Fyreslayers – Doomseeker
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4"
5
4+
8
WARSCROLL

Doomseeker

It is said of the Doomseeker that his axe scorches the air with every swing, that he spits glowing cinders with every war cry, and that the wrath of the forge burns in his glare. This is no dishonourable mercenary, but a religious crusader whose word is his bond.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Fyresteel Throwing Axe
Fyresteel Throwing Axe8"14+4+-11
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Doomseeker Axe
Doomseeker Axe1"33+3+-11
Runic War-iron
Runic War-iron1"33+3+-1
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 95
Battlefield Role: None
Base size: 32mm
Notes: Single

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Grand Fyrd

DESCRIPTION

A Doomseeker is a single model armed with a Runic War-iron, Doomseeker Axe and Fyresteel Throwing Axes.

ABILITIES

Oathbound: A Doomseeker chooses his quarry and shouts vows to Grimnir, fell oaths to either destroy the enemy or die trying to do so.
At the start of the first battle round, pick 1 enemy unit for this model to swear to destroy. At the end of the combat phase, if this model is within 3" of that unit and has fought no more than once in that phase, this model can fight but can only target that unit.

In addition, in the combat phase, if this model is slain while it is within 3" of the unit it has sworn to destroy and has fought no more than once in that phase, this model can fight before it is removed from play.

Runic Power: As a Doomseeker gets closer to his fate, he calls upon the power of all his many urgold runes, ensuring either victory or that he goes down in a final blaze of glory.
Add 1 to the Damage characteristic of this model’s melee weapons if it has 1 wound allocated to it. Add 2 to the Damage characteristic of this model’s melee weapons instead if it has 2 or more wounds allocated to it or when it fights when it is slain (see Oathbound).

KEYWORDS
ORDER, DUARDIN, FYRESLAYERS, HERO, DOOMSEEKER
13.1.2 Combat Attacks
When a friendly unit fights, you must make combat attacks with all of the melee weapons the models in the unit are armed with that they are allowed to use (including melee weapons used by the unit’s mounts, if there are any).

The target of a combat attack must be within a number of inches of the attacking model equal to the Range characteristic of the weapon being used to make the attack (the target does not have to be visible).
14.1 Allocating Wounds
Wounds are allocated to the models in a unit 1 wound at a time. You can allocate the wounds caused to your units as you see fit. However, once you have allocated a wound to a model, you cannot allocate wounds to other models in the unit until that model is slain (see 14.2). If a unit is destroyed, all wounds that remain to be allocated to the unit are negated and have no effect.

The FYRESLAYERS keyword is used in the following Fyreslayers warscrolls:

None
Battleline
Leader
Leader, Behemoth

The HERO keyword is used in the following Fyreslayers warscrolls:

None
Leader
Leader, Behemoth
© Vyacheslav Maltsev 2013-2021