

Though production pattern Saturnine Terminator armour was primarily outfitted as a fire support platform, those veterans capable of mastering its unique interface – either during the armour’s initial test phase or within the bloody crucible of the Horus Heresy – quickly learned how best to utilise Saturnine plate among the brutal press of melee combat. Typically assembled into retinues for those officers afforded Saturnine armour of their own, these Saturnine command squads were formidable to behold, lumbering behemoths who paired the monstrous melee weaponry of Saturnine plate with a blademaster’s skill.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Saturnine Chosen Champion (⌀40mm) | 8 | 8 | 7 | 7 | ||||||||||
| Saturnine Chosen Champion (⌀40mm) | 5 | 5 | 4 | 4 | 6 | 3 | 3 | 3 | 8 | 8 | 7 | 7 | 2+ | 4+ |
| Saturnine Chosen (⌀40mm) | 8 | 8 | 7 | 7 | ||||||||||
| Saturnine Chosen (⌀40mm) | 5 | 5 | 4 | 4 | 6 | 3 | 3 | 3 | 8 | 8 | 7 | 7 | 2+ | 4+ |
Reactor-fed disruption field emitters were incorporated into the gauntlet housing of standard Saturnine Terminator Armour, equipping the wearer with potent melee weapons that, while less of a threat to heavy vehicles than Legionary power fists, were more than capable of crushing heavily armoured infantry with ease.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Paired Saturnine disruption fists | |||||||
| Paired Saturnine disruption fists | -2 | +1 | +2 | 2 | 3 | - | Power |
Some weapons trade precision for indiscriminate destruction, high explosive impacts that can devastate a wide area. From artillery shells to high energy blasts, such weapons are popular tools of destruction on the battlefields of the Horus Heresy.
Attacks made with the Blast (X) Special Rule use a Blast Marker to determine how many Hits are caused.The [Allegiance] Trait is used in the following Legiones Astartes datasheets:
The [Legiones Astartes] Trait is used in the following Legiones Astartes datasheets:
Infantry units include all types of foot soldiers. Infantry are fairly slow moving, but can cross almost any terrain and make the best use of cover to avoid enemy fire.
Infantry is the most basic Type, and is applied to most Models in the game. A Model with the Infantry Type uses the Core Rules without modification, gaining neither benefit nor penalty. Models with the Infantry Type may Embark and Disembark upon Models with the Transport Sub-Type.The humble sergeant stands as one of the greatest weapons in the arsenals of any army. Skilled in war and in leadership, each sergeant is the beating heart of their unit and the cornerstone upon which victory is built.
The following Rules apply to all Models with the Sergeant Sub-Type:Designed to pierce the armour worn by heavy infantry, some weapons have gained a fearsome reputation on the battlefields of the Floras Heresy. While many such weapons are rare or temperamental in use, the sheer power of their attacks more than makes up for this.
With a Weapon that has the Breaching (X) Special Rule there is a chance that a Wound Test may result in the Wound ignoring Armour Saves.Whether by skill or the merits of a weapon’s design, some warriors are capable of sweeping strikes that scythe through the ranks of the foe.
If a Model with this Special Rule is outnumbered, it gains extra attacks.Whether by dint of superior skill or exemplary wargear, some warriors are better able to place strikes on enemy weak points. Such attacks can fell even the most powerful foes with a single well-placed shot.
Attacks made with the Critical Hit (X) Special Rule have a chance to automatically cause a wound and inflict 1 extra point of Damage.Some weapons are almost as dangerous to the wielder as to the foe. Supercharged powerpacks can explode in combat or volatile munitions can jam or even detonate, all of which can prove deadly to those charged with deploying such weapons.
Weapons with this Special Rule may inflict Hits on the Models making Shooting Attacks with them.Template weapons shoot clouds of fire, gas or other lethal substances, rather than shells or bullets.
Weapons and attacks with the Template Special Rule use the Flame Template to determine how many Models they Hit.Transport vehicles are designed to balance armour and capacity, attempting to mount the most protection without compromising how many warriors they can carry. Yet, some warriors are plated in such imposing armour or even spawned in such an aberrant nature that they occupy far more space than any regular fighter. Such warriors are mighty in both power and stature, but prove more difficult to ferry into battle.
Models with the Bulky (X) Special Rule take up more space on Transport Models.Intended to break the lines of the foe or to hold the most dangerous of positions, heavy troops trade speed and manoeuvrability for indomitable toughness and stubborn tenacity.
The following Rules apply to all Models with the Heavy Sub-Type:The wargear of many Legiones Astartes warriors and war machines incorporates a variety of targeting and stabilisation systems, enabling larger weaponry to be brought to bear even at close ranges.
Models with this Special Rule can make Volley Attacks with other Weapons.Many warriors are steady but sure, slow to advance but no less deadly for it.
Models with this Special Rule cannot Pursue fleeing enemy Units.This datasheet has Retinue Battlefield Role. Full list of Legiones Astartes units sharing same Battlefield Role follows:
Deep strike deployments are usually conducted en-masse and at a distance from the enemy, lest the attacking force be destroyed in detail as it lands.
The Deep Strike Special Rule allows a Unit to enter play anywhere on the Battlefield.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Plasma blaster | |||||||
| Plasma blaster | |||||||
| - Sustained fire | |||||||
| - Sustained fire | 18 | 2 | 7 | 4 | 1 | Breaching (6+) | Plasma |
| - Maximal fire | |||||||
| - Maximal fire | 18 | 2 | 8 | 4 | 1 | Breaching (5+), Overload (1) | Plasma |
Volatile fuel, overpowered reactors or dangerous munitions can cause some war engines to explode when destroyed. Such explosions can prove devastating to friend and foe alike.
A Model with this Special Rule can explode and cause Hits to nearby Models and Units.Constructed by a series of armour-mounted generators, these layered energy shields diffuse heat energy around the bearer, protecting them from lethal energy strikes.
Thermal diffraction fields reduce the Damage of wounds inflicted by Weapons with specific Traits.Each Legion maintains the military’ tradition of the battle standard. Be they a tattered flag that has weathered the shot and shell of a hundred battlefields, a burning steel standard, or a trophy rack bedecked with the heads of slain xenos, it is in the shadow of such icons that battles are won or lost.
Legion standards grant bonuses to Combat Resolution.Long range artillery fire is the terror of any infantry advance, striking its targets no matter what cover they seek or where they attempt to take shelter.
A Weapon with this Special Rule may be used to attack Target Units out of Line of Sight.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Plasma bombard | |||||||
| Plasma bombard | |||||||
| - Sustained fire | |||||||
| - Sustained fire | 24 | 1 | 6 | 4 | 1 | Blast (3"), Barrage (1), Breaching (6+) | Plasma |
| - Maximal fire | |||||||
| - Maximal fire | 24 | 1 | 7 | 4 | 1 | Blast (3"), Barrage (1), Breaching (5+), Overload (2) | Plasma |
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Saturnine disruption fist | |||||||
| Saturnine disruption fist | -2 | A | +2 | 2 | 3 | - | Power |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Twin heavy disintegrator | |||||||
| Twin heavy disintegrator | 24 | 2 | 7 | 2 | 2 | Overload (2) | Disintegrator |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Particle shredder | |||||||
| Particle shredder | Template | 1 | 6 | 3 | 1 | Template, Breaching (6+), Overload (1) | Assault, Particle |
Saturnine Terminators are unable to make full use of standard pattern teleportariums found on most Legiones Astartes warships. Due to the complex energy dissipation equipment incorporated in their wargear, specialised transponders are required to prevent catastrophic teleportation incidents.
A Model with a Saturnine teleportation transponder has the Deep Strike Special Rule. While such a Model has joined a Saturnine Terminator Squad Unit in Reserves, Saturnine Terminator and Saturnine Terminator Sergeant Models in that Unit also gain the Deep Strike Special Rule.Set into the immense pauldrons which characterise Saturnine terminator armour, teleport synchronisers link to the teleportation transponders of senior officers, permitting mass teleport assaults by Saturnine-equipped warriors.
A Model with a Saturnine teleport synchroniser that is in Reserves gains the Deep Strike Special Rule if its Unit has been joined by a Model with a Saturnine teleportation transponder.Reactor-fed disruption field emitters were incorporated into the gauntlet housing of standard Saturnine Terminator Armour, equipping the wearer with potent melee weapons that, while less of a threat to heavy vehicles than Legionary power fists, were more than capable of crushing heavily armoured infantry with ease.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Paired Saturnine disruption fists | |||||||
| Paired Saturnine disruption fists | -2 | +1 | +2 | 2 | 3 | - | Power |
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Saturnine war axe | |||||||
| Saturnine war axe | I | A | +1 | 2 | 2 | Reaping Blow (2) | Power |
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Saturnine concussion hammer | |||||||
| Saturnine concussion hammer | -3 | A | x2 | 2 | 3 | Critical Hit (6+) | Power |