Fyreslayers – Vulkyn Flameseekers
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4"
2
5+
8
WARSCROLL

Vulkyn Flameseekers

Master beast-tamers all, the Vulkyn Flameseekers scour the realms in search of Magmadroth eggs and young. They strike out into the wilderness for months at a time, wielding fyresteel weapons that can dig through rock and cut through flesh.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Fyresteel Throwing Axe
Fyresteel Throwing Axe8"14+4+-1
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Vulkyn Fyresteel Weapon
Vulkyn Fyresteel Weapon2"33+3+-1
Emberteeth
Emberteeth1"13+3+-1
PITCHED BATTLE PROFILE

Unit Size: 9      Points: 140
Battlefield Role: None
MODELBASE SIZE
5 x Scalebreakers28.5mm
Kyndledroth, Drothmaster, Drothblood Thane and Vulkyn Runefather32mm
Notes: Battleline in a Lofnir army

Each model in a Vulkyn Flameseekers unit is armed with a Fyresteel Throwing Axe and Vulkyn Fyresteel Weapon.

VULKYN RUNEFATHER: 1 in every 9 models in this unit must be a Vulkyn Runefather. Add 1 to the Attacks characteristic of that model’s Vulkyn Fyresteel Weapon. That model can issue commands to their own unit.

DROTHMASTER: 1 in every 9 models in this unit must be a Drothmaster.

KYNDLEDROTH: 1 in every 9 models in this unit must be a Kyndledroth. A Kyndledroth is armed with Emberteeth instead of a Fyresteel Throwing Axe and Vulkyn Fyresteel Weapon.

Magmadroth-scale Whip: A Drothmaster is skilled at dominating monstrous wild beasts.
While this unit includes a Drothmaster, enemy MONSTERS within 3" of this unit cannot carry out monstrous rampages.

Kyndledroth: The molten fury of a fierytempered Magmadroth resides within each Kyndledroth.
At the end of the combat phase, pick 1 enemy unit within 1" of this unit and roll 2 dice for each Kyndledroth in this unit. For each 4+, that enemy unit suffers 1 mortal wound.

KEYWORDS
ORDER, FYRESLAYERS, DUARDIN, LOFNIR, VULKYN FLAMESEEKERS, LOFNIR DROTHKEEPERS
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.

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6.1 Using Command Abilities
To use a command ability, you must spend 1 command point, pick 1 friendly model to issue the command, and pick 1 friendly unit to receive the command. Unless noted otherwise, the models that can issue commands and the units they can issue them to are as follows:
  • Unit champions can issue commands to their own unit (see 22.3.2).
  • HEROES can issue commands to units that are wholly within 12" of them.
  • Generals can issue commands to units that are wholly within 18" of them.
  • TOTEMS can issue commands to units that are wholly within 18" of them.
Each command ability will say when it can be used and what effect it has on the unit that receives it. A model cannot issue more than 1 command in the same phase and a unit cannot receive more than 1 command in the same phase. In addition, you cannot use the same command ability more than once in the same phase (even for different units).
© Vyacheslav Maltsev 2013-2024