||||
| Tainted talons | I | A | S | 3 | 1 | Breaching (6+), Shred (6+), Phage (S) | Psychic |
The Ashen Circle are masters of a variety of esoteric thermal weaponry, scorching their foes to ash with blasts of cleansing flame.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Akkadic Hand Flamer | |||||||
| Akkadic hand flamer | Template | 1 | 4 | 4 | 1 | Template, Pistol, Panic (2) | Assault, Flame |
A heavily reinforced axe-weapon with a grappling barb, this vicious blade is used to drag down victims and topple graven idols and false icons for the Word Bearers’ pyres.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Axe-rake | |||||||
| Axe-rake | I | A | +1 | 3 | 1 | Critical Hit (6+), Phage (M) | Chain |
The Ashen Circle swoop into the heart of the enemy without declaration or war cry, driving them back with grim determination and blasts of purging flame.
Ashen Circle improve the Firepower Characteristic of Akkadic hand flamers in the Volley Step.Drawing energies from the Warp itself, these weapons often defy categorisation. What cannot be denied, however, is the effect they have on their foes, dissolving and disintegrating them with searing bolts of raw ӕtherfire.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Warpfire Cannon | |||||||
| Warpfire cannon | 36 | 1 | 6 | 4 | 2 | Heavy (RS), Blast (3"), Breaching (4+), Shred (6+) | Plasma |
The tainted hulls of the Mhara Gal ripple and buckle, sprouting savage claws and toothed maws as they rampage through the enemy ranks, devouring and eviscerating all before them.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Tainted Claw | |||||||
| Tainted claw | I | A | +3 | 2 | 3 | - | Power, Psychic |
Extruded from warped rents across its fluctuating form, blasts of burning warpfire gout from these corrupted behemoths, their touch spelling doom for even the most heavily armoured warriors.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Burning Warpfire | |||||||
| Burning warpfire | Template | 1 | 5 | 4 | 1 | Template, Panic (2), Breaching (4+), Shred (6+) | Flame |
Once Argel Tal carried the weapons of a Space Marine proudly into battle, now he slashes at the foe with twisted protrusions of his own armour fused with unnatural hone and iron-hard flesh.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Daemonic Talons | |||||||
| Daemonic talons | I | A | S | 2 | 2 | - | Psychic |
This ever-burning staff, decorated with the defaced remnants of Imperial doctrine, was Erebus’ symbol of authority - aping the stave home by Malcador as the Emperor’s chief adviser and a not so subtle threat aimed at that shadowy figure.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Crux Malifica | |||||||
| Crux Malifica | I | A | +3 | 2 | 2 | Phage (S) | Power, Psychic |
Erebus ensured he was always surrounded by those blessed by the pantheon he courted the favour of.
Erebus can join Units that have the Malefic Sub-Type.Crafted to allow Kor Phaeron to fight among the enhanced ranks of the Space Marines without becoming outmatched and to reflect the twisted cruelty that was his hallmark in combat, the Patriarch’s Claws are a matched pair of Charnabal fighting claws that do not require the strength of a full member of the Legiones Astartes to rend flesh and slice through armour.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Patriarch’s Claws | |||||||
| Patriarch’s Claws | I | A | S | 2 | 1 | Shred (6+) | Power |
Concealed within Kor Phaeron’s regalia of office is a miniaturised flamer weapon.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Digi-flamer | |||||||
| Digi-flamer | Template | 1 | 4 | - | 1 | Template | Flame, Assault |
Kor Phaeron’s mastery of oratory is legendary, swaying whole populations to the Imperial cause during the Great Crusade before later being put to a darker purpose.
Kor Phaeron’s Controlling Player may apply additional Special Rules to friendly Units in the Effects Sub-Phase.Kor Phaeron was known within the Legion for his unfailing arrogance and vindictive sense of pride. He would tolerate none above him, save his adopted son and Primarch Lorgar. The Primarch was the only man that Kor Phaeron would bend the knee to - though many wondered if he did so out of respect or so that he could manipulate the Primarch from the arm of his throne.
Kor Phaeron’s Characteristics increase if he is the only Unique Model in the Army.This double-bladed spear flickers seemingly out of phase with the material universe when wielded, emitting an eerie and otherworldly howling, and is able to pierce any physical defence it encounters without impediment, ripping its victim apart at the molecular level.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| The Pale Spear | |||||||
| The Pale Spear | +1 | A | +1 | 2 | 2 | Critical Hit (5+), Armourbane, Phage (S) | Power |
A high-powered plasma weapon recorded as in use by several highly ranked members of the Alpha Legion - the Hydra’s Spite does not suffer from many of the shortcomings common to Imperial plasma technology and may well incorporate xenos components.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| The Hydra’s Spite | |||||||
| The Hydra’s Spite | 18 | 2 | 7 | 3 | 1 | Breaching (4+) | Plasma, Assault |
When not masquerading as a regular member of his Legion, Alpharius’ armour, faceless and fashioned after the shadowed mythic age of Ancient Terra, is known as the Pythian Scales, and can turn aside blade, energy blast and alchemical attack with equal ease.
This Model gains the Feel No Pain (4+) Special Rule against attacks made with Weapons with the Poisoned (X) Special Rule.Of all the Primarchs there are none as unpredictable as Alpharius, for he appears at almost any location and can arrive by almost any means without warning. Those that have studied his methods can find no pattern to help predict his actions nor scheme by which his preferences could be defined.
Alpharius may be redeployed at the start of the Battle.Exodus carries a unique sniper rifle of unknown design and provenance, which seemingly uses a mixture of advanced bolter weaponry and gravitic accelerator technology.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| The Instrument | |||||||
| The Instrument | |||||||
| - Rapid shot | |||||||
| - Rapid shot | 24 | 3 | 6 | 3 | 1 | - | Assault |
| - Execution shot | |||||||
| - Execution shot | 72 | 1 | 8 | 2 | 1 | Heavy (D), Pinning (1) | - |
Even amongst a Legion as secretive as the Alpha Legion, Exodus remains a mystery. He commanded no troops, served under no fixed commander and drifted from one war zone to the next with no discernible plan or goal.
A Model with this Special Rule may not be joined by any other Models.Among the favoured weapons of the Alpha Legion warrior known as Dynat are a pair of power weapons crafted to be used in unison. The Prince is ostentatious and attracts the eyes of the foe, while the Prophet is the thunder-strike of truth delivered to the unwary’.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| The Prince | |||||||
| The Prince | I | A | S | 3 | 1 | Breaching (5+), Thunderstrike | Power |
| The Prophet | |||||||
| The Prophet | -2 | -1 | +3 | 2 | 2 | - | Power |
Armillus Dynat is noted as preferring to orchestrate attacks from the forefront of his forces, trusting his own close observation of the foe to shape his strategies.
Certain Units gain the Infiltrate (X) Special Rule when joined by Armillus Dynat.A relic power gauntlet once wielded by a gene-wright tyrant of Old Earth, this ugly tool of war held little subtlety or grace but was brutally effective on the field of war. Garrius had claimed it as his own in the early years of the Great Crusade, and many claimed it was the taint of the ancient tyrant that had once wielded the same weapon against the Emperor that stained Garrius’ own soul and prompted him to bitter rage on the field of battle.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Subjugator | |||||||
| Subjugator | -2 | A | +4 | 2 | 2 | - | Power |
A unique variant of the volkite charger directly connected to the extensive bionic enhancements that were installed in Garrius’ body after his near-fatal wounding on the world ofLarissan, Incineratus can fire deadly arcing rays of exotic energy that cat away at the very flesh and armour of the foe.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Incineratus | |||||||
| Incineratus | 15 | 4 | 5 | 5 | 1 | Deflagrate (6) | Volkite |
An artificer-made suit of Cataphractii Terminator armour that offers its wearer some of the best protection available to any lord of the Legiones Astartes, the Tyrant’s Regalia was crafted to specifically fit around Evander Garrius’ ruined body and its internal systems are designed to pour pain suppressants directly into his bloodstream and numb the constant agony caused by his old wounds.
Evander Garrius gains a Damage Mitigation Roll when fighting in a Challenge.A perfectly balanced Carsoran pattern power axe that is said to have been crafted by Horus for his personal armoury from the melted-down weapons of Cthonia’s vanquished gang leaders. It was presented to Vheren Ashurhaddon by the Warmaster himself in recognition of the First Reaver’s valiant effort to hold the gates of the great Tower ofUllanor while Horus and the Justaerin fought their way up to the pinnacle of that great edifice.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| The Axe Serpentis | |||||||
| The Axe Serpentis | +1 | A | S | 2 | 1 | Critical Hit (6+) | Power |
Vheren Ashurhaddon carries a pair of bolt pistols modified by his own hand to fire the deadly banestrike bolt, which the Sons of Horus made use of during the Horus Heresy to breach the power armour of those they had once called brother.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Banestrike Fusilade | |||||||
| Banestrike fusilade | 10 | 4 | 5 | 4 | 1 | Pistol, Breaching (6+) | Bolt, Assault |
A box-form missile launching system, this weapon houses multiple warheads of different payloads, and features complex range-finding and targeting auspex allowing each to be fired independently or as part of a pre-designated barrage.
Some Weapon Profiles are marked with an *. Such Profiles may not be used when this Weapon is selected to make attacks with unless the Controlling Player has selected the appropriate Wargear option on the firing Model’s Unit entry.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Whirlwind Missile Launcher | |||||||
| Whirlwind Missile Launcher | |||||||
| - HE missiles | |||||||
| - HE missiles | 48 | 1 | 6 | 4 | 1 | Blast (5"), Stun (1), Barrage (1) | Missile |
| - Pyrax missiles* | |||||||
| - Pyrax missiles* | 48 | 1 | 5 | 5 | 1 | Blast (5"), Panic (1), Barrage (1) | Missile |
Many armoured fighting vehicles bear simple grenade systems rigged to distribute smoke upon being triggered, granting the vehicle a brief and passing cover that can prove crucial in the worst of situations.
A Model with smoke launchers has the Smokescreen Trait.While the creation of the Inductii became necessary as the forces of the Emperor and the Warmaster tore the Imperium asunder, they were, by their very nature, incomplete. Records indicate that a variety of experimental or proscribed measures were employed to boost the fighting numbers of the Legions, often with a significantly increased attrition rate. While these recruits bore the appearance of their brother Legionaries, they lacked their experience, and were often less well versed in the culture and traditions of their Legion. Nevertheless, they played a valuable role in the conflict.
A Unit containing any Models with this Special Rule may never be used to select a Prime Advantage.The Inductii of the Emperor’s Children fought in a state of bliss that saw them fight on despite casualties. Only when they failed to completely annihilate their enemies was their resolve seen to waver, however briefly.
An additional Dice is rolled when making a Check to avoid Tactical Statuses for a Unit containing any Models with this Special Rule, discarding the worst result in the Shooting Phase and the best result in the Combat Phase.The Inductii of the White Scars often sought to prove their worth to their Legion through feats of arms, testing their skill against their foes’ elite warriors in order to win the approval of their more experienced brethren.
Hit Tests resolved for Models with a Weapon Skill of 5 against a Unit entirely composed of Models with this Special Rule are only successful on a 4+.The Inductii of the Space Wolves were prone to bravado, each warrior trying to outpace their fellows to cross blades with the enemy. While effective as shock tactics, such charges lacked the cohesive impact that more disciplined units were able to bring to bear.
Models with this Special Rule may make a Charge in the same Turn they Rush, but become Stunned and Pinned if they fail such a Charge.The Imperial Fists’ creed of resilience permeated the mindset of their Inductii. Such warriors refused to give up even the most insignificant position in the face of their foe, pinning their enemy in place, allowing their supporting artillery to obliterate them at a distance.
In the Controlling Player’s Shooting Phase, Shooting Attacks made by Models with this Special Rule which are part of a Unit that remained Stationary in the Controlling Player’s previous Movement Phase gain the Pinning (0) Special Rule.| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Killer’s blades | |||||||
| Killer’s blades | I | A | S | - | 1 | Breaching (6+), Precision (6+) | - |
The Inductii of the Night Lords employed every underhand trick imaginable to kill their foes, feigning honourable intent to distract a powerful foe before ensuring they were laid low with a murderer’s blade in their back.
This Special Rule allows a unique aftermath option to be selected in which every Inductii has a chance to inflict a Precision Hit.The Inductii of the IXth Legion embodied the darker side of their Legion’s psyche, often stopping mid-battle to tear slain foes apart and consume their flesh.
A Unit containing any Models with this Special Rule may perform a unique aftermath option, causing every enemy Unit with at least one Model within 8" to make a Panic Check.Many Inductii units were issued with augmentations derived from technologies sealed away by Ferrus Manus. While undoubtedly effective, they were also erratic to the point of being dangerous, though to the nihilistic Iron Hands these risks were considered acceptable.
Medic! Advanced Reactions may be declared for a Unit entirely composed of Models with this Special Rule, for which the Target Number of any resultant Recovery Tests is 5+.Some specialists are trained in field medicine and carry specialist equipment, from a simple satchel of bandages and pain suppressants to the complex narthecium devices carried by Legion apothecaries. If able to tend to the injured in time, such warriors can be returned to the battle, enabling them to fight on.
This Special Rule determines the difficulty of any Recovery Tests made due to other Reactions or Special Rules.Subjected to a more intensive regimen of hypno-indoctrination than longer-standing Ultramarines Legionaries, the Inductii raised by Guilliman from across the Five Hundred Worlds were imparted with a relentless drive to fight, remarked upon as being almost fearless by outside observers.
Models with this Special Rule are never removed as Casualties when they Fall Back into a Battlefield Edge, and are more likely to have the Routed Tactical Status removed from them in the End Phase.The Inductii of the Death Guard were indoctrinated and trained to be resilient in the face of anything the enemy could throw at them. The more of their brethren that were laid low, the more determined the survivors were to outlast their foes.
A Unit containing any Models with this Special Rule never gains the Routed Tactical Status due to suffering 25% or more Casualties in the Shooting Phase.The prosecution of the Horus Heresy left little time for extensive instruction in any but the most basic arcana.
Thousand Sons Inductii Models have a specific Prosperine Arcana.Inducted into the Warmaster’s own Legion, the Inductii of the Sons of Horus sought ever to prove their worth to their superiors in a Legion which increasingly placed value on brutality and resilience.
If a Unit containing any Models with this Special Rule succeeds on a Leadership Check in the Start Phase, they gain the Impact (S) Special Rule until the end of the Battle Turn.The Inductii of the Word Bearers strove to attract the eye of their newfound gods through their actions, their ritually marked bodies a beacon to the denizens of the Warp.
A Unit containing any Models with this Special Rule gains the Malefic Sub-Type and the Feel No Pain (6+) Special Rule once it scores Victory Points due to the Vanguard (X) Special Rule, after suffering D3 wounds.Following the loss of materiel at Isstvan V, the Salamanders took to equipping their Inductii with masterwork weapons handed down from the slain. Thus was the trust and future of the Legion placed in the hands of each new recruit, emboldening them to carry forth the Salamanders’ proud legacy.
Models with this Special Rule which inflict any unsaved wounds confer a bonus to Combat Resolution scores.The Inductii of the Raven Guard perpetuated the Legion’s credo of never remaining stationary, extricating themselves from danger to strike anew from a different angle.
Models with this Special Rule which would gain the Pinned Tactical Status instead make an immediate Fall Back Move.Though relatively inexperienced, the Inductii of the Alpha Legion were still adept at mimicking the signals of their foes, luring them in close before opening fire.
A Unit entirely composed of Models with this Special Rule cannot be targeted by Shooting Attacks during the first Battle Turn.| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Terrawatt-pattern power gauntlet | |||||||
| Terrawatt-pattern power gauntlet | 2 | -1 | +4 | 2 | 3 | - | Power |
A favoured tactic of Endryd Haar’s force was to pose as Traitor forces, even going so far as to mark their armour in Traitor colours, allowing them to draw close to the enemy without arousing suspicion before striking down their foes without warning.
All Units in the same Primary Detachment as Endryd Haar gain the Infiltrate (12) Special Rule.In battle Endryd Haar suffered under the lash of his foe’s onslaught so that he might fully charge the capacitors of his fist’s disruption nodes, unleashing a single blow of terrifying power in reply to the Traitor’s attacks.
This Gambit allows Endryd Haar to make a single attack with a higher Strength and that causes more Damage.Reactor-fed disruption field emitters were incorporated into the gauntlet housing of standard Saturnine Terminator Armour, equipping the wearer with potent melee weapons that, while less of a threat to heavy vehicles than Legionary power fists, were more than capable of crushing heavily armoured infantry with ease.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Paired Saturnine disruption fists | |||||||
| Paired Saturnine disruption fists | -2 | +1 | +2 | 2 | 3 | - | Power |
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Saturnine war axe | |||||||
| Saturnine war axe | I | A | +1 | 2 | 2 | Reaping Blow (2) | Power |
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Saturnine concussion hammer | |||||||
| Saturnine concussion hammer | -3 | A | x2 | 2 | 3 | Critical Hit (6+) | Power |
Selected by ritual prognostication, the daemons bound into the Saturnine suits worn by the Phaetus Anointed emanated a baleful miasma of shadow, leeching the energy of incoming firepower and regurgitating it in gouts of seething warpfire.
Warpfire mantles grant Models the chance to inflict wounds against nearby Units when they are hit by Shooting Attacks.Masters of Descent plunge to the battlefield ahead of the rest of their forces, their feet often being first onto the battlefield.
A Model with this Special Rule can arrive by Deep Strike in the first Battle Turn.Some warriors are specifically trained in executing wider strategies, trusted to coordinate their fellows in their commander’s stead.
This Special Rule allows the Controlling Player to reduce the Reaction Point cost of a Reaction once per Turn.The Lion prosecuted war with a vengeful fury, bringing wrath down upon the heads of his foes. What many forgot was that his grasp of strategy was superlative. Many a battle was won by drawing the enemy’s ire down upon himself before signalling a fast moving strike force to cut the foe apart from an unexpected angle, echoing the Knights of Caliban of old.
If a Model with this Special Rule is part of an Army, then the Controlling Player may apply the following additional Special Rules to all Auxiliary, Apex and Primary Detachments that have the same Faction Trait as the Model with this Special Rule:The Great Khan’s restlessness moulded the temperament of his Legion. Inaction was anathema to the White Scars, instead preferring to seize the initiative in any battle, taking the fight to their foes with swiftness of blade and of thought.
If a Model with this Special Rule is part of an Army, then the Controlling Player may apply the following additional Special Rules to all Auxiliary, Apex and Primary Detachments that have the same Faction Trait as the Model with this Special Rule:Ever the pragmatist, Dorn insisted his sons fight from a position of strength. Once a location was secured, makeshift fortifications could be erected to provide a solid beachhead from which to launch further assaults. For the Imperial Fists, these provided a level of protection as well as a prepared fallback position should their assault falter.
If a Model with this Special Rule is part of an Army, then the Controlling Player may apply the following additional Special Rules to all Auxiliary, Apex and Primary Detachments that have the same Faction Trait as the Model with this Special Rule:The Blood Angels characterised many of their assaults with bold drops into the heart of the enemy. Sanguinius often spearheaded these decisive actions, plunging from the skies with wings spread, bringing vengeance down upon the heads of those who had betrayed his beloved father.
If a Model with this Special Rule is part of an Army, then the Controlling Player may apply the following additional Special Rules to all Auxiliary, Apex and Primary Detachments that have the same Faction Trait as the Model with this Special Rule:Ferrus Manus would brook no weakness in his sons, and expected them all to carry out their duty despite the machinations of the foe. Those who fought in his shadow endured injury beyond their normal mortal limits rather than risk the ire of their gene-sire.
If a Model with this Special Rule is part of an Army, then the Controlling Player may apply the following additional Special Rules to all Auxiliary, Apex and Primary Detachments that have the same Faction Trait as the Model with this Special Rule:Roboute Guilliman’s mastery of information and strategy is such that when his sons go to war in his presence, none are left in doubt as to their role or the expectations of what is to come. When the first salvos fall upon them, their adherence to duty is absolute.
If a Model with this Special Rule is part of an Army, then the Controlling Player may apply the following additional Special Rules to all Auxiliary, Apex and Primary Detachments that have the same Faction Trait as the Model with this Special Rule:Corax taught the value of mobility. The key to defeat a foe is to attack without warning from an unexpected quarter. The Raven Guard utilised this tactic to devastating effect, appearing from concealment before delivering a devastating strike.
If a Model with this Special Rule is part of an Army, then the Controlling Player may apply the following additional Special Rules to all Auxiliary, Apex and Primary Detachments that have the same Faction Trait as the Model with this Special Rule:Fulgrim taught the value of momentum in battle, fighting ever on the front foot. In war, his sons sought to engage the foe before their defences could be prepared, rather than waiting and risking facing a well-prepared and dug-in enemy force.
If a Model with this Special Rule is part of an Army, then the Controlling Player may apply the following additional Special Rules to all Auxiliary, Apex and Primary Detachments that have the same Faction Trait as the Model with this Special Rule:By the time ofFulgrim’s apotheosis, the full debased nature of many within his Legion was well known to both friend and foe alike.
Fulgrim Transfigured cannot be included in the same Army as Fulgrim.Perturabo had long established himself as a Warlord and strategist on his home world and was considered amongst the finest of artificers among the ranks of the Primarchs. In battle, however, it was his ruthless sense of discipline that most influenced his Legion, for those warriors that fought at his side were acutely aware of the price of failure or cowardice in the eyes of the Lord of Iron.
If a Model with this Special Rule is part of an Army, then the Controlling Player may apply the following additional Special Rules to all Auxiliary, Apex and Primary Detachments that have the same Faction Trait as the Model with this Special Rule:A dark and haunted figure obsessed with death and judgement, unshakable in his belief in the fundamental fallibility of Mankind and the agency of fear as the only true means of controlling humanity’s failings, Konrad Curze and his Legion were shaped by the darkness of Nostramo just as much as they were by the genecraft of the Emperor, waiting in the shadows, ready to strike.
If a Model with this Special Rule is part of an Army, then the Controlling Player may apply the following additional Special Rules to all Auxiliary, Apex and Primary Detachments that have the same Faction Trait as the Model with this Special Rule:Angron rarely took the time to study the deployment of the foe or entertain any consideration for adapting his Legion’s approach to warfare. Instead, he sought to engage the foe in bloody melee combat as soon as possible, leading his bloodthirsty sons in a headlong charge into the enemy guns.
If a Model with this Special Rule is part of an Army, then the Controlling Player may apply the following additional Special Rules to all Auxiliary, Apex and Primary Detachments that have the same Faction Trait as the Model with this Special Rule:As Angron ascended to daemonhood, the proud gladiator was left behind, replaced with a being of unquenchable rage.
Angron Transfigured cannot be included in the same Army as Angron.Mortarion was renowned amongst the Primarchs for the implacable advance of his Legion, a slow and steady encroachment that could not be stopped nor turned aside by dangerous ground or enemy action. The foe was left with the choice of cowering in their boltholes until the Death Guard arrived at their doorstep or sallying forth to die before the guns of Mortarion’s warriors.
If a Model with this Special Rule is part of an Army, then the Controlling Player may apply the following additional Special Rules to all Auxiliary, Apex and Primary Detachments that have the same Faction Trait as the Model with this Special Rule:As Horus fell deeper into the thrall of Chaos, the proud warlord who led the Imperium’s armies was lost, consumed by ambition and hatred.
Horus Ascended cannot be included in the same Army as Horus Lupercal.Horus demanded the best from those that served him. When he took to the battlefield in person, every warrior would strive to gain his favour, surging towards the foe, eager to prove their worth to the Warmaster.
If a Model with this Special Rule is part of an Army, then the Controlling Player may apply the following additional Special Rules to all Auxiliary, Apex and Primary Detachments that have the same Faction Trait as the Model with this Special Rule:Leading his sons in prayer, Lorgar exhorts his followers to ever-greater acts of devotion. Driven beyond mortal concerns, the bearers of the word march forth into the foe’s guns, assured of the righteousness of their cause.
If a Model with this Special Rule is part of an Army, then the Controlling Player may apply the following additional Special Rules to all Auxiliary, Apex and Primary Detachments that have the same Faction Trait as the Model with this Special Rule:Alpharius is the master of the harrowing, the Alpha Legion’s preferred strategy, and he conducts his Legion in war with practised ease. In his presence every element of his forces act in perfect concert, encircling the foe and isolating each element before eliminating it.
If a Model with this Special Rule is part of an Army, then the Controlling Player may apply the following additional Special Rules to all Auxiliary, Apex and Primary Detachments that have the same Faction Trait as the Model with this Special Rule:Despite the hatred of‘witchery’pro fessed by his Primarch, Calas Typhon was indeed in possession of, albeit suppressed, psychic ability. It was not, however, until late in the course of the Horus Heresy and after the self-interested guidance of Erebus that he gained the confidence to use his powers openly. Until that time, Typhon took great care to ensure that none who experienced his abilities would survive to tell of it.
Calas Typhon has the Biomancy Discipline if included in an Army that does not include Mortarion.Following the betrayal of his brethren upon Isstvan III, Horus Aximand was wracked with guilt, seemingly haunted by the ghost of his former Mournival brother, Garviel Loken. Following his discovery that Loken still lived, their paths and blades would cross again before the conclusion of the conflict.
Aximand’s Controlling Player gains additional Victory Points if he kills Garviel Loken in a Challenge.As First Captain, Abaddon had the full resources of the Sons of Horus to draw upon, ensuring that he and his favoured companies could conduct his preferred teleport strikes into the heart of their enemy.
Abaddon confers additional Special Rules to Justaerin Terminator Squads that he joins.The architect of darkness, Erebus commanded power over more than any would know, able to summon forth an army bent to his will, and prepared to act upon his every whim.
An Army whose Primary Detachment includes a Model with this Special Rule may select Daemonic Manifestation Auxiliary Detachments regardless of how many Command Force Organisation Slots are filled with Esoterist Units.The seniormost figures of their ilk, it is the Forge Lords who steward the compacts binding their Legion with the Mechanicum’s various facets, including the grim magi of the Ordo Reductor. As a result, many go to battle accompanied by hosts of Thallax cyborgs bedecked in Legion heraldry, trusted to oversee such troops whether they are the product of a simple exchange or a symbol of respect bequeathed at the culmination of some joint campaign.
This Special Rule allows Thallax Units to be selected as part of a Detachment that includes a Forge Lord.Praevians stride to battle flanked by imposing automata. On the battlefield these provide a potent bodyguard for these warriors, as well as allowing the Praevian more direct control over their actions, directing their deadly firepower with a gesture.
This Special Rule allows a Praevian to be accompanied by a Unit of Battle-automata.Saturnine Terminators are unable to make full use of standard pattern teleportariums found on most Legiones Astartes warships. Due to the complex energy dissipation equipment incorporated in their wargear, specialised transponders are required to prevent catastrophic teleportation incidents.
A Model with a Saturnine teleportation transponder has the Deep Strike Special Rule. While such a Model has joined a Saturnine Terminator Squad Unit in Reserves, Saturnine Terminator and Saturnine Terminator Sergeant Models in that Unit also gain the Deep Strike Special Rule.Set into the immense pauldrons which characterise Saturnine terminator armour, teleport synchronisers link to the teleportation transponders of senior officers, permitting mass teleport assaults by Saturnine-equipped warriors.
A Model with a Saturnine teleport synchroniser that is in Reserves gains the Deep Strike Special Rule if its Unit has been joined by a Model with a Saturnine teleportation transponder.As the tip of the spearhead in a Legiones Astartes drop assault, Masters of Descent surrounded themselves with the most capable warriors from their company, each an exemplar of their Legion and armed with the finest weapons and skills polished in countless battles.
An Army whose Primary Detachment includes a Model with this Special Rule may select the following Detachment once per Army, following all the normal Rules for selecting Auxiliary Detachments:The Imperial Fists were the first to utilise the enhanced Vigil pattern storm shield design, which featured a uniquely potent field generator far exceeding those found elsewhere. The first of these had entered service with the Legion after the Ullanor Campaign, but difficulties in production meant only a few hundred had entered full service at the outset of the wars of the Horus Heresy.
This is an item of Wargear providing additional protection to specialist Imperial Fists Models.Polux displayed a natural affinity for void warfare, utilising specialised boarding formations in precise and deadly strikes on enemy vessels throughout the years of the Horus Heresy. His favoured one utilised a core of heavy assault troops, backed up by units equipped with specialised weaponry to overwhelm any stubborn defence.
If a Model with this Special Rule joins a Breacher Squad Unit in Reserves, Models in that Unit gain the Deep Strike Special Rule while this Model is part of the Unit. In addition, when a Model with this Special Rule is deployed as part of a Deep Strike, that Model and each other Model in the same Unit gain the Feel No Pain (5+) Special Rule until the Controlling Player’s next Effects Sub-Phase.In battle, Leman Russ would sometimes be accompanied by a pair of immense wolves. Legend claims that these were kin to the Primarch, bound to him in the days when he wandered the bleak wastes of Fenris unburdened by the yoke of civilisation.
A Unit containing Models with this Special Rule may never be joined by any Model other than Leman Russ.While the death of Ferrus Manus evoked a cold fury in the hearts of all Iron Hands, those of his Avernian retinue felt it all the more keenly, seeking out members of the IIIrd Legion to exact their vengeance upon.
When part of an Army that does not include Ferrus Manus, a Model with this Special Rule has the Hatred (Emperor’s Children) Special Rule.The Dominator Cohorts exist in purgatory, stripped of the honours once bestowed upon them by their Primarch and forced to serve in the forefront of the most gruelling assaults. Once they had been the bodyguard of Perturabo himself, and high in the esteem of both Primarch and Legion, but their failure at the Battle of Phall would see them reduced to the miserable state in which they existed during the Horus Heresy. The Iron Circle automata that had replaced them as Perturabo’s bodyguard were an ever-present reminder of their failures during the opening salvos of the Horus Heresy and became the focus of a malignant disdain.
A Unit that includes any Models with this Special Rule can never be joined by a Perturabo Model.The Shield Trait is used in the following Legiones Astartes datasheets:
A redesigned version of the tried and tested Warhawk pattern jump pack, the Corvid pattern adds a sophisticated vector thrust assembly that allows its wearer to make a longer, more precise, leap and avoid obstacles at the point of impact with ease.
Any Model from the following list with the Raven Guard Trait may have one Corvid pattern jump pack selected for it for +10 Points per Model.As a symbol of the cruel and brutal legacy that Corax inherited when he took control of the Raven Guard, the Deliverers have long been exiled from any position of honour in their own Legion.
Models with this Special Rule suffer restrictions when in an Army with Corvus Corax.Smaller and more reliable than early prototypes, the Proteus storm shield provides significant protection from heavy weapons fire and can be manufactured and maintained more easily.
A Model with a Proteus pattern storm shield gains a 4+ Invulnerable Save. In addition it gains the Shield Trait.The Atramentar had sworn their loyalty not to their Legion or Primarch, but to Sevatar alone. In battle they followed his commands without question, remorse or hesitation. This was a rare example of fidelity among a Legion famed for its treachery and lack of honour.
When included in an Army in which a Sevatar Unit has been selected as part of the Primary Detachment and is on the Battlefield, when the Controlling Player of a Night Lords Atramentar Flay-clade Unit makes a Leadership Check for that Unit, they may always use Sevatar’s Base Leadership Characteristic instead.For his loyalty to the Emperor, the IIIrd Legion singled out Rylanor for destruction, but he refused to die at Isstvan. Instead, his hatred was distilled and his gene-sire came to embody the betrayal he had suffered.
Rylanor can fight in a Challenge when Fulgrim is the Challenger.Stormbirds are specially designed to carry both infantry and engines of war into battle from orbit, allowing versatile battle groups and even light vehicles to be deployed to the battlefield at once.
A Sokar Stormbird can transport larger Models, including one Rhino, as well as Infantry.Thunderhawk Transporters are equipped with flexible armatures, able to carry a variety of Legiones Astartes vehicles swiftly to the battlefield, as well as assist in their recovery and the retrieval of other heavy equipment.
A Thunderhawk Transporter can transport some Vehicle Models as well as Infantry.Perturabo was known to utilise The Tormentor as a mobile command centre, his automata bodyguard slotting into specially modified transport compartments within its hull while he directed his forces.
Only Perturabo or Domitar-ferrum Models may Embark on a Model with this Special Rule.