Fyreslayers – Auric Runemaster
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4"
6
4+
8
WARSCROLL

Auric Runemaster

With a gesture, the Auric Runemaster can call forth geysers of magma to incinerate his foes. Always seeking hidden ur-gold, a single word from the high priest sends Fyreslayers plunging into the enemy’s ranks to seize the precious metal.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Fyresteel Throwing Axe
Fyresteel Throwing Axe8"15+5+-1
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Brazier-staff
Brazier-staff2"14+3+-1D3
Runic Iron
Runic Iron1"23+4+-1
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 115
Battlefield Role: Leader
Base size: 32mm
Notes: Single

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Lords of the Lodge

DESCRIPTION

An Auric Runemaster is a single model armed with a Brazier-staff, Runic Iron and Fyresteel Throwing Axes.

ABILITIES

Holy Seeker: The Auric Runemaster searches the enemy ranks for the telltale glimmer of ur-gold, and gives a triumphant cry when it is found.
In your hero phase, you can pick 1 enemy unit within 12" of this model and roll 2 dice. If you roll at least one 6, for the rest of the battle, you can re-roll hit rolls of 1 for attacks made by friendly FYRESLAYERS units that target that unit. If you roll two or more 6s, for the rest of the battle, you can re-roll hit and wound rolls of 1 for attacks made by friendly FYRESLAYERS units that target that unit instead.

Volcano’s Call: With staff held aloft, the Auric Runemaster coaxes a stream of magma to bubble up from the ground.
Volcano’s Call is a prayer that has an answer value of 3 and a range of 18". If answered, pick 1 terrain feature wholly within range and visible to the chanter. Roll a dice for each model within 1" of that terrain feature. For each 6, that model’s unit suffers 1 mortal wound.

KEYWORDS
ORDER, DUARDIN, FYRESLAYERS, HERO, PRIEST, AURIC RUNEMASTER
Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.

The FYRESLAYERS keyword is used in the following Fyreslayers warscrolls:

None
Battleline
Leader
Leader, Behemoth
20.1 Chanting Prayers
In your hero phase, you can chant prayers with friendly PRIESTS. You cannot chant the same prayer more than once in the same hero phase, even with a different PRIEST. In order to chant a prayer, pick a friendly PRIEST, say which of the prayers that they know will be chanted, and then make a chanting roll by rolling a dice. If the chanting roll is equal to or greater than the answer value of the prayer, the prayer is answered.
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.

The FYRESLAYERS keyword is used in the following Fyreslayers warscrolls:

None
Battleline
Leader
Leader, Behemoth

The HERO keyword is used in the following Fyreslayers warscrolls:

None
Leader
Leader, Behemoth

The PRIEST keyword is used in the following Fyreslayers warscrolls:

Leader
Leader, Behemoth
© Vyacheslav Maltsev 2013-2021