Fyreslayers – Auric Flamekeeper
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4"
5
4+
8
WARSCROLL

Auric Flamekeeper

Auric Flamekeepers are the fearsome funerary priests of the lodges. They keep alive the fiery spirit of Grimnir by absorbing ur-gold power from fallen Fyreslayers, channelling this energy to imbue their comrades with the supernatural might of a fallen god.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Brazier Axe
Brazier Axe1"43+3+-12
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 90
Battlefield Role: Leader
Base size: 32mm
Notes: Single

An Auric Flamekeeper is armed with a Brazier Axe.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Forge Brethren

Masterflame Rune: A Flamekeeper’s sacred symbol of office can harness the ur-gold runes of fallen warriors in order to bestow blessings of Grimnir upon their brethren.
When this unit is set up, place a D6 beside it with the 1 facing up. Each time a friendly FYRESLAYERS model is slain within 12" of this unit as a result of attacks or abilities, increase the value of the dice beside this unit by 1 (to a maximum of 6).

Once per turn, at the start of the combat phase, if the value of the dice beside this unit is 6, you can say that this unit will draw upon the power of the runes of their fallen brethren. If you do so, pick 1 friendly AURIC HEARTHGUARD, HEARTHGUARD BERZERKERS, VULKITE BERZERKERS or VULKYN FLAMESEEKERS unit wholly within 12" of this unit and apply 1 of the following effects to that unit. Then, change the value of the dice beside this unit back to 1. Each effect lasts until the end of that phase.

Grimnir’s Grit: That unit has a ward of 6+.

Grimnir’s Wrath: If a model in that unit is slain and that model has not yet fought in that phase, that model can fight before it is removed from play.

Grimnir’s Resolve: If that unit is within 12" of an enemy unit and not within 3" of any enemy units, and that unit has not run or retreated in the same turn, that unit can immediately attempt a charge.

Grimnir’s Vengeance: Add 1 to the Damage characteristic of that unit’s melee weapons.

KEYWORDS
ORDER, FYRESLAYERS, DUARDIN, HERO, TOTEM, AURIC FLAMEKEEPER, LOFNIR DROTHKEEPERS

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The VULKITE BERZERKERS keyword is used in the following Fyreslayers warscrolls:

Battleline
None
14.3 Wards
Some abilities allow you to roll a dice to negate a wound or mortal wound, or to allocate a wound or mortal wound to a unit other than the original target. Abilities of this type are referred to as wards, and the dice roll is referred to as a ward roll. Unless stated otherwise, the ward roll is made before the wound is allocated to the model in question. Up to 1 ward roll can be made for each wound or mortal wound, unless specified otherwise. If the ward roll is successful, the wound or mortal wound is negated and has no effect on the model. If a wound or mortal wound cannot be negated, you cannot make a ward roll for that wound or mortal wound.
8.3 Run
When you pick a unit to run, you must make a run roll for the unit by rolling a dice. Add the run roll to the Move characteristic of all models in the unit until the end of that phase. You can then move each model in that unit a distance in inches equal to or less than their modified Move characteristic. No part of a run can be within 3" of an enemy unit. You cannot shoot or attempt a charge later in the turn with a unit that has run. Units cannot run if they are within 3" of an enemy unit.
8.2 Retreat
When you pick a unit to retreat, you can move each model in that unit a distance in inches equal to or less than the Move characteristic shown on the unit’s warscroll. The unit must end the move more than 3" from all enemy units. You cannot shoot or attempt a charge later in the turn with a unit that has retreated. Units cannot retreat if they are not within 3" of an enemy unit.

The TOTEM keyword is used in the following Fyreslayers warscrolls:

Leader
© Vyacheslav Maltsev 2013-2024