Fyreslayers – Auric Runefather
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4"
6
4+
8
WARSCROLL

Auric Runefather

Some Auric Runefathers prefer to fight on foot, where they can meet the enemy face to face and carve them apart with their mighty grandaxes. These formidable souls are accompanied to battle by a hand-picked retinue, each of whom would gladly lay down their life to protect their liege.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Fyresteel Throwing Axe
Fyresteel Throwing Axe8"14+4+-11
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Latchkey Grandaxe
Latchkey Grandaxe3"43+3+-13
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 110
Battlefield Role: Leader
Base size: 32mm
Notes: Single

An Auric Runefather is armed with a Fyresteel Throwing Axe and Latchkey Grandaxe.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Lords of the Lodge

RETINUE: At the start of the first battle round, before determining who has the first turn, you can pick 1 friendly AURIC HEARTHGUARD or HEARTHGUARD BERZERKERS unit on the battlefield that is not another unit’s retinue to be this unit’s retinue.

Royal Retinue: The bravest of warriors are hand-picked by the lodge’s ruling family to serve as their bodyguards in battle.
Before you allocate a wound or mortal wound to this unit, or instead of making a ward roll for a wound or mortal wound that would be allocated to this unit, if this unit is within 3" of its retinue, you can roll a dice. On a 1-2, that wound or mortal wound is allocated to this unit as normal. On a 3+, that wound or mortal wound is allocated to this unit’s retinue instead. If the retinue has a ward, you can make a ward roll before allocating that wound or mortal wound to it.

Dauntless Assault: The leaders of the lodge are often the first into the fray, their retinue following in their wake.
After this unit has fought in the combat phase for the first time, if its retinue has not yet fought in that combat phase, is within 3" of an enemy unit and is wholly within 12" of this unit, this unit’s retinue can fight immediately.

Lord of the Lodge: With discipline and zeal in equal measure, the Runefather inspires his warriors to bringdown the wrath of Grimnir upon any who oppose them.
Once per battle, at the start of your combat phase, you can pick 1 friendly unit on the battlefield with this ability to unleash the wrath of Grimnir. If you do so, until the end of that phase, add 1 to the Attacks characteristic of melee weapons used by friendly FYRESLAYERS units while they are wholly within 12" of that unit.

KEYWORDS
ORDER, FYRESLAYERS, DUARDIN, HERO, AURIC RUNEFATHER, LOFNIR DROTHKEEPERS
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.
14.1 Allocating Wounds
Wounds are allocated to the models in a unit 1 wound at a time. You can allocate the wounds caused to your units as you see fit. However, once you have allocated a wound to a model, you cannot allocate wounds to other models in the unit until that model is slain (see 14.2). If a unit is destroyed, all wounds that remain to be allocated to the unit are negated and have no effect.

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14.3 Wards
Some abilities allow you to roll a dice to negate a wound or mortal wound, or to allocate a wound or mortal wound to a unit other than the original target. Abilities of this type are referred to as wards, and the dice roll is referred to as a ward roll. Unless stated otherwise, the ward roll is made before the wound is allocated to the model in question. Up to 1 ward roll can be made for each wound or mortal wound, unless specified otherwise. If the ward roll is successful, the wound or mortal wound is negated and has no effect on the model. If a wound or mortal wound cannot be negated, you cannot make a ward roll for that wound or mortal wound.

The AURIC RUNEFATHER keyword is used in the following Fyreslayers warscrolls:

Leader, Behemoth
Leader
© Vyacheslav Maltsev 2013-2024