Fyreslayers – Vulkite Berzerkers with Fyresteel Handaxes

This warscroll does not meet the selection criteria (see Filter combo-box or Settings tab).

Vulkite Berzerkers with Fyresteel Handaxes

Skilled and fearless Vulkite Berzerkers wielding twin fyresteel axes make up the core ranks of Fyreslayer fyrds. As their ur-gold runes blaze, they become ever more ferocious, the power and fiery rage of Grimnir coursing through their bodies.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Fyresteel Throwing Axe
Fyresteel Throwing Axe8"14+4+-1
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Fyresteel Handaxes
Fyresteel Handaxes2"23+3+-1

Unit Size: 10      Points: 160
Battlefield Role: Battleline
Base size: 32mm

Each model in a Vulkite Berzerkers with Fyresteel Handaxes unit is armed with a Fyresteel Throwing Axe and Fyresteel Handaxes.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Warrior Kinband

CHAMPION: 1 model in this unit can be a Karl. Add 1 to the Attacks characteristic of that model’s melee weapons.

MUSICIAN: 1 in every 5 models in this unit can be a Hornblower of Grimnir. Add 1 to charge rolls for this unit if it includes any Hornblowers of Grimnir.

Berserk Fury: No Fyreslayer will easily accept death’s embrace while their kin are still fighting.
Once per battle, at the start of the combat phase, you can say that this unit will unleash its berserk fury. If you do so, until the end of that phase, if a model in this unit is slain, that model can fight before it is removed from play.

Whirlwind of Destruction: With the light of Grimnir burning in their eyes, these impetuous warriors hurl themselves into the fray, leaving a trail of death in their wake.
Add 1 to the Attacks characteristic of this unit’s melee weapons if this unit made a charge move in the same turn.


Disable Ads

Boosty subscribers may disable ads:
1. Enter e-mail you have used to login on Boosty.
2. Press Get pin code button (if you don’t have it already)
3. Enter pin code.

Note that login database updated once a day. So, if you are a new booster - try tomorrow. And thank you!
11.1 Charge Moves
When you attempt a charge with a unit, make a charge roll for the unit by rolling 2D6. You can then make a charge move with each model in that unit by moving the model a distance in inches that is equal to or less than the charge roll. The first model you move in a unit attempting a charge must finish the move within 1/2" of an enemy unit. If this is impossible, no models in the unit can make a charge move.

You do not have to pick a target for a charge attempt before making the charge roll.

The VULKITE BERZERKERS keyword is used in the following Fyreslayers warscrolls:

© Vyacheslav Maltsev 2013-2024