From flame-filled holds and deep mountain vaults, the Fyreslayers march out to war. Brash and unforgiving, they charge into battle shouting fierce war cries and wielding finely honed axes, the power of the mighty warrior-god Grimnir flowing into them from glittering golden runes hammered into their ruddy flesh.This page contains all of the rules you need to field your Fyreslayers miniatures on the battlefields of the Mortal Realms, from a host of exciting allegiance abilities to a range of warscrolls and warscroll battalions. The rules are split into the following sections.
|Regiments of Renown|
|Regiments of Renown||Warscroll||3||March 2023|
|Battlescroll: Galletian Champions|
|Battlescroll: Galletian Champions||Rulebook||3||January 2023|
|Cross-Faction Heroes||Warscroll||3||July 2022|
|Compendium: Monstrous Arcanum|
|Compendium: Monstrous Arcanum||Expansion||3||August 2021|
|Warhammer Legends: Monstrous Arcanum|
|Warhammer Legends: Monstrous Arcanum||Expansion||3||August 2021|
|The Vostarg Lodge|
|The Vostarg Lodge||White Dwarf||2||June 2019|
|Q:||If a friendly FYRESLAYERS model is slain within 12" of multiple Auric Flamekeepers, does the dice beside all of the Auric Flamekeepers in range increase by 1?|
Across the Mortal Realms dwell the different lodges of the Fyreslayers, each with their own distinct culture and traditions.You can pick 1 of the following subfactions for your army (core rules, 27.2.1). All FYRESLAYERS units in your army gain the keyword of the subfaction you picked, and you can use the allegiance abilities for that subfaction. If a unit already has a different subfaction keyword on its warscroll, it cannot gain another one. This does not preclude you from including the unit in your army, but you cannot use the allegiance abilities for its subfaction.
The oathsworn warriors of the Fyreslayers are as skilled in the art of war as they are stubborn, and it is this indomitable nature that allows them to unleash devastating counter-attacks upon a charging foe.You can use this command ability at the start of the enemy combat phase. The unit that receives the command must be an AURIC HEARTHGUARD, HEARTHGUARD BERZERKERS or VULKITE BERZERKERS unit that is within 3" of an enemy unit that made a charge move in the same turn and not within 3" of any enemy units that have not made a charge move in the same turn. The strike-first effect applies to that unit until the end of that phase. A unit cannot receive this command more than once per battle.
Before battle, each Grimwrath Berzerker swears a sacred oath to Grimnir that they will fulfil a certain deed in his honour that day.At the start of the first battle round, you can pick 1 of the following oaths for each friendly GRIMWRATH BERZERKER to swear. The rule for that oath applies until the end of the battle. If your army includes more than 1 GRIMWRATH BERZERKER, you cannot pick the same oath more than once.
In battle, a Fyreslayer’s ur-gold runes are awakened, filling them with the blazing power of Grimnir.At the start of your hero phase, you can activate 1 of the following 6 types of ur-gold rune. To do so, state which rune will be activated and make an activation roll by rolling a dice. On a 1-5, the standard effect applies. On a 6, the enhanced effect also applies. The effects last until the start of your next hero phase.
In battle, particularly mighty Fyreslayer warriors can call upon the spirit of Grimnir to fill them with fury until their ur-gold runes glow white-hot.At the start of your hero phase, you can carry out this heroic action with a friendly FYRESLAYERS HERO instead of any other heroic action you can carry out with that HERO.
Inheritance of GrimnirAURIC RUNEFATHER and AURIC RUNESON only.
Magmic EmpowermentsFYRESLAYERS PRIEST only.
Heirlooms of the LodgeAURIC RUNEFATHER and AURIC RUNESON only.
Artefacts of the Forge-templeFYRESLAYERS PRIEST only.
Relics of the FyrdFYRESLAYERS HERO only.
Zharrgrim BlessingsFYRESLAYERS PRIEST (including Unique units) only.
You can pick 1 FYRESLAYERS MAGMADROTH HERO in your army to have 1 of the following mount traits.
The Offspring of Vulcatrix
Bold and aggressive, the secret behind the Vostarg’s victories has been their relentless method of attack. With surprising speed and unflinching determination, their fyrds surge forward to hew down their foe. Not until the last enemy has stopped twitching do they cease their assault.Fearsome Surge: The Vostarg crash into the foe like the pyroclastic flow loosed by an erupting volcano.
Add 1 to hit rolls and wound rolls for attacks made with melee weapons by friendly VOSTARG VULKITE BERZERKERS units that made a charge move in the same turn.
There are but two subjects that the Greyfyrd willingly discuss: mercenary jobs - for they eagerly hire out their war services to any that meet their price - and the long line of bold heroes that the lodge has produced. Many of the greatest Fyreslayer warriors have come from Greyfyrd, a fact that makes the lodge justifiably proud.Spoils of Victory: Famed mercenaries, the Greyfyrd lodge has countless treasures and artefacts stored within its vaults and many heroes worthy of wielding them.
Add 1 to the Wounds characteristic of friendly GREYFYRD HEROES that do not have a mount. In addition, you can pick 2 additional artefacts of power and give them to 2 GREYFYRD HEROES in your army that do not have a mount.
The Hermdar way of war is based on an initial aggressive attack that seamlessly shifts into a fierce defence. It is this approach that allows them to storm enemy strongholds and then to protect the slaves they have freed. Such tactics also come into play when they find and secure sources of ur-gold. This is vital, as they cannot count on as steady an income of gold for mercenary deeds as their rival lodges.Seize by Force: The warriors of the Hermdar lodge assault enemy positions with a fiery determination.
If a friendly HERMDAR unit wholly within enemy territory or wholly within 12" of an objective fails a battleshock test, halve the number of models that flee (rounding up).
None can best the Lofnir in the finding of Magmadroth eggs or the raising of the hatchlings, and they boast some of the largest and most ferocious specimens of these fiery beasts in all of the realms. The proud and ancient bloodlines of the creatures are as venerated as that of the lodge’s royal family.Venerators of Vulcatrix: The warriors of the Lofnir hold great esteem for Vulcatrix and her offspring.
Add 2 to the Wounds characteristic of friendly LOFNIR MAGMADROTH units. In addition, up to 3 LOFNIR MAGMADROTH units in your army can be given a different mount trait instead of only 1.
The following section includes rules for your Path to Glory campaign if you are using a Fyreslayers army.Here, you will find a Magmahold roster to add to your Path to Glory roster. On your Magmahold roster, you can record how much gold is in your treasury, your reputation score and details of any mercenary contracts you have accepted.
|The combination of mercenary contracts your Fyreslayers army chooses and the effects these contracts have on your reputation score provide you with an opportunity to get invested in the narrative of your army. Perhaps you might choose to accept any contract that comes your way. While this a fine way to earn a steady stream of gold, doing so will keep your reputation score relatively low. Alternatively, you could try to find an Order paymaster and work hard to build a strong reputation until you are able to haggle for bigger rewards. Or maybe you wish to serve the dark powers of Chaos; to do so is certainly lucrative, but eventually you will find your name tarnished as your allies begin to spurn you.|
Temper of Flames
Magmadroths are wild of heart and only the most formidable Fyreslayers can truly tame them.Pick 1 MAGMADROTH unit from your order of battle that does not have a mount trait enhancement, and pick 1 mount trait from the Offspring of Vulcatrix table. Note these down in your quest log.
At the end of a Path to Glory battle, you complete this quest if that unit destroyed any enemy units during the battle.
When you complete this quest, you can add the mount trait you picked to your vault but it can only be given to the unit you picked when you embarked on this quest (note down the name of the unit next to the mount trait). If that unit is removed from your order of battle, then remove the mount trait from your vault too.
Find the Lost Hold
Many magmaholds fell during the Age of Chaos, besieged by the forces of the Dark Gods. You have heard tell of one such hold nearby. If you can locate it, you can lay claim to any treasure within and right an ancient wrong against your kind.At the end of a Path to Glory battle, roll a dice for each unit in your army that is wholly within enemy territory. For each 6, you discover 1 clue as to the magmahold’s whereabouts. Keep a tally of how many clues you discover.
Once you have discovered 3 or more clues, you can fight Path to Glory battles using the ‘Reclaim the Hold’ battleplan. If you win a major victory or a minor victory when fighting ‘Reclaim the Hold’, you complete this quest. The rewards of completing this quest are listed in the ‘Reclaim the Hold’ battleplan.
Settle a Grudge
Your name has been sullied by defeat, and you cannot let this stand. A grudge is recorded - one you vow to settle in the days to come.You can only pick this quest after a battle in which your opponent won a major victory. Make a note of your opponent’s name and the faction of their army in your quest log.
At the end of a Path to Glory battle, you complete this quest if you won a major victory and your opponent’s army was from the same Grand Alliance as the faction written in your quest log.
When you complete this quest, if your opponent’s army was from the same Grand Alliance as the faction written in your quest log, you earn D6 glory points. If the faction was the same, you earn 2D6 glory points instead, and if both the faction and your opponent were the same, you earn 3D6 glory points instead.
Slay Bitter Enemies
Fyreslayers show particular disdain for skaven and grots, both of which are often encountered deep underground. You have sworn an oath to drive these vile creatures front beneath your magmahold.At the end of a Path to Glory battle, you complete this quest if you won a major victory and your opponent’s army was a Skaven or Gloomspite Gitz army.
When you complete this quest, each unit in your army that was not destroyed earns 1 bonus renown point. In addition, if the enemy general was slain by an attack made by your general, your general earns 5 bonus renown points.
Reclaim the Hold
After weeks of searching, you have located the magmahold that was destroyed during the Age of Chaos. What lurks in its depths is unknown, but if you drive out the enemies within and reignite its long-dormant master forge, you can lay claim to whatever treasure remains in its vaults.
QUEST BATTLEPLANYou can use this battleplan if one player is using a Fyreslayers army, has embarked on the ‘Find the Lost Hold’ quest and has discovered 3 or more clues. Use the Path to Glory battlepack.
TUNNEL FIGHTINGThis battle uses the Tunnel Fighting rules. The Monstrous Denizen rules do not apply to this battle.
THE ARMIESThe player embarked on the ‘Find the Lost Hold’ quest is the reclaimer. Their opponent is the desecrator. The reclaimer must use a Fyreslayers army.
CONTINGENTSThe desecrator must split their army into a first contingent and a second contingent. Each contingent must have as close to the same number of units as possible.
THE BATTLEFIELDThe players roll off. The winner sets up the battlefield’s terrain features and then the other player chooses which long edge of the battlefield is the northern edge. Then, place 3 terrain features representing the master forge and the 2 braziers on the battlefield as shown on the map. We recommend using a Magmic Battleforge for the master forge (although it is treated as a normal terrain feature in this battle).
After the terrain features have been set up, starting with the player who won the roll off, each player picks 1 terrain feature and rolls on the Mysterious Terrain table (core rules, 28.1.3), to determine which scenery rule applies to that terrain feature during the battle.
FACTION TERRAINThe desecrator can set up a faction terrain feature.
DEPLOYMENTThe reclaimer sets up their army first, wholly within their territory and more than 9" from their opponent’s territory. Then, the desecrator picks 1 of their contingents and sets up all of the units in that contingent wholly within their territory. The other contingent starts the battle in reserve and will arrive as described below.
BATTLE LENGTHThe battle lasts for 5 battle rounds.
FIRST TURNThe reclaimer chooses which player takes the first turn in the first battle round.
REINFORCEMENTSAt the end of the desecrator’s movement phase, they can set up any of their reserve units wholly within 7" of a battlefield edge and more than 3" from all enemy units.
THE FORGE-FIRESThe master forge and braziers are either extinguished or rekindled. They start the battle extinguished.
At the end of each turn, if the reclaimer controls the master forge or any braziers, they can attempt to rekindle them.
To rekindle a brazier, the reclaimer rolls a dice, adding 1 to the roll if there are any friendly FYRESLAYERS PRIESTS within 3" of the brazier. On a 3+, the brazier is rekindled.
To rekindle the master forge, the reclaimer rolls a dice, adding 1 to the roll for each brazier that is rekindled and adding 1 to the roll if there are any friendly FYRESLAYERS PRIESTS within 3" of the master forge. On a 5+, the master forge is rekindled.
At the end of each turn, if the desecrator controls the master forge or any braziers, they can extinguish them.
GLORIOUS VICTORYWhen the battle ends:
PATH TO GLORY REWARDSIf the reclaimer wins this battle, they complete the ‘Find the Lost Hold’ quest. The reclaimer then rolls a D3 and consults the table below, adding 1 to the roll if they won a major victory.
If the battlepack you are using says that you must pick grand strategies and battle tactics for your army, you can pick from the following lists as well as those found in the battlepack you are using.
THE PATH OF GRIMNIRFyreslayers army only.
OATHS OF BATTLEFyreslayers army only.
The FYRESLAYERS keyword is used in the following Fyreslayers warscrolls:
The AURIC HEARTHGUARD keyword is used in the following Fyreslayers warscrolls:
The HEARTHGUARD BERZERKERS keyword is used in the following Fyreslayers warscrolls:
The VULKITE BERZERKERS keyword is used in the following Fyreslayers warscrolls:
|You do not have to pick a target for a charge attempt before making the charge roll.|
The GRIMWRATH BERZERKER keyword is used in the following Fyreslayers warscrolls:
The FYRESLAYERS and HERO keywords are used in the following Fyreslayers warscrolls:
The AURIC RUNEFATHER keyword is used in the following Fyreslayers warscrolls:
The AURIC RUNESON keyword is used in the following Fyreslayers warscrolls:
The warscrolls using DUARDIN keyword can be found in the following Factions:: .
The DUARDIN keyword is used in the following warscrolls:
The FYRESLAYERS and PRIEST keywords are used in the following Fyreslayers warscrolls:
The MAGMADROTH keyword is used in the following Fyreslayers warscrolls:
The BATTLESMITH keyword is used in the following Fyreslayers warscrolls:
The FYRESLAYERS, MAGMADROTH and HERO keywords are used in the following Fyreslayers warscrolls:
The VOSTARG and VULKITE BERZERKERS keywords are used in the following Fyreslayers warscrolls:
The GREYFYRD and HERO keywords are used in the following Fyreslayers warscrolls:
The HERMDAR keyword is used in the following Fyreslayers warscrolls:
|If a slain model is returned to its unit in the same turn that it is slain, it still counts as having been slain in that battle round for the purposes of battleshock tests.|
The LOFNIR and MAGMADROTH keywords are used in the following Fyreslayers warscrolls:
|Most rules for artefacts of power refer to the bearer. The bearer is the model to which an artefact of power has been given (see section 27.5.2 for some examples).|
The HERO keyword is used in the following Fyreslayers warscrolls:
|Reserve units are picked as part of your army before the battle begins, while summoned units are units added to your army once the battle is underway. Models that have been removed from play can be used as part of a summoned unit.|