Fyreslayers – Vulkite Berzerkers with Bladed Slingshields

This warscroll does not meet the selection criteria (see Filter combo-box or Settings tab).

Vulkite Berzerkers with Bladed Slingshields

Many Vulkite Berzerkers favour the versatile slingshield. This bladed weapon can either be used to block incoming blows or be hurled before a charge in order to disrupt the foe’s ranks and soften them up for an axe between the eyes.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Fyresteel Throwing Axe
Fyresteel Throwing Axe8"14+4+-1
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Fyresteel Handaxe
Fyresteel Handaxe2"13+3+-1
Fyresteel War-pick
Fyresteel War-pick2"13+4+-11

Unit Size: 10      Points: 150
Battlefield Role: Battleline
Base size: 32mm

Each model in a Vulkite Berzerkers unit with Bladed Slingshields is armed with a Fyresteel Throwing Axe and 1 of the following weapon options: Fyresteel Handaxe and Bladed Slingshield; or Fyresteel War-pick and Bladed Slingshield. All models in the unit must be armed with the same weapon option.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Warrior Kinband

CHAMPION: 1 model in this unit can be a Karl. Add 1 to the Attacks characteristic of that model’s melee weapons.

MUSICIAN: 1 in every 5 models in this unit can be a Hornblower of Grimnir. Add 1 to charge rolls for this unit if it includes any Hornblowers of Grimnir.

Berserk Fury: No Fyreslayer will easily accept death's embrace while their kin are still fighting.
Once per battle, at the start of the combat phase, you can say that this unit will unleash its berserk fury. If you do so, until the end of that phase, if a model in this unit is slain, that model can fight before it is removed from play.

Bladed Slingshield: Some Vulkite Berzerkers carry razor-sharp shields that they hurl at the enemy as they charge.
After this unit makes a charge move, you can pick 1 enemy unit within 1" of this unit and roll 1 dice for each model in this unit. For each 6, that enemy unit suffers 1 mortal wound.

14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.

Disable Ads

Boosty subscribers may disable ads:
1. Enter e-mail you have used to login on Boosty.
2. Press Get pin code button (if you don’t have it already)
3. Enter pin code.

Note that login database updated once a day. So, if you are a new booster - try tomorrow. And thank you!
11.1 Charge Moves
When you attempt a charge with a unit, make a charge roll for the unit by rolling 2D6. You can then make a charge move with each model in that unit by moving the model a distance in inches that is equal to or less than the charge roll. The first model you move in a unit attempting a charge must finish the move within 1/2" of an enemy unit. If this is impossible, no models in the unit can make a charge move.

You do not have to pick a target for a charge attempt before making the charge roll.

The VULKITE BERZERKERS keyword is used in the following Fyreslayers warscrolls:

© Vyacheslav Maltsev 2013-2024