Grundstok Thunderers are heavily armoured marines employed by the airfleets to defend it from hostiles. Expert marksmen and battle-hardened veterans of many voyages, they obliterate their foes in a storm of aethershot and mortar rounds.
NoneBase size: 32mmNotes:
Battleline in a Barak-Nar
Each model in a Grundstok Thunderers unit is armed with an Aethershot Rifle and Heavy Gun Butt. 1 in every 5 models can replace their Aethershot Rifle with an Aetheric Fumigator. 1 in every 5 models can replace their Aethershot Rifle with a Decksweeper. 1 in every 5 models can replace their Aethershot Rifle with an Aethercannon. 1 in every 5 models can replace their Aethershot Rifle with a Grundstok Mortar. CHAMPION:
1 model in this unit can be a Gunnery Sergeant. Add 2 to the Attacks characteristic of that model’s Aethershot Rifle.
1 in every 5 models in this unit can be an Honour Bearer. Add 1 to the Bravery characteristic of this unit if it includes any Honour Bearers.
Choking Fug: Aetheric Fumigators fill the surrounding air with choking gas. The sealed suits worn by the Kharadron Overlords protect them from its effects, but this is not the case for their enemies...
Attacks made with an Aetheric Fumigator automatically hit (do not make a hit roll
). In addition, at the end of the combat phase
, you can pick 1 enemy unit within 3" of a model in this unit that is armed with an Aetheric Fumigator. If you do so, roll a dice. On a 2+, that enemy unit suffers D3 mortal wounds
Explosive Shells: The Grundstok mortar lobs a high-arcing shell that terminates in a blinding explosion of lethal aether-energies.
The Attacks characteristic of a Grundstok Mortar is equal to the number of models in the target unit, to a maximum Attacks characteristic of 5.
Suppressing Fire: The sheer weight of firepower that can be laid down by a company of Grundcorps veterans leaves their targets shaken and disrupted.
Each time this unit shoots, after all of its attacks have been resolved, if every model in this unit shot and targeted the same enemy unit, roll 2D6. Add to the roll the number of wounds caused by those attacks that were allocated to that enemy unit and not negated. If the score exceeds that enemy unit’s Bravery characteristic, it is suppressed until the start of your next hero phase
. Subtract 1 from hit rolls
for attacks made by a unit that is suppressed. A unit cannot be suppressed more than once at the same time.
Drillbill: The burrowing beak of this aethermatic bird can leave a nasty wound.
Each time this unit fights, once all of its attacks have been resolved, if this unit includes a Gunnery Sergeant, pick 1 enemy unit within 3" of its Gunnery Sergeant and roll a dice. On a 5+, that enemy unit suffers 1 mortal wound