Fyreslayers – Grimwrath Berzerker
This warscroll does not meet the selection criteria (see Settings tab).

Grimwrath Berzerker

The power of Grimnir burns strongest in the hearts of the Grimwrath Berzerkers. Covered in glowing runes of ur-gold, they are avatars of destruction and endurance, hurling themselves through battle in a living storm of blood and flame.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Fyresteel Throwing Axe
Fyresteel Throwing Axe8"14+4+-11
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Fyrestorm Greataxe
Fyrestorm Greataxe1"43+3+-22

Unit Size: 1      Points: 105
Battlefield Role: None
Base size: 32mm
Notes: Single


This warscroll can be used in the following warscroll battalions:
 • Grand Fyrd
 • The Grand Fyrd of Furios Peak


A Grimwrath Berzerker is a single model armed with a Fyrestorm Greataxe and Fyresteel Throwing Axes.


Battle-fury: As a Grimwrath Berzerker hews left and right with his greataxe, felling scores of foes, he enters a state of single-minded frenzy.
At the end of the combat phase, if this model is within 3" of an enemy unit and has fought no more than once in that phase, roll a dice. On a 2+, this model can fight.

Dead, But Not Defeated: Tales abound of mortally wounded Grimwrath Berzerkers fighting on, determined to wreak destruction upon whichever fools had the temerity to seal their fate.
If this model is slain in the combat phase and has fought no more than once in that phase, it can fight before it is removed from play.

Grimwrath Oath: Before each battle, every Grimwrath Berzerker swears a sacred oath to Grimnir about what deeds they will achieve in his honour that day.
At the start of the first battle round, you can pick 1 of the following oaths for this model to swear. The rule for that oath applies until the end of the battle. If your army includes more than 1 model with this ability, you cannot pick the same oath more than once.

‘I will cut down the priests of Grimnir’s enemies!’: Add 1 to hit and wound rolls for attacks made by this model and add 1 to the damage inflicted by those attacks if the target is a PRIEST that does not have the FYRESLAYERS keyword.

‘I will guard them with my life!’: When you pick this oath, pick 1 friendly FYRESLAYERS HERO other than this model that does not have the MAGMADROTH keyword. If that HERO is within 3" of this model and not within 3" of a friendly AURIC HEARTHGUARD unit, roll a dice before you allocate that wound or mortal wound to that HERO. On a 2+, that wound or mortal wound is allocated to this model instead. In addition, add 1 to hit rolls for attacks made by this model while it is within 3" of that HERO.

‘I will let nothing stand in my way!’: This model can run and still charge in the same turn. In addition, you can re-roll run and charge rolls for this model.

‘I will prove Grimnir’s might to our allies!’: Add 1 to hit and wound rolls for attacks made by this model while this model is within 12" of a friendly allied unit (including this model if this model is itself taken as an allied unit).

‘I will not be stopped!’: Roll a dice each time you allocate a wound or mortal wound to this model. Add 1 to the roll if there are any enemy units within 3" of this model. On a 6+, that wound or mortal wound is negated.

‘I will strike hard and true in Grimnir’s name!’: If the unmodified hit roll for an attack made by this model is 6, that attack inflicts 1 mortal wound on the target in addition to any normal damage.

14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.
Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.
14.1 Allocating Wounds
Wounds are allocated to the models in a unit 1 wound at a time. You can allocate the wounds caused to your units as you see fit. However, once you have allocated a wound to a model, you cannot allocate wounds to other models in the unit until that model is slain (see 14.2). If a unit is destroyed, all wounds that remain to be allocated to the unit are negated and have no effect.

The AURIC HEARTHGUARD keyword is used in the following Fyreslayers warscrolls:


The MAGMADROTH keyword is used in the following Fyreslayers warscrolls:

Leader, Behemoth

The FYRESLAYERS and HERO keywords are used in the following Fyreslayers warscrolls:

Leader, Behemoth
8.3 Run
When you pick a unit to run, you must make a run roll for the unit by rolling a dice. Add the run roll to the Move characteristic of all models in the unit until the end of that phase. You can then move each model in that unit a distance in inches equal to or less than their modified Move characteristic. No part of a run can be within 3" of an enemy unit. You cannot shoot or attempt a charge later in the turn with a unit that has run.
© Vyacheslav Maltsev 2013-2022