Fyreslayers – Auric Runemaster

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Auric Runemaster

Venerable and wise in the ways of war, Auric Runemasters offer expert guidance to their lodge-masters and are a steadying presence on the battlefield. With a gesture the mighty High Priests of the Zharrgrim can call forth geysers of magma to incinerate their foes.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Fyresteel Throwing Axe
Fyresteel Throwing Axe8"14+4+-11
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg

Unit Size: 1      Points: 130
Battlefield Role: Leader
Base size: 32mm
Notes: Single

An Auric Runemaster is armed with a Fyresteel Throwing Axe and Brazier Staff. It carries a Runic Iron.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Lords of the Lodge

High Priest of the Zharrgrim: The Zharrgrim order of every Fyreslayer lodge is led by an Auric Runemaster, a revered individual attuned to their deity like no other.
If this unit is part of a Fyreslayers army, it knows all of the prayers from the Zharrgrim Blessings prayer scripture in addition to the other prayers it knows.

Wise Council: Auric Runemasters have tempered their fiery nature and offer invaluable council to the lodge leader in battle.
At the start of your hero phase, if your general is within 3" of any friendly AURIC RUNEMASTERS, you receive 1 command point.

Volcano’s Call: With staff held aloft, the Auric Runemaster coaxes a stream of magma to bubble up from the ground, releasing a rising column of ash.
Volcano’s Call is a prayer that has an answer value of 3 and a range of 18". As the chanter is carrying a Runic Iron, you can re-roll the chanting roll. If answered, pick 1 terrain feature wholly within range and visible to the chanter. Roll a dice for each model within 1" of that terrain feature. For each 6, that model’s unit suffers 1 mortal wound. In addition, until your next hero phase, that terrain feature blocks visibility in the same manner as a wyldwood.

1.4.2 Your General
After you have picked your army, you must pick 1 model in your army to be your general. Generals are used to generate command points (see 6.0).
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.

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20.1 Chanting Prayers
In your hero phase, you can chant prayers with friendly PRIESTS. You cannot chant the same prayer more than once in the same hero phase, even with a different PRIEST. In order to chant a prayer, pick a friendly PRIEST, say which of the prayers that they know will be chanted, and then make a chanting roll by rolling a dice. If the chanting roll is equal to or greater than the answer value of the prayer, the prayer is answered.

The PRIEST keyword is used in the following Fyreslayers warscrolls:

Leader, Behemoth
© Vyacheslav Maltsev 2013-2024